Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Ourobouros42
Ullr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
260W - 256L
1,470 Elo+
Solo
Osiris
Osiris
ShuTenDōJi
Osiris
Level 180
God Stats
10W - 19L
1,393 SR
Queue Stats
49W - 63L
1,433 Elo+
Solo
Team Averages
Level 119
1,479 SR
1,481 Elo+

VS

Team Averages
Level 137
1,580 SR
1,502 Elo+
Bastet
Bastet
 
Bastet
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
EroE90
Baron Samedi
Level 159
God Stats
12W - 10L
1,686 SR
Queue Stats
92W - 97L
1,450 Elo+
Solo
Fafnir
Fafnir
IMFKINGU
Fafnir
Level 143
God Stats
2W - 1L
1,518 SR
Queue Stats
412W - 441L
1,538 Elo+
Solo
Danzaburou
Danzaburou
meulin333
Danzaburou
Level 156
God Stats
28W - 18L
1,651 SR
Queue Stats
389W - 385L
1,500 Elo+
Solo
Chang'e
Chang'e
哆啦AK梦
Chang'e
Level 157
God Stats
21W - 22L
1,543 SR
Queue Stats
756W - 827L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 0
5,583
1,117
3,244
3,381
2,275
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
 
Janus
10
1 / 4 / 0
5,558
1,112
4,426
4,640
1,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
 
Nemesis
10
0 / 2 / 0
5,323
1,065
932
5,327
1,779
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 1
5,459
1,092
2,474
4,116
1,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Osiris
10
0 / 1 / 0
5,176
1,035
817
2,393
1,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

350

VS

Team 2 Tickets

396

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
5 / 0 / 4
6,771
1,354
6,697
5,261
1,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
EroE90
Baron Samedi
11
3 / 0 / 5
6,593
1,319
3,033
1,828
693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fafnir
IMFKINGU
Fafnir
11
1 / 1 / 6
6,555
1,311
2,296
3,659
3,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
meulin333
Danzaburou
10
0 / 0 / 5
5,868
1,174
3,234
1,952
591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
哆啦AK梦
Chang'e
11
1 / 0 / 5
5,773
1,155
2,673
2,708
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
10
10
Deaths
1
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Janus
 
Janus
1
4
0
0.25
L
Nemesis
 
Nemesis
0
2
0
0
W
Bastet
 
Bastet
5
0
4
7
W
Baron Samedi
EroE90
Baron Samedi
3
0
5
5.5
W
Fafnir
IMFKINGU
Fafnir
1
1
6
4
L
0
1
1
0.5
L
Osiris
0
1
0
0
W
Danzaburou
meulin333
Danzaburou
0
0
5
2.5
W
Chang'e
哆啦AK梦
Chang'e
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,893
Damage
17,933
19,857
Taken
15,408
8,217
Mitigated
7,670
1,407
Healing
4,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,244
1,691
0
535
3,381
2,275
0
1,787
1,493
8,770
0
L
Janus
 
Janus
4,426
370
0
0
4,640
1,286
0
1,727
2,825
13,054
0
L
Nemesis
 
Nemesis
932
179
0
332
5,327
1,779
0
1,807
3,482
0
13,076
W
Bastet
 
Bastet
6,697
1,311
0
665
5,261
1,637
0
2,946
2,315
0
13,925
W
Baron Samedi
EroE90
Baron Samedi
3,033
214
446
726
1,828
693
0
1,278
550
12,237
660
W
Fafnir
IMFKINGU
Fafnir
2,296
350
0
583
3,659
3,919
0
1,818
1,841
5,390
0
L
2,474
1,334
0
318
4,116
1,143
0
1,483
2,625
0
10,243
L
Osiris
817
226
0
222
2,393
1,734
0
881
1,469
0
2,462
W
Danzaburou
meulin333
Danzaburou
3,234
896
0
278
1,952
591
0
891
1,061
0
19,766
W
Chang'e
哆啦AK梦
Chang'e
2,673
94
713
800
2,708
830
0
737
1,971
13,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,099
Gold Earned
31,560
92
Minions Killed
107
3
Camps Cleared
6
373,709
Distance Traveled
502,330
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,583
1,117
15
3
0
78,498
0
L
Janus
5,558
1,112
18
4
0
79,993
0
L
Nemesis
5,323
1,065
32
6
2
89,418
0
W
Bastet
6,771
1,354
18
4
0
117,135
0
W
Baron Samedi
6,593
1,319
17
3
0
91,357
0
W
Fafnir
6,555
1,311
3
1
0
96,880
0
L
Ullr
5,459
1,092
25
5
1
85,562
0
L
Osiris
5,176
1,035
2
0
0
40,238
0
W
Danzaburou
5,868
1,174
44
9
5
99,560
0
W
Chang'e
5,773
1,155
25
5
1
97,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role