Player Matchup

Arachne
Arachne
K inG x NeymaR
Arachne
Level 127
God Stats
262W - 207L
1,620 SR
Queue Stats
389W - 387L
1,522 Elo+
Party 1
Anubis
Anubis
NuclearFantasy
Anubis
Level 117
God Stats
1W - 0L
1,216 SR
Queue Stats
51W - 63L
1,384 Elo+
Solo
Cupid
Cupid
SeVazX22
Cupid
Level 48
God Stats
18W - 5L
1,848 SR
Queue Stats
75W - 78L
1,460 Elo+
Solo
Hades
Hades
StuckAirplane99
Hades
Level 64
God Stats
17W - 20L
1,547 SR
Queue Stats
64W - 91L
1,440 Elo+
Solo
Kuzenbo
Kuzenbo
raoouul11
Kuzenbo
Level 69
God Stats
58W - 36L
1,663 SR
Queue Stats
254W - 242L
1,560 Elo+
Party 1
Team Averages
Level 85
1,579 SR
1,473 Elo+

VS

Team Averages
Level 116
1,533 SR
1,439 Elo+
Kuzenbo
Kuzenbo
II SITHIS II
Kuzenbo
Level 69
God Stats
8W - 18L
1,172 SR
Queue Stats
222W - 270L
1,355 Elo+
Party 2
Ishtar
Ishtar
MyBlackness
Ishtar
Level 124
God Stats
17W - 7L
1,726 SR
Queue Stats
190W - 187L
1,475 Elo+
Solo
Sobek
Sobek
angel2287
Sobek
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
260W - 268L
1,493 Elo+
Solo
Fenrir
Fenrir
iHoust
Fenrir
Level 88
God Stats
10W - 7L
1,767 SR
Queue Stats
130W - 126L
1,538 Elo+
Party 2
Nox
Nox
xWiccan
Nox
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 0
6,819
682
4,707
8,390
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 2 / 1
6,161
616
3,261
5,764
2,197
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cupid
SeVazX22
Cupid
10
1 / 1 / 0
5,542
554
4,577
4,567
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
2 / 1 / 0
6,473
647
4,923
7,462
3,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kuzenbo
raoouul11
Kuzenbo
9
0 / 1 / 1
5,093
509
2,553
4,628
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
II SITHIS II
Kuzenbo
9
0 / 3 / 0
4,220
422
3,854
8,509
7,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
1
0 / 0 / 0
1,884
188
0
0
0
Sobek
angel2287
Sobek
9
0 / 2 / 2
4,318
432
3,695
10,406
7,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
iHoust
Fenrir
11
4 / 3 / 1
5,874
587
5,075
7,375
2,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nox
10
2 / 2 / 1
5,944
594
3,101
3,487
842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
10
Kills
6
6
Deaths
10
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
II SITHIS II
Kuzenbo
0
3
0
0
W
5
1
0
5
L
Ishtar
0
0
0
0
W
2
2
1
1.25
W
Cupid
SeVazX22
Cupid
1
1
0
1
W
2
1
0
2
L
Sobek
angel2287
Sobek
0
2
2
0.5
L
Fenrir
iHoust
Fenrir
4
3
1
1.5
W
Kuzenbo
raoouul11
Kuzenbo
0
1
1
0.5
L
Nox
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,021
Damage
15,725
30,811
Taken
29,777
13,541
Mitigated
18,151
14,442
Healing
8,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
II SITHIS II
Kuzenbo
3,854
1,258
0
2,393
8,509
7,393
0
4,923
3,586
19,194
510
W
4,707
2,598
0
5,615
8,390
2,953
0
1,824
6,468
0
46,336
L
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
3,261
335
0
2,348
5,764
2,197
596
1,768
3,844
34,153
905
W
Cupid
SeVazX22
Cupid
4,577
2,300
0
2,007
4,567
1,241
1,310
1,363
3,204
0
36,955
W
4,923
552
0
4,030
7,462
3,947
0
3,361
4,101
45,970
0
L
Sobek
angel2287
Sobek
3,695
347
0
4,248
10,406
7,105
0
1,848
8,112
18,181
0
L
Fenrir
iHoust
Fenrir
5,075
1,152
0
863
7,375
2,811
0
1,647
5,688
0
40,824
W
Kuzenbo
raoouul11
Kuzenbo
2,553
641
0
442
4,628
3,203
355
1,917
2,711
17,856
0
L
Nox
3,101
389
0
1,000
3,487
842
0
1,671
1,816
28,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,088
Gold Earned
22,240
335
Minions Killed
180
0
Camps Cleared
0
935,449
Distance Traveled
777,094
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,220
422
24
2
0
192,841
0
W
Arachne
6,819
682
89
9
0
197,337
0
L
Ishtar
1,884
188
0
0
0
0
0
W
Anubis
6,161
616
50
5
0
180,399
4
W
Cupid
5,542
554
70
7
0
179,598
0
W
Hades
6,473
647
92
9
0
171,146
0
L
Sobek
4,318
432
23
2
0
181,607
1
L
Fenrir
5,874
587
79
8
0
207,782
0
W
Kuzenbo
5,093
509
34
3
0
206,969
4
L
Nox
5,944
594
54
5
0
194,864
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role