Player Matchup

Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Méphys
Chronos
Level 148
God Stats
1W - 1L
1,797 SR
Queue Stats
39W - 34L
1,484 Elo+
Party 1
Pele
Pele
Nixxyynix649
Pele
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,547 Elo+
Solo
Aphrodite
Aphrodite
RumiruGabrys
Aphrodite
Level 159
God Stats
112W - 96L
1,616 SR
Queue Stats
659W - 571L
1,537 Elo+
Solo
Camazotz
Camazotz
etisatis
Camazotz
Level 157
God Stats
7W - 5L
1,640 SR
Queue Stats
536W - 545L
1,455 Elo+
Party 1
Team Averages
Level 147
1,611 SR
1,505 Elo+

VS

Team Averages
Level 137
1,433 SR
1,523 Elo+
Nut
Nut
 
Nut
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
JubilantChap
Achilles
Level 145
God Stats
3W - 4L
1,508 SR
Queue Stats
79W - 67L
1,543 Elo+
Solo
Mercury
Mercury
RBleack
Mercury
Level 149
God Stats
2W - 2L
1,094 SR
Queue Stats
91W - 74L
1,463 Elo+
Solo
Sobek
Sobek
таролог
Sobek
Level 108
God Stats
49W - 38L
1,564 SR
Queue Stats
521W - 502L
1,543 Elo+
Solo
Ix Chel
Ix Chel
炽晴夜逐
Ix Chel
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 191L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
0 / 2 / 0
4,832
483
3,489
4,962
1,290
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Méphys
Chronos
9
2 / 4 / 0
5,050
505
5,528
9,067
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 0
4,511
451
2,828
7,868
2,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Aphrodite
RumiruGabrys
Aphrodite
8
0 / 1 / 2
5,294
529
4,253
8,438
5,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Camazotz
etisatis
Camazotz
9
0 / 5 / 0
4,847
485
1,723
10,633
2,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
3 / 0 / 3
6,560
656
7,052
4,330
1,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
JubilantChap
Achilles
13
5 / 0 / 0
7,301
730
6,880
7,127
2,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
RBleack
Mercury
10
2 / 1 / 6
5,656
566
3,658
7,274
2,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 4
5,410
541
4,953
9,052
6,921
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
炽晴夜逐
Ix Chel
12
4 / 0 / 2
6,820
682
7,204
5,505
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
16
16
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
2
0
0
W
Nut
 
Nut
3
0
3
4.5
W
Achilles
JubilantChap
Achilles
5
0
0
5
L
Chronos
Méphys
Chronos
2
4
0
0.5
L
0
4
0
0
W
Mercury
RBleack
Mercury
2
1
6
5
L
Aphrodite
RumiruGabrys
Aphrodite
0
1
2
1
L
Camazotz
etisatis
Camazotz
0
5
0
0
W
2
1
4
4
W
Ix Chel
炽晴夜逐
Ix Chel
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,821
Damage
29,747
40,968
Taken
33,288
15,659
Mitigated
15,466
14,648
Healing
14,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,489
43
16
1,281
4,962
1,290
0
3,239
1,381
28,425
526
W
Nut
 
Nut
7,052
3,807
0
2,534
4,330
1,353
869
2,407
1,712
0
51,615
W
Achilles
JubilantChap
Achilles
6,880
1,087
0
3,168
7,127
2,964
0
392
6,735
0
51,081
L
Chronos
Méphys
Chronos
5,528
2,456
0
1,445
9,067
3,288
0
2,060
6,999
23,923
1,261
L
2,828
890
0
1,989
7,868
2,471
0
1,911
5,855
0
30,472
W
Mercury
RBleack
Mercury
3,658
1,315
0
1,230
7,274
2,507
0
2,133
5,058
0
37,038
L
Aphrodite
RumiruGabrys
Aphrodite
4,253
1,174
2,536
4,240
8,438
5,873
0
3,159
5,165
18,332
1,316
L
Camazotz
etisatis
Camazotz
1,723
128
0
3,141
10,633
2,737
0
1,158
9,411
0
29,574
W
4,953
356
0
3,632
9,052
6,921
93
5,080
3,653
15,495
0
W
Ix Chel
炽晴夜逐
Ix Chel
7,204
1,129
1,137
3,211
5,505
1,721
202
2,286
3,179
43,197
1,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,534
Gold Earned
31,747
250
Minions Killed
380
0
Camps Cleared
0
975,557
Distance Traveled
1,063,607
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,832
483
56
6
0
192,775
0
W
Nut
6,560
656
108
11
0
190,466
0
W
Achilles
7,301
730
89
9
0
211,014
3
L
Chronos
5,050
505
63
6
0
181,784
0
L
Pele
4,511
451
52
5
0
228,828
0
W
Mercury
5,656
566
66
7
0
258,572
0
L
Aphrodite
5,294
529
22
2
0
174,997
0
L
Camazotz
4,847
485
57
6
0
197,173
0
W
Sobek
5,410
541
23
2
0
207,335
4
W
Ix Chel
6,820
682
94
9
0
196,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role