Player Matchup

Rama
Rama
 
Rama
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
T_AldoC21
Chaac
Level 82
God Stats
252W - 197L
1,650 SR
Queue Stats
367W - 318L
1,604 Elo+
Solo
Merlin
Merlin
loje1811
Merlin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 51L
1,302 Elo+
Solo
Ravana
Ravana
m2hard2guard
Ravana
Level 159
God Stats
3W - 3L
1,385 SR
Queue Stats
252W - 248L
1,431 Elo+
Solo
Cerberus
Cerberus
tpegueeei
Cerberus
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
717W - 719L
1,462 Elo+
Solo
Team Averages
Level 123
1,507 SR
1,460 Elo+

VS

Team Averages
Level 181
1,614 SR
1,496 Elo+
Set
Set
OrderedDawn4276
Set
Level 107
God Stats
4W - 3L
1,551 SR
Queue Stats
191W - 173L
1,486 Elo+
Solo
Persephone
Persephone
SelRahc5972
Persephone
Level 102
God Stats
7W - 7L
1,551 SR
Queue Stats
267W - 272L
1,525 Elo+
Party 1
Artemis
Artemis
TankyBromance
Artemis
Level 174
God Stats
9W - 5L
1,672 SR
Queue Stats
143W - 127L
1,489 Elo+
Solo
Hun Batz
Hun Batz
bigestFOOT
Hun Batz
Level 147
God Stats
4W - 2L
1,812 SR
Queue Stats
248W - 279L
1,563 Elo+
Party 1
Sylvanus
Sylvanus
pfeiff17
Sylvanus
Level 377
God Stats
678W - 582L
1,484 SR
Queue Stats
1,385W - 1,337L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
2 / 2 / 0
6,125
681
4,158
6,346
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chaac
T_AldoC21
Chaac
12
4 / 1 / 0
6,947
772
6,839
8,920
7,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
loje1811
Merlin
10
0 / 2 / 1
5,601
622
2,697
5,042
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
10
2 / 0 / 0
5,598
622
2,088
3,885
1,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
tpegueeei
Cerberus
4
0 / 2 / 0
3,717
413
590
2,959
1,669
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
5,298
589
3,601
8,254
2,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Persephone
SelRahc5972
Persephone
10
1 / 0 / 2
6,019
669
4,061
3,602
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
10
4 / 2 / 0
5,665
629
3,606
5,753
1,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
bigestFOOT
Hun Batz
9
0 / 3 / 0
4,932
548
2,138
8,357
4,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
pfeiff17
Sylvanus
8
0 / 1 / 5
5,315
591
1,996
4,660
2,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
8
Kills
7
7
Deaths
8
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
2
0
1
W
2
2
1
1.25
W
Persephone
SelRahc5972
Persephone
1
0
2
2
L
Chaac
T_AldoC21
Chaac
4
1
0
4
W
Artemis
4
2
0
2
W
Hun Batz
bigestFOOT
Hun Batz
0
3
0
0
L
Merlin
loje1811
Merlin
0
2
1
0.25
L
Ravana
2
0
0
2
W
Sylvanus
pfeiff17
Sylvanus
0
1
5
2.5
L
Cerberus
tpegueeei
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,372
Damage
15,402
27,152
Taken
30,626
13,335
Mitigated
12,456
7,373
Healing
10,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,158
3,512
0
2,685
6,346
1,789
0
828
5,518
0
46,081
W
3,601
1,624
0
3,188
8,254
2,765
0
953
7,301
0
31,322
W
Persephone
SelRahc5972
Persephone
4,061
199
0
867
3,602
947
0
1,644
1,958
31,475
55
L
Chaac
T_AldoC21
Chaac
6,839
801
0
2,106
8,920
7,312
0
1,268
7,652
248
52,047
W
Artemis
3,606
1,593
0
830
5,753
1,643
0
299
5,454
0
31,788
W
Hun Batz
bigestFOOT
Hun Batz
2,138
367
0
1,237
8,357
4,235
0
0
8,357
0
29,522
L
Merlin
loje1811
Merlin
2,697
142
0
838
5,042
1,306
0
2,340
2,702
31,236
1,644
L
Ravana
2,088
548
0
942
3,885
1,259
0
885
3,000
0
43,459
W
Sylvanus
pfeiff17
Sylvanus
1,996
1,050
2,697
1,898
4,660
2,866
0
496
4,164
14,712
0
L
Cerberus
tpegueeei
Cerberus
590
0
0
802
2,959
1,669
0
734
2,225
2,387
128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,988
Gold Earned
27,229
317
Minions Killed
263
0
Camps Cleared
0
800,095
Distance Traveled
941,374
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,125
681
92
10
0
155,369
3
W
Set
5,298
589
60
7
0
214,227
0
W
Persephone
6,019
669
59
7
0
196,601
0
L
Chaac
6,947
772
83
9
0
168,745
3
W
Artemis
5,665
629
63
7
0
163,173
1
W
Hun Batz
4,932
548
63
7
0
172,461
0
L
Merlin
5,601
622
62
7
0
178,372
2
L
Ravana
5,598
622
73
8
0
213,655
0
W
Sylvanus
5,315
591
18
2
0
194,912
2
L
Cerberus
3,717
413
7
1
0
83,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role