Player Matchup

Yemoja
Yemoja
Platinum III
 
Yemoja
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Diamond I
 
Agni
Diamond I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond IV
 
Ravana
Diamond IV
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Masters
KneeHowdy
Xbalanque
Masters
Level 158
God Stats
405W - 298L
1,659 SR
Queue Stats
529W - 464L
2,805 MMR
Solo
Vamana
Vamana
Diamond IV
potatoeinabox
Vamana
Diamond IV
Level 181
God Stats
1W - 1L
1,574 SR
Queue Stats
54W - 32L
2,054 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 165
1,547 SR
1,872 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,732 SR
2,252 MMR
Sol
Sol
Diamond V
EcuadorSinLuz
Sol
Diamond V
Level 155
God Stats
1W - 0L
1,975 SR
Queue Stats
224W - 205L
2,050 MMR
Party 1
Fenrir
Fenrir
Diamond V
Hmmlov
Fenrir
Diamond V
Level 163
God Stats
2W - 0L
1,671 SR
Queue Stats
84W - 62L
2,162 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond III
Verso22
Tsukuyomi
Diamond III
Level 214
God Stats
3W - 3L
1,763 SR
Queue Stats
334W - 326L
1,949 MMR
Solo
Erlang Shen
Erlang Shen
Masters
emmaisemo
Erlang Shen
Masters
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 72L
2,691 MMR
Solo
Charon
Charon
Diamond I
nochildsupport69
Charon
Diamond I
Level 103
God Stats
28W - 15L
1,753 SR
Queue Stats
422W - 400L
2,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
2 / 3 / 3
5,503
611
2,737
8,918
5,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
 
Agni
10
1 / 4 / 1
5,140
571
3,111
5,298
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
 
Ravana
6
0 / 4 / 0
4,166
463
2,740
4,478
1,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xbalanque
KneeHowdy
Xbalanque
9
4 / 2 / 1
5,297
589
5,807
7,412
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 2
4,308
479
4,274
8,343
3,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bans
AtlasBake KujiraLancelotGanesha

VS

Bans
KumbhakarnaAwilixSerqetCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,056
673
4,712
4,688
1,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Hmmlov
Fenrir
9
2 / 3 / 2
5,573
619
3,770
9,029
3,769
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Tsukuyomi
Verso22
Tsukuyomi
10
4 / 3 / 3
5,654
628
4,772
8,252
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
emmaisemo
Erlang Shen
11
7 / 0 / 2
7,447
827
8,448
10,019
5,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 4
6,080
676
3,622
3,661
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
7
Kills
17
17
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
3
3
1.17
L
Agni
 
Agni
1
4
1
0.38
L
Ravana
 
Ravana
0
4
0
0
W
2
1
1
2.5
W
Fenrir
Hmmlov
Fenrir
2
3
2
1
L
Xbalanque
KneeHowdy
Xbalanque
4
2
1
2.25
W
Tsukuyomi
Verso22
Tsukuyomi
4
3
3
1.83
W
Erlang Shen
emmaisemo
Erlang Shen
7
0
2
8
W
2
0
4
4
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,669
Damage
25,324
34,449
Taken
35,649
14,069
Mitigated
14,046
6,190
Healing
15,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,737
1,300
1,114
1,098
8,918
5,552
0
3,321
5,481
13,397
0
L
Agni
 
Agni
3,111
164
0
525
5,298
1,524
0
1,095
4,030
32,166
0
L
Ravana
 
Ravana
2,740
946
0
1,222
4,478
1,239
0
410
4,038
431
18,581
W
4,712
2,537
0
2,990
4,688
1,145
2,083
798
3,890
41,651
5,336
W
Fenrir
Hmmlov
Fenrir
3,770
1,363
0
1,866
9,029
3,769
0
806
8,223
0
17,258
L
Xbalanque
KneeHowdy
Xbalanque
5,807
3,538
0
1,660
7,412
2,258
12
2,257
5,155
0
29,339
W
Tsukuyomi
Verso22
Tsukuyomi
4,772
907
0
2,388
8,252
2,747
14
1,580
6,672
0
25,808
W
Erlang Shen
emmaisemo
Erlang Shen
8,448
5,152
0
7,214
10,019
5,005
459
1,719
8,300
0
46,746
W
3,622
488
0
727
3,661
1,380
224
1,376
2,285
28,738
2,730
L
4,274
2,120
0
571
8,343
3,496
33
498
7,769
0
24,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,414
Gold Earned
30,810
221
Minions Killed
297
0
Camps Cleared
0
834,952
Distance Traveled
975,078
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,503
611
31
3
0
170,195
2
L
Agni
5,140
571
62
7
0
164,316
0
L
Ravana
4,166
463
36
4
0
130,085
0
W
Sol
6,056
673
79
9
0
197,778
0
W
Fenrir
5,573
619
25
3
0
206,022
5
L
Xbalanque
5,297
589
46
5
0
168,596
1
W
Tsukuyomi
5,654
628
51
6
0
201,954
1
W
Erlang Shen
7,447
827
72
8
0
170,876
1
W
Charon
6,080
676
70
8
0
198,448
0
L
Vamana
4,308
479
46
5
0
201,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role