Player Matchup

Raijin
Raijin
 
Raijin
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
OsmosisRB
Skadi
Level 109
God Stats
284W - 249L
1,542 SR
Queue Stats
286W - 256L
1,513 Elo+
Solo
Medusa
Medusa
Profound231
Medusa
Level 129
God Stats
13W - 9L
1,625 SR
Queue Stats
224W - 196L
1,576 Elo+
Solo
Bakasura
Bakasura
Shαkα
Bakasura
Level 145
God Stats
11W - 1L
2,046 SR
Queue Stats
100W - 64L
1,657 Elo+
Solo
Pele
Pele
kingleonidas199
Pele
Level 149
God Stats
18W - 13L
1,647 SR
Queue Stats
138W - 116L
1,490 Elo+
Party 1
Team Averages
Level 141
1,672 SR
1,547 Elo+

VS

Team Averages
Level 111
1,605 SR
1,584 Elo+
Ne Zha
Ne Zha
AlpineEy
Ne Zha
Level 102
God Stats
1W - 2L
1,377 SR
Queue Stats
33W - 16L
1,617 Elo+
Solo
Cu Chulainn
Cu Chulainn
SoloSam
Cu Chulainn
Level 147
God Stats
63W - 29L
1,627 SR
Queue Stats
171W - 138L
1,508 Elo+
Solo
Hachiman
Hachiman
SunnySinmi
Hachiman
Level 101
God Stats
9W - 8L
1,558 SR
Queue Stats
460W - 417L
1,578 Elo+
Solo
Chronos
Chronos
benwe99
Chronos
Level 128
God Stats
6W - 4L
1,585 SR
Queue Stats
362W - 316L
1,597 Elo+
Solo
Sobek
Sobek
mrterrbl
Sobek
Level 75
God Stats
2W - 0L
1,876 SR
Queue Stats
67W - 34L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
4 / 3 / 4
9,534
636
11,578
7,283
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
OsmosisRB
Skadi
13
4 / 5 / 5
7,461
497
6,185
10,123
3,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
15
3 / 3 / 3
8,366
558
6,371
9,750
3,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Bakasura
Shαkα
Bakasura
15
3 / 2 / 1
8,744
583
8,882
18,757
14,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

16
4 / 0 / 5
8,800
587
8,076
8,409
3,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AlpineEy
Ne Zha
14
2 / 4 / 7
8,400
560
8,174
10,847
3,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
SoloSam
Cu Chulainn
15
1 / 3 / 4
8,765
584
11,128
15,808
11,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
SunnySinmi
Hachiman
14
3 / 4 / 3
8,350
557
4,497
6,848
1,780
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
benwe99
Chronos
15
3 / 5 / 7
8,395
560
5,724
11,399
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
mrterrbl
Sobek
13
4 / 2 / 5
7,960
531
4,493
13,503
10,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
39
18
Kills
13
13
Deaths
18
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
3
4
2
W
Ne Zha
AlpineEy
Ne Zha
2
4
7
1.38
L
Skadi
OsmosisRB
Skadi
4
5
5
1.3
L
Medusa
3
3
3
1.5
L
Bakasura
Shαkα
Bakasura
3
2
1
1.75
W
Cu Chulainn
SoloSam
Cu Chulainn
1
3
4
1
W
Hachiman
SunnySinmi
Hachiman
3
4
3
1.13
W
Chronos
benwe99
Chronos
3
5
7
1.3
L
4
0
5
6.5
W
Sobek
mrterrbl
Sobek
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,092
Damage
34,016
54,322
Taken
58,405
27,391
Mitigated
31,382
17,842
Healing
18,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
11,578
663
0
1,270
7,283
2,611
0
3,479
3,804
62,158
904
W
Ne Zha
AlpineEy
Ne Zha
8,174
1,685
0
5,502
10,847
3,977
0
403
10,364
0
59,520
L
Skadi
OsmosisRB
Skadi
6,185
1,438
0
1,056
10,123
3,016
455
2,125
7,998
0
57,943
L
Medusa
6,371
2,357
0
2,438
9,750
3,949
916
1,842
7,908
0
61,952
L
Bakasura
Shαkα
Bakasura
8,882
5,620
0
9,135
18,757
14,641
0
3,801
14,956
0
42,059
W
Cu Chulainn
SoloSam
Cu Chulainn
11,128
2,076
0
4,859
15,808
11,570
0
631
12,437
11,965
69,891
W
Hachiman
SunnySinmi
Hachiman
4,497
2,641
0
1,898
6,848
1,780
292
622
6,206
0
43,551
W
Chronos
benwe99
Chronos
5,724
1,348
0
2,026
11,399
3,291
108
4,927
6,022
47,210
0
L
8,076
1,432
0
3,943
8,409
3,174
0
1,567
6,842
0
73,024
W
Sobek
mrterrbl
Sobek
4,493
522
0
4,111
13,503
10,764
0
4,031
9,178
20,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,905
Gold Earned
41,870
566
Minions Killed
429
0
Camps Cleared
0
1,515,281
Distance Traveled
1,586,921
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,534
636
128
9
0
293,634
4
W
Ne Zha
8,400
560
94
6
0
360,389
2
L
Skadi
7,461
497
86
6
0
241,783
0
L
Medusa
8,366
558
100
7
0
298,779
3
L
Bakasura
8,744
583
132
9
0
307,496
1
W
Cu Chulainn
8,765
584
140
9
0
299,414
1
W
Hachiman
8,350
557
77
5
0
273,252
0
W
Chronos
8,395
560
91
6
0
312,132
5
L
Pele
8,800
587
120
8
0
373,589
0
W
Sobek
7,960
531
27
2
0
341,734
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role