Player Matchup

Ah Puch
Ah Puch
BriSpon
Ah Puch
Level 47
God Stats
2W - 6L
1,330 SR
Queue Stats
59W - 69L
1,461 Elo+
Solo
Charybdis
Charybdis
LavenderJones
Charybdis
Level 104
God Stats
27W - 29L
1,507 SR
Queue Stats
235W - 240L
1,433 Elo+
Solo
Chaac
Chaac
Semper-Gummy
Chaac
Level 44
God Stats
0W - 1L
1,262 SR
Queue Stats
13W - 21L
1,407 Elo+
Solo
Jormungandr
Jormungandr
SkeleTON80835
Jormungandr
Level 106
God Stats
14W - 10L
1,562 SR
Queue Stats
380W - 336L
1,526 Elo+
Solo
Maui
Maui
yuujyu
Maui
Level 145
God Stats
1W - 5L
1,356 SR
Queue Stats
413W - 408L
1,540 Elo+
Solo
Team Averages
Level 89
1,403 SR
1,473 Elo+

VS

Team Averages
Level 122
1,574 SR
1,444 Elo+
Anhur
Anhur
FLdave
Anhur
Level 85
God Stats
7W - 4L
1,611 SR
Queue Stats
200W - 216L
1,506 Elo+
Solo
Ne Zha
Ne Zha
Itadakimas4
Ne Zha
Level 134
God Stats
4W - 0L
1,893 SR
Queue Stats
51W - 56L
1,416 Elo+
Party 1
Discordia
Discordia
Snipin Fa Dayz
Discordia
Level 156
God Stats
1W - 2L
1,415 SR
Queue Stats
49W - 47L
1,481 Elo+
Solo
Nu Wa
Nu Wa
TwilightSteel
Nu Wa
Level 170
God Stats
88W - 61L
1,633 SR
Queue Stats
157W - 143L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
elreybénon
Baron Samedi
Level 65
God Stats
3W - 7L
1,319 SR
Queue Stats
7W - 10L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BriSpon
Ah Puch
15
2 / 4 / 1
8,529
502
7,429
12,328
3,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
LavenderJones
Charybdis
14
2 / 3 / 2
7,795
459
7,583
12,555
3,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 1
7,323
431
7,828
15,228
13,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Jormungandr
SkeleTON80835
Jormungandr
14
1 / 3 / 3
8,543
503
8,501
13,466
9,923
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Maui
yuujyu
Maui
13
3 / 2 / 0
7,653
450
5,179
16,022
8,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FLdave
Anhur
13
1 / 2 / 1
8,009
471
3,260
8,776
2,695
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
15
4 / 4 / 1
8,656
509
7,250
15,638
6,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
Snipin Fa Dayz
Discordia
16
3 / 0 / 5
10,176
599
12,480
8,852
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 2 / 4
10,401
612
15,669
9,207
3,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
elreybénon
Baron Samedi
13
3 / 1 / 4
8,150
479
11,455
13,215
5,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
9
Kills
16
16
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
BriSpon
Ah Puch
2
4
1
0.63
W
Anhur
FLdave
Anhur
1
2
1
0.75
W
Ne Zha
4
4
1
1.13
L
Charybdis
LavenderJones
Charybdis
2
3
2
1
L
1
4
1
0.38
L
Jormungandr
SkeleTON80835
Jormungandr
1
3
3
0.83
W
Discordia
Snipin Fa Dayz
Discordia
3
0
5
5.5
W
5
2
4
3.5
W
Baron Samedi
elreybénon
Baron Samedi
3
1
4
5
L
Maui
yuujyu
Maui
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,520
Damage
50,114
69,599
Taken
55,688
40,208
Mitigated
21,013
18,668
Healing
21,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
BriSpon
Ah Puch
7,429
199
100
3,693
12,328
3,979
0
9,009
3,162
63,109
1,925
W
Anhur
FLdave
Anhur
3,260
1,003
0
3,661
8,776
2,695
2,326
2,388
6,388
0
49,235
W
Ne Zha
7,250
2,277
0
4,486
15,638
6,318
0
4,139
11,456
0
74,348
L
Charybdis
LavenderJones
Charybdis
7,583
3,715
0
4,077
12,555
3,660
375
7,187
4,712
0
62,972
L
7,828
378
0
3,988
15,228
13,906
0
8,536
6,130
0
54,328
L
Jormungandr
SkeleTON80835
Jormungandr
8,501
1,396
0
1,444
13,466
9,923
0
7,005
5,856
44,434
961
W
Discordia
Snipin Fa Dayz
Discordia
12,480
621
0
3,975
8,852
3,083
652
6,072
2,780
76,454
0
W
15,669
4,422
110
3,836
9,207
3,037
38
1,570
6,935
70,485
260
W
Baron Samedi
elreybénon
Baron Samedi
11,455
703
349
4,686
13,215
5,880
357
6,343
6,829
43,898
0
L
Maui
yuujyu
Maui
5,179
1,623
0
5,366
16,022
8,740
0
5,652
10,143
42,975
15,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,843
Gold Earned
45,392
473
Minions Killed
518
0
Camps Cleared
0
1,641,342
Distance Traveled
1,706,445
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,529
502
128
8
0
324,483
7
W
Anhur
8,009
471
78
5
0
309,165
4
W
Ne Zha
8,656
509
94
6
0
380,622
0
L
Charybdis
7,795
459
110
6
0
307,237
0
L
Chaac
7,323
431
87
5
0
317,408
0
L
Jormungandr
8,543
503
48
3
0
340,570
2
W
Discordia
10,176
599
149
9
0
347,972
0
W
Nu Wa
10,401
612
110
6
0
331,033
2
W
Baron Samedi
8,150
479
87
5
0
337,653
7
L
Maui
7,653
450
100
6
0
351,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role