Player Matchup

Sun Wukong
Sun Wukong
Silver III
NuggetLover41
Sun Wukong
Silver III
Level 120
God Stats
3W - 3L
1,620 SR
Queue Stats
28W - 35L
1,258 MMR
Solo
Ra
Ra
Silver I
TacoDTripita233
Ra
Silver I
Level 154
God Stats
5W - 1L
1,596 SR
Queue Stats
287W - 296L
1,179 MMR
Party 1
Skadi
Skadi
Gold V
daxvi1493
Skadi
Gold V
Level 149
God Stats
8W - 2L
1,602 SR
Queue Stats
110W - 116L
1,349 MMR
Party 1
Ravana
Ravana
Gold V
x-Geo-x7
Ravana
Gold V
Level 64
God Stats
5W - 1L
1,884 SR
Queue Stats
96W - 117L
1,184 MMR
Solo
Neith
Neith
Silver II
Джедай
Neith
Silver II
Level 150
God Stats
45W - 55L
1,516 SR
Queue Stats
70W - 90L
1,052 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,644 SR
1,204 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,530 SR
1,286 MMR
Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold IV
CreeperDesttre
Surtr
Gold IV
Level 149
God Stats
1W - 1L
1,572 SR
Queue Stats
71W - 75L
1,380 MMR
Solo
Sol
Sol
Bronze III
Dylan15dizzy25
Sol
Bronze III
Level 68
God Stats
0W - 2L
1,572 SR
Queue Stats
14W - 18L
1,309 MMR
Solo
Cthulhu
Cthulhu
Silver I
aikeido
Cthulhu
Silver I
Level 190
God Stats
18W - 15L
1,474 SR
Queue Stats
837W - 854L
1,118 MMR
Solo
Bastet
Bastet
Silver I
guachoslocos
Bastet
Silver I
Level 85
God Stats
23W - 21L
1,532 SR
Queue Stats
77W - 74L
1,125 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NuggetLover41
Sun Wukong
10
2 / 1 / 3
5,523
552
5,644
10,998
9,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
1 / 3 / 4
5,877
588
2,580
5,975
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
daxvi1493
Skadi
12
6 / 0 / 3
6,889
689
6,001
6,011
1,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
x-Geo-x7
Ravana
11
2 / 3 / 4
6,070
607
3,855
6,667
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 2 / 2
6,585
659
5,024
4,422
823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
King ArthurMulanAwilixAnubis

VS

Bans
AresBake KujiraMartichorasNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 4 / 0
5,887
589
3,037
6,568
1,953
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
1 / 2 / 1
6,007
601
7,395
9,531
3,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
2 / 3 / 2
5,981
598
3,714
6,261
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
aikeido
Cthulhu
6
0 / 3 / 0
4,189
419
574
5,460
2,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bastet
10
5 / 4 / 2
6,176
618
5,994
8,773
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
16
Kills
9
9
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
4
0
0.25
L
1
2
1
0.75
L
2
3
2
1
W
Sun Wukong
NuggetLover41
Sun Wukong
2
1
3
3.5
W
1
3
4
1
L
Cthulhu
aikeido
Cthulhu
0
3
0
0
W
Skadi
daxvi1493
Skadi
6
0
3
7.5
L
Bastet
5
4
2
1.5
W
Ravana
x-Geo-x7
Ravana
2
3
4
1.33
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,104
Damage
20,714
34,073
Taken
36,593
16,668
Mitigated
12,346
8,848
Healing
12,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,037
1,178
0
2,114
6,568
1,953
35
0
6,568
0
45,587
L
7,395
2,952
0
3,970
9,531
3,804
40
0
8,999
1,200
39,874
L
3,714
1,195
0
2,332
6,261
1,599
0
1,613
4,648
32,739
2,529
W
Sun Wukong
NuggetLover41
Sun Wukong
5,644
1,070
0
3,970
10,998
9,625
0
627
10,371
0
25,577
W
2,580
366
156
1,624
5,975
1,834
0
2,884
3,091
36,885
447
L
Cthulhu
aikeido
Cthulhu
574
195
0
1,012
5,460
2,602
0
565
4,895
4,303
118
W
Skadi
daxvi1493
Skadi
6,001
2,105
0
1,569
6,011
1,588
294
0
6,011
0
50,320
L
Bastet
5,994
1,542
0
3,252
8,773
2,388
0
402
8,190
0
32,355
W
Ravana
x-Geo-x7
Ravana
3,855
628
0
642
6,667
2,798
0
661
6,006
0
38,907
W
5,024
1,550
0
887
4,422
823
1,187
649
3,773
0
30,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,944
Gold Earned
28,240
313
Minions Killed
266
0
Camps Cleared
0
1,024,226
Distance Traveled
951,545
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,887
589
72
7
0
171,879
1
L
Surtr
6,007
601
71
7
0
187,807
1
L
Sol
5,981
598
70
7
0
187,580
0
W
Sun Wukong
5,523
552
41
4
0
209,343
0
W
Ra
5,877
588
63
6
0
210,309
2
L
Cthulhu
4,189
419
3
0
0
162,824
0
W
Skadi
6,889
689
74
7
0
193,823
0
L
Bastet
6,176
618
50
5
0
241,455
0
W
Ravana
6,070
607
68
7
0
233,102
0
W
Neith
6,585
659
67
7
0
177,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role