Player Matchup

Skadi
Skadi
FirstRONIN
Skadi
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 119L
1,462 Elo+
Solo
Xbalanque
Xbalanque
Krixtos
Xbalanque
Level 129
God Stats
4W - 2L
1,472 SR
Queue Stats
517W - 524L
1,484 Elo+
Party 2
Vamana
Vamana
Lambadao
Vamana
Level 116
God Stats
6W - 6L
1,441 SR
Queue Stats
357W - 350L
1,417 Elo+
Party 2
Ra
Ra
Liamc214
Ra
Level 115
God Stats
5W - 1L
1,413 SR
Queue Stats
317W - 312L
1,476 Elo+
Solo
Discordia
Discordia
Tremi
Discordia
Level 109
God Stats
1W - 1L
1,288 SR
Queue Stats
30W - 35L
1,470 Elo+
Solo
Team Averages
Level 119
1,423 SR
1,462 Elo+

VS

Team Averages
Level 114
1,519 SR
1,511 Elo+
Sylvanus
Sylvanus
Yahiko6
Sylvanus
Level 58
God Stats
1W - 3L
1,597 SR
Queue Stats
100W - 88L
1,541 Elo+
Solo
Hachiman
Hachiman
erlayia
Hachiman
Level 122
God Stats
8W - 2L
1,892 SR
Queue Stats
246W - 258L
1,484 Elo+
Solo
Serqet
Serqet
o Vye o
Serqet
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,458 Elo+
Solo
Thanatos
Thanatos
sostibor12
Thanatos
Level 138
God Stats
2W - 15L
1,071 SR
Queue Stats
272W - 279L
1,517 Elo+
Party 1
Bacchus
Bacchus
zazulina
Bacchus
Level 153
God Stats
2W - 3L
1,533 SR
Queue Stats
258W - 254L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
20
7 / 3 / 17
12,338
881
21,522
16,727
8,026
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
Krixtos
Xbalanque
17
3 / 6 / 15
10,608
758
15,152
14,575
6,369
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
Lambadao
Vamana
18
4 / 2 / 20
10,896
778
18,193
23,690
26,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
3 / 5 / 19
11,388
813
8,264
17,763
9,933
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Discordia
Tremi
Discordia
20
14 / 3 / 14
12,792
914
20,754
12,109
5,169
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Yahiko6
Sylvanus
17
2 / 5 / 15
10,077
720
9,129
20,462
26,017
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hachiman
erlayia
Hachiman
20
12 / 4 / 7
12,154
868
26,118
15,577
9,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serqet
o Vye o
Serqet
15
0 / 6 / 12
8,147
582
7,234
15,348
11,197
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
sostibor12
Thanatos
14
2 / 9 / 7
8,470
605
6,619
16,050
7,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bacchus
zazulina
Bacchus
17
3 / 7 / 13
9,611
687
16,726
23,035
35,000
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
73
31
Kills
19
19
Deaths
31
85
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Skadi
7
3
17
5.17
W
Xbalanque
Krixtos
Xbalanque
3
6
15
1.75
W
Vamana
Lambadao
Vamana
4
2
20
7
W
3
5
19
2.5
W
Discordia
Tremi
Discordia
14
3
14
7
L
Sylvanus
Yahiko6
Sylvanus
2
5
15
1.9
L
Hachiman
erlayia
Hachiman
12
4
7
3.88
L
Serqet
o Vye o
Serqet
0
6
12
1
L
Thanatos
sostibor12
Thanatos
2
9
7
0.61
L
Bacchus
zazulina
Bacchus
3
7
13
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,885
Damage
65,826
84,864
Taken
90,472
56,178
Mitigated
89,537
41,627
Healing
35,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
21,522
6,235
0
868
16,727
8,026
2,285
5,188
11,539
0
48,484
W
Xbalanque
Krixtos
Xbalanque
15,152
7,047
1,383
1,178
14,575
6,369
3,064
3,893
10,202
0
29,812
W
Vamana
Lambadao
Vamana
18,193
2,901
1,369
1,638
23,690
26,681
114
6,879
16,551
4,905
23,201
W
8,264
617
22,953
8,253
17,763
9,933
339
5,652
11,685
25,421
0
W
Discordia
Tremi
Discordia
20,754
605
2,403
1,582
12,109
5,169
528
3,284
8,744
37,886
369
L
Sylvanus
Yahiko6
Sylvanus
9,129
1,295
13,995
7,919
20,462
26,017
0
8,848
11,524
15,381
0
L
Hachiman
erlayia
Hachiman
26,118
17,358
1,233
971
15,577
9,693
0
4,790
10,629
0
60,035
L
Serqet
o Vye o
Serqet
7,234
195
0
1,118
15,348
11,197
0
5,402
9,946
0
11,134
L
Thanatos
sostibor12
Thanatos
6,619
512
1,170
3,624
16,050
7,630
0
6,343
9,707
0
13,159
L
Bacchus
zazulina
Bacchus
16,726
498
2,017
3,170
23,035
35,000
0
6,660
16,307
26,930
2,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,022
Gold Earned
48,459
183
Minions Killed
118
0
Camps Cleared
0
1,341,038
Distance Traveled
1,258,834
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,338
881
53
4
0
266,710
0
W
Xbalanque
10,608
758
32
2
0
232,130
0
W
Vamana
10,896
778
26
2
0
282,754
0
W
Ra
11,388
813
46
3
0
265,912
0
W
Discordia
12,792
914
26
2
0
293,532
0
L
Sylvanus
10,077
720
4
0
0
247,408
0
L
Hachiman
12,154
868
74
5
0
227,856
0
L
Serqet
8,147
582
10
1
0
281,410
0
L
Thanatos
8,470
605
13
1
0
240,364
0
L
Bacchus
9,611
687
17
1
0
261,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role