Player Matchup

Rama
Rama
Diamond IV
 
Rama
Diamond IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum III
 
Ne Zha
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold III
Romanda1
Terra
Gold III
Level 150
God Stats
7W - 6L
1,600 SR
Queue Stats
54W - 54L
1,593 MMR
Solo
Fenrir
Fenrir
Gold IV
SoulsFrosters
Fenrir
Gold IV
Level 125
God Stats
0W - 2L
1,303 SR
Queue Stats
14W - 12L
1,556 MMR
Party 1
Vulcan
Vulcan
Platinum V
ravenback34
Vulcan
Platinum V
Level 157
God Stats
0W - 3L
1,803 SR
Queue Stats
59W - 49L
1,855 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,541 SR
1,601 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,508 SR
1,589 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum V
AlfredRektYou
Achilles
Platinum V
Level 129
God Stats
21W - 21L
1,550 SR
Queue Stats
122W - 115L
1,716 MMR
Solo
Cupid
Cupid
Gold II
DiegoSolana8
Cupid
Gold II
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 87L
1,561 MMR
Solo
Khepri
Khepri
Gold IV
Nookie iXi
Khepri
Gold IV
Level 178
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 137L
1,515 MMR
Solo
Ravana
Ravana
Gold I
Oasіs
Ravana
Gold I
Level 124
God Stats
2W - 1L
1,490 SR
Queue Stats
180W - 168L
1,654 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
6 / 2 / 0
7,895
658
10,539
6,882
2,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
 
Ne Zha
8
1 / 3 / 0
5,567
464
2,769
6,017
2,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Terra
Romanda1
Terra
10
0 / 1 / 6
6,207
517
2,701
11,029
7,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 3 / 3
6,182
515
4,010
8,444
3,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vulcan
13
1 / 1 / 3
7,222
602
3,435
3,507
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
XbalanqueSerqetLokiThorMaman Brigitte

VS

Bans
SusanoNu WaPoseidonAo KuangMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 1 / 2
7,291
608
5,312
3,674
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
AlfredRektYou
Achilles
13
3 / 1 / 1
6,893
574
4,556
8,757
7,917
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 4 / 3
5,827
486
4,551
9,438
2,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Nookie iXi
Khepri
9
0 / 3 / 1
5,288
441
1,190
7,746
5,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
Oasіs
Ravana
14
5 / 1 / 3
7,443
620
6,483
6,795
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
10
Kills
10
10
Deaths
10
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
6
2
0
3
L
Ne Zha
 
Ne Zha
1
3
0
0.33
W
Ra
 
Ra
2
1
2
3
W
Achilles
AlfredRektYou
Achilles
3
1
1
3.5
W
0
4
3
0.38
W
Khepri
Nookie iXi
Khepri
0
3
1
0.17
W
Ravana
Oasіs
Ravana
5
1
3
6.5
L
Terra
Romanda1
Terra
0
1
6
3
L
2
3
3
1.17
L
Vulcan
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,454
Damage
22,092
35,879
Taken
36,410
16,506
Mitigated
20,104
12,033
Healing
15,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
10,539
8,397
0
2,675
6,882
2,587
0
661
6,177
0
63,905
L
Ne Zha
 
Ne Zha
2,769
465
0
2,812
6,017
2,391
0
404
5,527
0
22,842
W
Ra
 
Ra
5,312
378
624
1,543
3,674
1,305
0
794
2,880
67,432
0
W
Achilles
AlfredRektYou
Achilles
4,556
1,179
0
3,214
8,757
7,917
154
163
8,148
0
35,311
W
4,551
2,176
451
3,582
9,438
2,946
0
1,312
8,126
0
36,911
W
Khepri
Nookie iXi
Khepri
1,190
49
0
2,271
7,746
5,075
0
2,988
4,758
10,124
1,043
W
Ravana
Oasіs
Ravana
6,483
1,833
0
4,188
6,795
2,861
0
879
5,916
0
60,637
L
Terra
Romanda1
Terra
2,701
347
406
3,827
11,029
7,063
0
2,729
8,026
23,672
0
L
4,010
927
0
1,673
8,444
3,429
0
850
7,466
0
33,930
L
Vulcan
3,435
283
0
640
3,507
1,036
714
966
2,465
51,263
1,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,073
Gold Earned
32,742
355
Minions Killed
382
0
Camps Cleared
0
1,134,780
Distance Traveled
1,221,016
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,895
658
103
9
0
225,454
4
L
Ne Zha
5,567
464
47
4
0
141,031
0
W
Ra
7,291
608
135
11
0
273,091
4
W
Achilles
6,893
574
59
5
0
216,211
0
W
Cupid
5,827
486
70
6
0
208,784
0
W
Khepri
5,288
441
12
1
0
256,085
4
W
Ravana
7,443
620
106
9
0
266,845
2
L
Terra
6,207
517
27
2
0
250,025
3
L
Fenrir
6,182
515
62
5
0
275,155
0
L
Vulcan
7,222
602
116
10
0
243,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role