Player Matchup

Hades
Hades
Herodotos
Hades
Level 108
God Stats
6W - 4L
1,516 SR
Queue Stats
196W - 175L
1,570 Elo+
Solo
Chronos
Chronos
Yuns22D
Chronos
Level 157
God Stats
67W - 48L
1,574 SR
Queue Stats
299W - 277L
1,497 Elo+
Solo
Serqet
Serqet
ickksk
Serqet
Level 155
God Stats
9W - 13L
1,476 SR
Queue Stats
465W - 411L
1,502 Elo+
Solo
Hun Batz
Hun Batz
seagate2424
Hun Batz
Level 129
God Stats
9W - 10L
1,396 SR
Queue Stats
575W - 586L
1,422 Elo+
Solo
Ah Puch
Ah Puch
wargfromcave
Ah Puch
Level 126
God Stats
124W - 105L
1,583 SR
Queue Stats
151W - 144L
1,516 Elo+
Solo
Team Averages
Level 135
1,509 SR
1,502 Elo+

VS

Team Averages
Level 126
1,532 SR
1,554 Elo+
Rama
Rama
 
Rama
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
DutchAlpaca
Sun Wukong
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 14L
1,630 Elo+
Solo
Serqet
Serqet
Elendric
Serqet
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 14L
1,680 Elo+
Solo
Anubis
Anubis
Striker71001
Anubis
Level 128
God Stats
7W - 8L
1,540 SR
Queue Stats
503W - 482L
1,458 Elo+
Solo
Nike
Nike
lunalessthan3
Nike
Level 84
God Stats
35W - 23L
1,621 SR
Queue Stats
378W - 332L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Herodotos
Hades
14
1 / 3 / 0
8,287
460
5,773
16,770
6,374
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chronos
Yuns22D
Chronos
15
2 / 4 / 5
9,032
502
10,488
18,456
6,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
ickksk
Serqet
12
3 / 4 / 12
8,510
473
7,824
15,870
10,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hun Batz
seagate2424
Hun Batz
18
5 / 1 / 8
10,030
557
15,127
13,713
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
wargfromcave
Ah Puch
15
10 / 4 / 2
9,953
553
13,269
12,287
3,595
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
5 / 3 / 3
10,410
578
12,719
13,318
4,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
DutchAlpaca
Sun Wukong
17
3 / 1 / 4
10,498
583
15,097
14,673
12,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Serqet
Elendric
Serqet
15
5 / 3 / 3
9,136
508
7,341
12,864
4,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
15
2 / 7 / 2
9,028
502
10,005
16,019
6,523
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 7 / 4
6,774
376
10,439
15,550
7,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
21
Kills
16
16
Deaths
21
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
5
3
3
2.17
L
Sun Wukong
DutchAlpaca
Sun Wukong
3
1
4
5
L
Serqet
Elendric
Serqet
5
3
3
2.17
W
Hades
Herodotos
Hades
1
3
0
0.33
L
Anubis
2
7
2
0.43
W
Chronos
Yuns22D
Chronos
2
4
5
1.13
W
Serqet
ickksk
Serqet
3
4
12
2.25
L
1
7
4
0.43
W
Hun Batz
seagate2424
Hun Batz
5
1
8
9
W
Ah Puch
wargfromcave
Ah Puch
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,481
Damage
55,601
77,096
Taken
72,424
31,331
Mitigated
35,501
29,367
Healing
21,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
12,719
9,506
0
4,211
13,318
4,601
707
5,098
8,118
0
74,255
L
Sun Wukong
DutchAlpaca
Sun Wukong
15,097
4,287
0
6,955
14,673
12,629
273
6,361
8,210
0
83,797
L
Serqet
Elendric
Serqet
7,341
1,604
0
5,574
12,864
4,725
0
3,773
8,818
0
55,813
W
Hades
Herodotos
Hades
5,773
775
0
10,176
16,770
6,374
0
0
15,663
54,231
0
L
Anubis
10,005
717
0
3,336
16,019
6,523
0
6,729
9,086
64,057
0
W
Chronos
Yuns22D
Chronos
10,488
2,820
0
7,674
18,456
6,066
1,703
457
17,486
73,563
0
W
Serqet
ickksk
Serqet
7,824
1,785
0
1,667
15,870
10,521
0
3,196
11,443
0
11,769
L
10,439
1,263
0
1,551
15,550
7,023
0
7,499
8,051
0
25,060
W
Hun Batz
seagate2424
Hun Batz
15,127
2,334
0
6,985
13,713
4,775
0
2,784
10,496
0
104,214
W
Ah Puch
wargfromcave
Ah Puch
13,269
127
177
2,688
12,287
3,595
351
3,568
8,605
58,390
332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,812
Gold Earned
45,846
473
Minions Killed
505
0
Camps Cleared
0
1,816,125
Distance Traveled
1,754,618
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,410
578
133
7
0
329,798
4
L
Sun Wukong
10,498
583
137
8
0
341,248
1
L
Serqet
9,136
508
88
5
0
403,243
0
W
Hades
8,287
460
103
6
0
326,303
2
L
Anubis
9,028
502
119
7
0
288,607
4
W
Chronos
9,032
502
108
6
0
324,975
0
W
Serqet
8,510
473
8
0
0
396,959
0
L
Nike
6,774
376
28
2
0
391,722
4
W
Hun Batz
10,030
557
148
8
0
441,564
2
W
Ah Puch
9,953
553
106
6
0
326,324
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role