Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Feng Kama
Thanatos
Level 68
God Stats
5W - 12L
1,391 SR
Queue Stats
216W - 236L
1,473 Elo+
Party 1
Osiris
Osiris
Oberst Redbeard
Osiris
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 226L
1,439 Elo+
Party 1
Yemoja
Yemoja
Serendipity7084
Yemoja
Level 48
God Stats
112W - 123L
1,481 SR
Queue Stats
157W - 175L
1,438 Elo+
Party 1
Team Averages
Level 88
1,474 SR
1,470 Elo+

VS

Team Averages
Level 129
1,491 SR
1,478 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Agni_Fire_00
Danzaburou
Level 51
God Stats
1W - 1L
1,235 SR
Queue Stats
75W - 112L
1,339 Elo+
Solo
Erlang Shen
Erlang Shen
HeyIts_JonnyG
Erlang Shen
Level 155
God Stats
13W - 16L
1,464 SR
Queue Stats
256W - 226L
1,532 Elo+
Solo
Ra
Ra
Monkey65557
Ra
Level 133
God Stats
17W - 6L
1,672 SR
Queue Stats
192W - 181L
1,534 Elo+
Solo
Nox
Nox
joshOriginal17
Nox
Level 105
God Stats
19W - 15L
1,584 SR
Queue Stats
223W - 203L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
0 / 1 / 0
6,165
514
3,919
5,337
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
 
Hachiman
10
0 / 4 / 0
5,030
419
3,738
8,974
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
Feng Kama
Thanatos
10
2 / 1 / 0
5,768
481
4,799
8,176
2,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 6 / 0
6,286
524
6,635
12,795
8,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 1
5,738
478
3,714
7,479
3,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 0 / 1
6,527
544
3,618
6,859
5,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Agni_Fire_00
Danzaburou
10
0 / 1 / 4
6,149
512
5,648
8,823
3,244
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
HeyIts_JonnyG
Erlang Shen
14
7 / 2 / 1
8,700
725
10,218
11,543
8,080
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 1 / 0
6,432
536
4,321
6,067
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 0 / 2
6,349
529
4,715
5,563
1,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
4
Kills
13
13
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
0
0
L
Hachiman
 
Hachiman
0
4
0
0
W
Sylvanus
 
Sylvanus
1
0
1
1.5
W
Danzaburou
Agni_Fire_00
Danzaburou
0
1
4
2
L
Thanatos
Feng Kama
Thanatos
2
1
0
2
W
Erlang Shen
HeyIts_JonnyG
Erlang Shen
7
2
1
3.75
W
1
1
0
1
L
2
6
0
0.33
L
0
1
1
0.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,805
Damage
28,520
42,761
Taken
38,855
18,386
Mitigated
20,015
17,945
Healing
18,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,919
669
405
1,842
5,337
1,348
0
3,006
2,103
47,725
380
L
Hachiman
 
Hachiman
3,738
1,908
0
1,560
8,974
2,135
0
2,913
6,061
0
28,685
W
Sylvanus
 
Sylvanus
3,618
1,582
2,321
4,285
6,859
5,226
206
2,419
4,440
24,877
2,759
W
Danzaburou
Agni_Fire_00
Danzaburou
5,648
2,387
0
2,901
8,823
3,244
240
3,079
5,744
0
31,501
L
Thanatos
Feng Kama
Thanatos
4,799
972
0
5,081
8,176
2,617
0
3,515
4,347
0
34,173
W
Erlang Shen
HeyIts_JonnyG
Erlang Shen
10,218
7,074
0
3,737
11,543
8,080
1,426
18
11,525
0
53,760
W
4,321
574
624
2,424
6,067
1,811
138
1,556
4,511
37,057
581
L
6,635
3,184
0
3,674
12,795
8,422
0
0
12,795
0
35,969
L
3,714
270
2,794
2,589
7,479
3,864
0
2,599
4,880
24,972
755
W
4,715
275
0
2,217
5,563
1,654
0
402
5,161
29,919
1,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,987
Gold Earned
34,157
305
Minions Killed
312
0
Camps Cleared
0
1,131,300
Distance Traveled
1,060,709
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,165
514
75
6
0
220,657
5
L
Hachiman
5,030
419
59
5
0
209,626
0
W
Sylvanus
6,527
544
43
4
0
206,705
2
W
Danzaburou
6,149
512
54
5
0
189,041
0
L
Thanatos
5,768
481
66
6
0
281,202
0
W
Erlang Shen
8,700
725
88
7
0
192,282
0
W
Ra
6,432
536
84
7
0
240,903
0
L
Osiris
6,286
524
58
5
0
221,705
0
L
Yemoja
5,738
478
47
4
0
198,110
2
W
Nox
6,349
529
43
4
0
231,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role