Player Matchup

Ra
Ra
AgitatedTrain90
Ra
Level 124
God Stats
6W - 8L
1,516 SR
Queue Stats
14W - 17L
1,427 Elo+
Solo
Xbalanque
Xbalanque
GenRin
Xbalanque
Level 157
God Stats
0W - 2L
1,622 SR
Queue Stats
18W - 16L
1,529 Elo+
Party 1
Sylvanus
Sylvanus
HelloGoodbye886
Sylvanus
Level 18
God Stats
0W - 1L
1,747 SR
Queue Stats
1W - 4L
1,329 Elo+
Party 1
Serqet
Serqet
Kinosaypient
Serqet
Level 147
God Stats
60W - 79L
1,535 SR
Queue Stats
420W - 446L
1,559 Elo+
Solo
Nu Wa
Nu Wa
LuvReene
Nu Wa
Level 124
God Stats
21W - 15L
1,646 SR
Queue Stats
187W - 190L
1,486 Elo+
Solo
Team Averages
Level 114
1,613 SR
1,466 Elo+

VS

Team Averages
Level 134
1,553 SR
1,521 Elo+
Kukulkan
Kukulkan
Andivi117
Kukulkan
Level 126
God Stats
4W - 1L
1,625 SR
Queue Stats
36W - 26L
1,580 Elo+
Solo
Cthulhu
Cthulhu
Beliar117Rico
Cthulhu
Level 143
God Stats
126W - 101L
1,539 SR
Queue Stats
404W - 375L
1,440 Elo+
Solo
Hachiman
Hachiman
GARRETzFERRET
Hachiman
Level 105
God Stats
4W - 2L
1,658 SR
Queue Stats
125W - 113L
1,554 Elo+
Solo
Ne Zha
Ne Zha
Shaboopi559
Ne Zha
Level 122
God Stats
12W - 19L
1,379 SR
Queue Stats
137W - 142L
1,539 Elo+
Solo
Surtr
Surtr
SkibidiSkaði
Surtr
Level 176
God Stats
86W - 76L
1,566 SR
Queue Stats
834W - 813L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
7,371
527
3,347
7,184
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
GenRin
Xbalanque
13
2 / 4 / 1
7,556
540
4,252
8,856
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
11
1 / 4 / 2
7,090
506
5,295
14,782
12,032
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Serqet
10
2 / 2 / 2
6,451
461
2,826
7,514
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
LuvReene
Nu Wa
13
1 / 3 / 0
7,375
527
9,244
9,357
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Andivi117
Kukulkan
15
5 / 0 / 1
8,658
618
5,369
3,870
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
13
2 / 1 / 0
7,890
564
4,479
10,221
4,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
GARRETzFERRET
Hachiman
15
2 / 1 / 4
8,896
635
6,939
6,276
2,082
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
15
3 / 2 / 5
8,068
576
6,702
11,523
4,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
2 / 2 / 5
7,384
527
7,613
13,077
8,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
6
Kills
14
14
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
W
Kukulkan
Andivi117
Kukulkan
5
0
1
5.5
W
Cthulhu
2
1
0
2
W
Hachiman
GARRETzFERRET
Hachiman
2
1
4
4
L
Xbalanque
GenRin
Xbalanque
2
4
1
0.63
L
Sylvanus
1
4
2
0.5
L
Serqet
2
2
2
1.5
L
Nu Wa
LuvReene
Nu Wa
1
3
0
0.33
W
Ne Zha
3
2
5
2.75
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,964
Damage
31,102
47,693
Taken
44,967
23,666
Mitigated
21,648
16,369
Healing
15,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,347
50
790
2,587
7,184
2,792
0
1,922
5,262
61,615
0
W
Kukulkan
Andivi117
Kukulkan
5,369
358
0
217
3,870
1,274
0
1,764
2,016
64,765
332
W
Cthulhu
4,479
104
0
3,020
10,221
4,438
0
5,682
3,895
48,288
0
W
Hachiman
GARRETzFERRET
Hachiman
6,939
4,460
0
3,387
6,276
2,082
570
933
5,271
0
67,924
L
Xbalanque
GenRin
Xbalanque
4,252
1,355
0
1,230
8,856
2,916
966
549
8,307
0
51,197
L
Sylvanus
5,295
1,234
913
4,409
14,782
12,032
0
2,276
12,506
27,665
0
L
Serqet
2,826
391
0
2,488
7,514
2,362
0
1,110
6,362
0
29,427
L
Nu Wa
LuvReene
Nu Wa
9,244
3,063
0
3,952
9,357
3,564
0
3,857
4,970
48,483
2,590
W
Ne Zha
6,702
1,869
0
3,596
11,523
4,995
490
4,516
6,875
0
64,435
W
7,613
2,507
0
5,414
13,077
8,859
49
4,192
8,791
1,240
45,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,843
Gold Earned
40,896
411
Minions Killed
463
0
Camps Cleared
0
1,299,422
Distance Traveled
1,499,447
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,371
527
137
10
0
280,751
2
W
Kukulkan
8,658
618
118
8
0
296,243
2
W
Cthulhu
7,890
564
87
6
0
301,280
8
W
Hachiman
8,896
635
116
8
0
271,431
4
L
Xbalanque
7,556
540
97
7
0
267,410
0
L
Sylvanus
7,090
506
37
3
0
263,978
0
L
Serqet
6,451
461
47
3
0
244,974
0
L
Nu Wa
7,375
527
93
7
0
242,309
1
W
Ne Zha
8,068
576
81
6
0
340,075
0
W
Surtr
7,384
527
61
4
0
290,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role