Player Matchup

Mulan
Mulan
GenRin
Mulan
Level 157
God Stats
1W - 0L
1,566 SR
Queue Stats
18W - 16L
1,515 Elo+
Party 1
Athena
Athena
HelloGoodbye886
Athena
Level 17
God Stats
1W - 2L
1,155 SR
Queue Stats
1W - 4L
1,126 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SkibidiSkaði
Morgan Le Fay
Level 176
God Stats
42W - 31L
1,579 SR
Queue Stats
801W - 785L
1,482 Elo+
Solo
Arachne
Arachne
Veteranchalice64
Arachne
Level 86
God Stats
27W - 10L
1,681 SR
Queue Stats
204W - 208L
1,414 Elo+
Solo
Sol
Sol
thedahoca222
Sol
Level 107
God Stats
2W - 0L
1,812 SR
Queue Stats
7W - 4L
1,596 Elo+
Solo
Team Averages
Level 109
1,559 SR
1,427 Elo+

VS

Team Averages
Level 140
1,412 SR
1,462 Elo+
Charybdis
Charybdis
BlueTorpedo0522
Charybdis
Level 120
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 11L
1,325 Elo+
Solo
Merlin
Merlin
FreakinEpic9
Merlin
Level 147
God Stats
4W - 6L
1,443 SR
Queue Stats
331W - 337L
1,480 Elo+
Solo
Cthulhu
Cthulhu
GravyFarts
Cthulhu
Level 153
God Stats
6W - 7L
1,558 SR
Queue Stats
145W - 160L
1,511 Elo+
Party 2
Mercury
Mercury
Hit A Tho
Mercury
Level 156
God Stats
0W - 5L
1,039 SR
Queue Stats
257W - 269L
1,492 Elo+
Solo
Zhong Kui
Zhong Kui
RustyDolphin_
Zhong Kui
Level 126
God Stats
22W - 22L
1,518 SR
Queue Stats
131W - 147L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
GenRin
Mulan
13
4 / 2 / 1
8,094
540
7,231
14,338
10,160
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
0 / 1 / 7
7,900
527
5,057
12,788
12,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morgan Le Fay
SkibidiSkaði
Morgan Le Fay
16
5 / 1 / 5
9,655
644
9,987
6,698
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
7 / 2 / 3
8,563
571
8,964
12,789
4,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
1 / 4 / 0
7,555
504
3,891
8,799
2,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BlueTorpedo0522
Charybdis
13
4 / 0 / 2
8,152
543
7,401
5,996
1,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
15
1 / 3 / 1
8,508
567
4,314
10,206
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
GravyFarts
Cthulhu
14
2 / 3 / 2
8,009
534
9,455
11,404
5,524
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
Hit A Tho
Mercury
14
1 / 7 / 2
7,556
504
4,951
16,077
5,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zhong Kui
RustyDolphin_
Zhong Kui
10
2 / 4 / 3
6,710
447
5,722
8,257
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
17
Kills
10
10
Deaths
17
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BlueTorpedo0522
Charybdis
4
0
2
5
L
Merlin
1
3
1
0.5
W
Mulan
GenRin
Mulan
4
2
1
2.25
L
Cthulhu
GravyFarts
Cthulhu
2
3
2
1
W
0
1
7
3.5
L
Mercury
Hit A Tho
Mercury
1
7
2
0.29
L
Zhong Kui
RustyDolphin_
Zhong Kui
2
4
3
0.88
W
Morgan Le Fay
SkibidiSkaði
Morgan Le Fay
5
1
5
7.5
W
7
2
3
4.25
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,130
Damage
31,843
55,412
Taken
51,940
32,694
Mitigated
20,476
20,805
Healing
18,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BlueTorpedo0522
Charybdis
7,401
3,816
0
3,919
5,996
1,889
802
2,363
3,633
0
45,594
L
Merlin
4,314
300
0
2,270
10,206
3,492
0
4,159
6,047
63,534
0
W
Mulan
GenRin
Mulan
7,231
863
0
6,095
14,338
10,160
0
7,955
6,343
0
42,469
L
Cthulhu
GravyFarts
Cthulhu
9,455
557
18
3,993
11,404
5,524
103
2,843
8,561
50,098
461
W
5,057
1,087
313
3,748
12,788
12,575
187
2,558
10,179
18,041
0
L
Mercury
Hit A Tho
Mercury
4,951
2,163
0
6,287
16,077
5,110
517
6,504
9,573
0
63,906
L
Zhong Kui
RustyDolphin_
Zhong Kui
5,722
923
186
1,977
8,257
4,461
0
2,677
5,580
24,695
0
W
Morgan Le Fay
SkibidiSkaði
Morgan Le Fay
9,987
720
0
1,927
6,698
2,862
969
2,054
4,611
77,456
2,293
W
8,964
5,757
0
6,051
12,789
4,757
1,182
4,326
8,394
0
52,093
W
3,891
1,467
0
2,671
8,799
2,340
0
2,272
6,527
46,337
700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,767
Gold Earned
38,935
423
Minions Killed
418
0
Camps Cleared
0
1,560,787
Distance Traveled
1,430,684
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,152
543
81
5
0
260,472
0
L
Merlin
8,508
567
122
8
0
282,818
0
W
Mulan
8,094
540
66
4
0
279,526
3
L
Cthulhu
8,009
534
67
4
0
292,975
0
W
Athena
7,900
527
26
2
0
352,709
0
L
Mercury
7,556
504
96
6
0
330,591
0
L
Zhong Kui
6,710
447
52
3
0
263,828
1
W
Morgan Le Fay
9,655
644
158
11
0
306,133
2
W
Arachne
8,563
571
74
5
0
352,730
0
W
Sol
7,555
504
99
7
0
269,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role