Player Matchup

Achilles
Achilles
Gold I
 
Achilles
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
Aioros51
Ra
Gold III
Level 156
God Stats
55W - 50L
1,530 SR
Queue Stats
137W - 142L
1,452 MMR
Solo
Surtr
Surtr
Silver II
Angel0593
Surtr
Silver II
Level 122
God Stats
31W - 34L
1,532 SR
Queue Stats
101W - 115L
1,323 MMR
Solo
Aphrodite
Aphrodite
Silver II
NAtiive818LoKo
Aphrodite
Silver II
Level 58
God Stats
9W - 13L
1,474 SR
Queue Stats
99W - 111L
1,118 MMR
Solo
Hercules
Hercules
Silver I
Slamander219461
Hercules
Silver I
Level 77
God Stats
15W - 20L
1,485 SR
Queue Stats
162W - 188L
1,263 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,504 SR
1,331 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,526 SR
1,260 MMR
Ymir
Ymir
Silver I
Max Asura
Ymir
Silver I
Level 104
God Stats
3W - 3L
1,362 SR
Queue Stats
99W - 110L
1,178 MMR
Solo
Charybdis
Charybdis
Silver II
PrimalSpeer
Charybdis
Silver II
Level 121
God Stats
3W - 2L
1,578 SR
Queue Stats
29W - 31L
1,247 MMR
Solo
Thor
Thor
Gold IV
VitalArma
Thor
Gold IV
Level 120
God Stats
6W - 2L
1,652 SR
Queue Stats
158W - 167L
1,378 MMR
Solo
King Arthur
King Arthur
Silver I
ghoultillmay
King Arthur
Silver I
Level 125
God Stats
2W - 2L
1,586 SR
Queue Stats
261W - 278L
1,115 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
iRealSkill
Ah Muzen Cab
Gold IV
Level 157
God Stats
79W - 103L
1,451 SR
Queue Stats
345W - 392L
1,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 3 / 1
6,294
484
5,086
11,163
8,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 2 / 1
7,193
553
3,017
5,777
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
Angel0593
Surtr
12
0 / 2 / 0
6,262
482
3,837
8,348
3,708
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Aphrodite
NAtiive818LoKo
Aphrodite
12
0 / 1 / 0
5,838
449
1,951
8,841
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hercules
11
0 / 2 / 0
5,978
460
2,147
10,225
5,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
JanusKumbhakarnaAo Kuang

VS

Bans
HeraTsukuyomiCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
3 / 1 / 3
6,760
520
5,710
8,352
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
PrimalSpeer
Charybdis
13
2 / 1 / 2
7,444
573
7,511
5,326
1,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Thor
12
1 / 0 / 5
6,505
500
3,299
7,417
3,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

King Arthur
ghoultillmay
King Arthur
13
3 / 0 / 0
7,479
575
6,925
7,203
5,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
iRealSkill
Ah Muzen Cab
13
1 / 1 / 3
7,123
548
5,494
8,650
3,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
10
10
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
1
0.83
L
1
2
1
0.75
L
Surtr
Angel0593
Surtr
0
2
0
0
W
Ymir
3
1
3
4.5
L
Aphrodite
NAtiive818LoKo
Aphrodite
0
1
0
0
W
Charybdis
PrimalSpeer
Charybdis
2
1
2
3
L
Hercules
0
2
0
0
W
Thor
1
0
5
3.5
W
King Arthur
ghoultillmay
King Arthur
3
0
0
3
W
Ah Muzen Cab
iRealSkill
Ah Muzen Cab
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,038
Damage
28,939
44,354
Taken
36,948
23,762
Mitigated
17,073
23,867
Healing
8,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,086
923
0
2,376
11,163
8,962
0
2,085
8,865
0
16,683
L
3,017
0
276
2,330
5,777
1,871
116
402
4,901
55,833
0
L
Surtr
Angel0593
Surtr
3,837
1,308
0
4,990
8,348
3,708
0
1,410
6,784
799
60,699
W
Ymir
5,710
1,474
0
1,851
8,352
3,502
0
1,857
6,374
33,703
1,215
L
Aphrodite
NAtiive818LoKo
Aphrodite
1,951
147
951
6,652
8,841
4,212
0
1,457
7,384
43,756
0
W
Charybdis
PrimalSpeer
Charybdis
7,511
4,471
171
2,488
5,326
1,784
231
1,187
4,139
0
55,183
L
Hercules
2,147
329
0
6,292
10,225
5,009
0
0
10,225
110
35,030
W
Thor
3,299
963
0
270
7,417
3,036
0
283
7,074
0
53,223
W
King Arthur
ghoultillmay
King Arthur
6,925
1,384
0
910
7,203
5,030
0
0
7,203
0
47,965
W
Ah Muzen Cab
iRealSkill
Ah Muzen Cab
5,494
1,495
0
2,751
8,650
3,721
420
1,523
7,005
0
59,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,565
Gold Earned
35,311
386
Minions Killed
417
0
Camps Cleared
0
1,358,999
Distance Traveled
1,285,099
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,294
484
27
2
0
275,344
5
L
Ra
7,193
553
125
10
0
271,330
5
L
Surtr
6,262
482
100
8
0
327,276
0
W
Ymir
6,760
520
57
4
0
245,877
0
L
Aphrodite
5,838
449
67
5
0
249,146
4
W
Charybdis
7,444
573
101
8
0
238,792
5
L
Hercules
5,978
460
67
5
0
235,903
0
W
Thor
6,505
500
95
7
0
290,985
0
W
King Arthur
7,479
575
75
6
0
262,250
1
W
Ah Muzen Cab
7,123
548
89
7
0
247,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role