Player Matchup

He Bo
He Bo
Grandmaster
Attire
He Bo
Grandmaster
Level 187
God Stats
5W - 2L
1,877 SR
Queue Stats
2,001W - 310L
3,424 MMR
Solo
Xing Tian
Xing Tian
Diamond I
Zooham
Xing Tian
Diamond I
Level 160
God Stats
4W - 1L
2,057 SR
Queue Stats
97W - 71L
2,636 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
yanier123
Hou Yi
Bronze III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,554 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 164
1,811 SR
2,538 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 183
1,605 SR
2,371 MMR
Zhong Kui
Zhong Kui
Diamond IV
Bandito78
Zhong Kui
Diamond IV
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 19L
2,695 MMR
Solo
Medusa
Medusa
Platinum II
ELITEinDIAPERZ
Medusa
Platinum II
Level 266
God Stats
22W - 12L
1,681 SR
Queue Stats
662W - 707L
1,773 MMR
Solo
Ymir
Ymir
Masters
lFrozzHardl
Ymir
Masters
Level 157
God Stats
11W - 11L
1,635 SR
Queue Stats
503W - 482L
2,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Attire
He Bo
19
4 / 1 / 3
11,998
923
13,121
8,806
3,610
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Zooham
Xing Tian
14
1 / 3 / 4
9,221
709
5,510
22,496
27,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
yanier123
Hou Yi
15
2 / 5 / 4
10,170
782
14,499
14,652
6,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CerberusSerqetCabrakanFafnirSobek

VS

Bans
CthulhuChironOdinChaacAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bandito78
Zhong Kui
18
3 / 1 / 5
11,290
868
14,079
16,973
14,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

18
3 / 2 / 6
11,129
856
16,306
10,964
4,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
3 / 4 / 6
11,410
878
10,458
17,351
15,010
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
7
Kills
9
9
Deaths
7
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
He Bo
Attire
He Bo
4
1
3
5.5
W
Zhong Kui
Bandito78
Zhong Kui
3
1
5
5.5
W
3
2
6
3
L
Xing Tian
Zooham
Xing Tian
1
3
4
1
W
3
4
6
1.5
L
Hou Yi
yanier123
Hou Yi
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,130
Damage
40,843
45,954
Taken
45,288
37,645
Mitigated
33,939
7,289
Healing
12,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Attire
He Bo
13,121
324
0
4,386
8,806
3,610
0
3,620
5,177
71,132
0
W
Zhong Kui
Bandito78
Zhong Kui
14,079
2,391
0
6,769
16,973
14,663
970
4,512
12,066
45,018
3,538
W
16,306
6,259
0
2,934
10,964
4,266
2,133
5,993
4,692
0
62,330
L
Xing Tian
Zooham
Xing Tian
5,510
157
0
2,428
22,496
27,751
0
9,993
12,451
14,229
0
W
10,458
2,848
0
3,201
17,351
15,010
540
7,051
9,579
22,683
540
L
Hou Yi
yanier123
Hou Yi
14,499
3,742
0
475
14,652
6,284
0
9,517
5,135
0
33,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,389
Gold Earned
33,829
186
Minions Killed
171
0
Camps Cleared
0
703,935
Distance Traveled
794,615
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,998
923
136
10
0
258,511
0
W
Zhong Kui
11,290
868
66
5
0
275,192
3
W
Medusa
11,129
856
85
7
0
261,209
0
L
Xing Tian
9,221
709
12
1
0
228,227
1
W
Ymir
11,410
878
20
2
0
258,214
5
L
Hou Yi
10,170
782
38
3
0
217,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role