Player Matchup

Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Diamond I
DiegoTolino13
Scylla
Diamond I
Level 109
God Stats
5W - 0L
1,965 SR
Queue Stats
85W - 38L
2,521 MMR
Party 1
Ne Zha
Ne Zha
Masters
Koyomi479
Ne Zha
Masters
Level 159
God Stats
19W - 13L
1,709 SR
Queue Stats
265W - 266L
2,511 MMR
Solo
Kumbhakarna
Kumbhakarna
Masters
PusPusioden
Kumbhakarna
Masters
Level 160
God Stats
3W - 0L
1,737 SR
Queue Stats
147W - 105L
2,542 MMR
Solo
Ymir
Ymir
Masters
Ranian
Ymir
Masters
Level 209
God Stats
112W - 59L
1,848 SR
Queue Stats
478W - 408L
2,636 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 171
1,752 SR
2,342 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 164
1,631 SR
2,540 MMR
Arachne
Arachne
Masters
ExcerciseFatso
Arachne
Masters
Level 88
God Stats
25W - 10L
1,774 SR
Queue Stats
243W - 184L
2,693 MMR
Solo
Yu Huang
Yu Huang
Diamond I
II Nico ll
Yu Huang
Diamond I
Level 204
God Stats
2W - 5L
1,662 SR
Queue Stats
204W - 153L
2,563 MMR
Solo
Tyr
Tyr
Diamond I
KingIords
Tyr
Diamond I
Level 155
God Stats
5W - 9L
1,641 SR
Queue Stats
124W - 88L
2,448 MMR
Solo
Xbalanque
Xbalanque
Diamond II
LØUISSS
Xbalanque
Diamond II
Level 168
God Stats
3W - 4L
1,422 SR
Queue Stats
259W - 247L
2,275 MMR
Solo
Sun Wukong
Sun Wukong
Grandmaster
Sistema7
Sun Wukong
Grandmaster
Level 203
God Stats
22W - 19L
1,654 SR
Queue Stats
47W - 52L
2,718 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
6
2 / 0 / 2
3,762
752
3,779
2,311
487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
1 / 0 / 0
3,713
743
969
1,553
366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Koyomi479
Ne Zha
7
1 / 0 / 1
3,594
719
812
3,676
875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
PusPusioden
Kumbhakarna
6
2 / 0 / 2
3,995
799
1,699
5,559
1,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
Ranian
Ymir
6
1 / 1 / 1
3,619
724
1,792
3,755
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThorCthulhuRavanaAres

VS

Bans
BacchusAphroditeLokiCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,418
684
1,299
2,376
589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
II Nico ll
Yu Huang
6
0 / 1 / 0
3,569
714
1,431
2,258
517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 1 / 0
2,893
579
856
2,778
1,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xbalanque
LØUISSS
Xbalanque
6
0 / 2 / 0
3,217
643
3,006
3,929
958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sun Wukong
Sistema7
Sun Wukong
6
0 / 2 / 1
3,388
678
2,366
4,289
1,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
7
Kills
1
1
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
0
2
3
W
1
0
0
1
L
1
1
0
1
L
Yu Huang
II Nico ll
Yu Huang
0
1
0
0
L
0
1
0
0
W
Ne Zha
Koyomi479
Ne Zha
1
0
1
1.5
L
Xbalanque
LØUISSS
Xbalanque
0
2
0
0
W
Kumbhakarna
PusPusioden
Kumbhakarna
2
0
2
3
W
Ymir
Ranian
Ymir
1
1
1
1.5
L
Sun Wukong
Sistema7
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,051
Damage
8,958
16,854
Taken
15,630
4,834
Mitigated
5,117
8,577
Healing
5,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,779
2,396
0
627
2,311
487
19
0
2,311
0
21,789
W
969
0
0
575
1,553
366
0
1,021
390
14,152
1,368
L
1,299
932
0
1,187
2,376
589
0
378
1,960
0
11,224
L
Yu Huang
II Nico ll
Yu Huang
1,431
197
0
834
2,258
517
0
715
1,391
18,520
0
L
856
105
0
1,372
2,778
1,235
0
483
2,295
0
6,000
W
Ne Zha
Koyomi479
Ne Zha
812
436
0
3,036
3,676
875
0
218
3,408
0
17,982
L
Xbalanque
LØUISSS
Xbalanque
3,006
1,295
0
789
3,929
958
0
871
3,058
0
16,930
W
Kumbhakarna
PusPusioden
Kumbhakarna
1,699
452
903
1,884
5,559
1,851
1
0
5,559
7,814
947
W
Ymir
Ranian
Ymir
1,792
442
0
1,552
3,755
1,255
0
0
3,755
16,840
0
L
Sun Wukong
Sistema7
Sun Wukong
2,366
590
0
1,547
4,289
1,818
0
1,336
2,689
0
13,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,683
Gold Earned
16,485
166
Minions Killed
132
0
Camps Cleared
0
551,413
Distance Traveled
490,970
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
3,762
752
50
10
0
101,588
0
W
Scylla
3,713
743
41
8
0
103,876
1
L
Arachne
3,418
684
27
5
0
126,109
0
L
Yu Huang
3,569
714
38
8
0
89,836
0
L
Tyr
2,893
579
3
1
0
76,824
0
W
Ne Zha
3,594
719
40
8
0
129,109
3
L
Xbalanque
3,217
643
38
8
0
92,053
0
W
Kumbhakarna
3,995
799
10
2
0
115,442
2
W
Ymir
3,619
724
25
5
0
101,398
0
L
Sun Wukong
3,388
678
26
5
0
106,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role