Player Matchup

Nemesis
Nemesis
Adelfuns
Nemesis
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Hera
Hera
Feng Kama
Hera
Level 68
God Stats
2W - 4L
1,391 SR
Queue Stats
208W - 231L
1,452 Elo+
Party 1
Eset
Eset
Oberst Redbeard
Eset
Level 102
God Stats
4W - 4L
1,486 SR
Queue Stats
212W - 209L
1,419 Elo+
Party 1
Yemoja
Yemoja
Serendipity7084
Yemoja
Level 48
God Stats
94W - 104L
1,460 SR
Queue Stats
136W - 154L
1,419 Elo+
Party 1
Heimdallr
Heimdallr
lxTrizzYxl
Heimdallr
Level 86
God Stats
6W - 7L
1,517 SR
Queue Stats
96W - 80L
1,513 Elo+
Solo
Team Averages
Level 67
1,471 SR
1,461 Elo+

VS

Team Averages
Level 65
1,441 SR
1,371 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DeltaEight666
Ravana
Level 42
God Stats
2W - 4L
1,416 SR
Queue Stats
17W - 32L
1,305 Elo+
Solo
Janus
Janus
Noovaacaane
Janus
Level 37
God Stats
1W - 1L
1,276 SR
Queue Stats
9W - 19L
1,352 Elo+
Solo
Anhur
Anhur
Someboy1987
Anhur
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 99L
1,383 Elo+
Solo
Sylvanus
Sylvanus
WardOrFeed
Sylvanus
Level 36
God Stats
4W - 2L
1,511 SR
Queue Stats
14W - 24L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Adelfuns
Nemesis
7
0 / 4 / 0
4,128
413
1,779
7,462
1,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
8
0 / 1 / 0
4,607
461
3,214
5,197
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
1 / 3 / 0
5,174
517
2,603
5,170
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 0
5,132
513
2,848
6,717
2,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heimdallr
lxTrizzYxl
Heimdallr
10
0 / 1 / 0
5,132
513
1,555
5,093
1,175
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 0 / 2
6,305
631
5,373
4,267
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
4 / 0 / 3
5,891
589
5,119
4,762
1,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 1 / 0
6,699
670
3,076
3,154
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 1
5,015
502
1,771
4,795
1,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
WardOrFeed
Sylvanus
9
0 / 0 / 2
4,882
488
6,269
7,415
5,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
9
9
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
2
2
L
Nemesis
Adelfuns
Nemesis
0
4
0
0
W
4
0
3
5.5
L
Hera
0
1
0
0
W
4
1
0
4
L
1
3
0
0.33
L
0
0
0
0
W
0
0
1
0.5
W
Sylvanus
WardOrFeed
Sylvanus
0
0
2
1
L
Heimdallr
lxTrizzYxl
Heimdallr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,999
Damage
21,608
29,639
Taken
24,393
7,964
Mitigated
10,543
9,789
Healing
8,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,373
2,528
0
1,811
4,267
1,003
597
0
4,267
35,181
1,327
L
Nemesis
Adelfuns
Nemesis
1,779
783
0
1,600
7,462
1,815
0
1,939
5,409
0
14,617
W
5,119
1,269
0
1,566
4,762
1,761
0
826
3,846
0
32,317
L
Hera
3,214
835
0
520
5,197
1,136
0
2,383
2,724
33,406
0
W
3,076
81
0
169
3,154
859
664
902
2,146
39,676
811
L
2,603
0
0
614
5,170
1,095
0
2,172
2,782
28,521
0
L
2,848
487
3,072
2,722
6,717
2,743
0
4,071
2,500
11,396
495
W
1,771
826
0
1,459
4,795
1,313
0
2,603
2,152
0
19,079
W
Sylvanus
WardOrFeed
Sylvanus
6,269
2,465
567
3,010
7,415
5,607
0
3,788
3,461
29,893
0
L
Heimdallr
lxTrizzYxl
Heimdallr
1,555
360
0
1,261
5,093
1,175
0
3,165
1,599
0
38,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,173
Gold Earned
28,792
254
Minions Killed
260
0
Camps Cleared
0
927,980
Distance Traveled
954,217
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,305
631
56
6
0
143,234
2
L
Nemesis
4,128
413
24
2
0
192,734
0
W
Ravana
5,891
589
55
6
0
258,707
0
L
Hera
4,607
461
54
5
0
191,230
2
W
Janus
6,699
670
70
7
0
201,348
1
L
Eset
5,174
517
69
7
0
200,401
0
L
Yemoja
5,132
513
25
3
0
170,224
2
W
Anhur
5,015
502
40
4
0
174,947
2
W
Sylvanus
4,882
488
39
4
0
175,981
0
L
Heimdallr
5,132
513
82
8
0
173,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role