Player Matchup

Sylvanus
Sylvanus
D to the 33
Sylvanus
Level 67
God Stats
177W - 169L
1,596 SR
Queue Stats
225W - 214L
1,602 Elo+
Solo
Nu Wa
Nu Wa
EndiiBee
Nu Wa
Level 114
God Stats
50W - 47L
1,507 SR
Queue Stats
169W - 174L
1,434 Elo+
Party 1
Anhur
Anhur
SquiidBee
Anhur
Level 146
God Stats
1W - 2L
1,518 SR
Queue Stats
179W - 202L
1,427 Elo+
Party 1
Team Averages
Level 109
1,540 SR
1,488 Elo+

VS

Team Averages
Level 155
1,483 SR
1,460 Elo+
Nu Wa
Nu Wa
Duck-Kayto
Nu Wa
Level 141
God Stats
148W - 139L
1,444 SR
Queue Stats
195W - 208L
1,364 Elo+
Solo
Neith
Neith
Harley Queen846
Neith
Level 166
God Stats
2W - 0L
1,302 SR
Queue Stats
9W - 7L
1,564 Elo+
Solo
Sobek
Sobek
saga12-barna
Sobek
Level 159
God Stats
4W - 1L
1,703 SR
Queue Stats
173W - 179L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
D to the 33
Sylvanus
15
2 / 2 / 3
9,225
710
7,560
15,666
19,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
EndiiBee
Nu Wa
15
2 / 2 / 2
9,321
717
13,358
8,260
2,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
SquiidBee
Anhur
14
1 / 7 / 1
9,287
714
4,876
14,070
4,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
1 / 2 / 9
10,348
796
12,160
7,868
2,255
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
3 / 2 / 8
10,302
792
10,908
9,792
2,783
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 1 / 3
11,034
849
9,690
17,208
14,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
11
11
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
D to the 33
Sylvanus
2
2
3
1.75
W
Nu Wa
1
2
9
2.75
L
Nu Wa
EndiiBee
Nu Wa
2
2
2
1.5
W
3
2
8
3.5
L
Anhur
SquiidBee
Anhur
1
7
1
0.21
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,794
Damage
32,758
37,996
Taken
34,868
26,171
Mitigated
19,422
11,223
Healing
14,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
D to the 33
Sylvanus
7,560
594
1,538
3,835
15,666
19,209
0
8,757
6,413
27,299
908
W
Nu Wa
12,160
4,921
79
3,909
7,868
2,255
1,053
4,849
3,001
54,984
3,728
L
Nu Wa
EndiiBee
Nu Wa
13,358
5,916
720
1,408
8,260
2,501
0
5,243
2,823
42,229
0
W
10,908
3,320
0
2,794
9,792
2,783
2,861
6,071
3,703
0
43,852
L
Anhur
SquiidBee
Anhur
4,876
2,206
248
3,474
14,070
4,461
106
6,674
7,010
0
42,320
W
9,690
299
0
7,767
17,208
14,384
196
9,918
7,254
34,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,833
Gold Earned
31,684
159
Minions Killed
216
0
Camps Cleared
0
605,851
Distance Traveled
673,671
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,225
710
29
2
0
225,083
4
W
Nu Wa
10,348
796
105
8
0
208,047
2
L
Nu Wa
9,321
717
52
4
0
203,664
3
W
Neith
10,302
792
72
6
0
215,278
0
L
Anhur
9,287
714
78
6
0
177,104
1
W
Sobek
11,034
849
39
3
0
250,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role