Player Matchup

Cupid
Cupid
 
Cupid
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
EchoesOfDust
Charon
Level 215
God Stats
5W - 3L
1,746 SR
Queue Stats
369W - 384L
1,476 Elo+
Solo
Chang'e
Chang'e
I Pour Tris
Chang'e
Level 99
God Stats
1W - 1L
1,673 SR
Queue Stats
353W - 342L
1,533 Elo+
Party 2
Bakasura
Bakasura
Matt924
Bakasura
Level 149
God Stats
20W - 27L
1,452 SR
Queue Stats
521W - 520L
1,522 Elo+
Solo
Osiris
Osiris
Stepper385
Osiris
Level 123
God Stats
2W - 5L
1,373 SR
Queue Stats
277W - 256L
1,539 Elo+
Party 2
Team Averages
Level 148
1,549 SR
1,514 Elo+

VS

Team Averages
Level 104
1,563 SR
1,514 Elo+
Janus
Janus
Eli10081638
Janus
Level 125
God Stats
10W - 3L
1,675 SR
Queue Stats
95W - 91L
1,528 Elo+
Solo
Danzaburou
Danzaburou
JointedRumble60
Danzaburou
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 60L
1,550 Elo+
Party 1
Nemesis
Nemesis
Tru49279
Nemesis
Level 88
God Stats
10W - 6L
1,519 SR
Queue Stats
46W - 42L
1,516 Elo+
Solo
Jormungandr
Jormungandr
ceIIburst
Jormungandr
Level 25
God Stats
5W - 3L
1,620 SR
Queue Stats
10W - 10L
1,493 Elo+
Party 1
Baron Samedi
Baron Samedi
danielteenwolf17
Baron Samedi
Level 138
God Stats
18W - 21L
1,502 SR
Queue Stats
324W - 300L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
0 / 3 / 0
4,640
464
1,930
6,942
1,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon
8
0 / 1 / 0
4,805
481
1,792
7,943
3,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
I Pour Tris
Chang'e
10
0 / 0 / 0
4,811
481
2,960
4,500
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
Matt924
Bakasura
9
0 / 0 / 0
4,793
479
577
5,209
1,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Osiris
Stepper385
Osiris
9
0 / 2 / 0
5,165
517
4,697
7,608
3,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,892
589
3,665
3,071
718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JointedRumble60
Danzaburou
12
3 / 0 / 1
6,771
677
6,049
3,457
1,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Tru49279
Nemesis
9
1 / 0 / 0
4,909
491
1,673
4,448
1,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
ceIIburst
Jormungandr
11
2 / 0 / 0
6,933
693
4,967
7,793
3,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
danielteenwolf17
Baron Samedi
10
0 / 0 / 2
5,946
595
1,834
4,991
2,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
6
6
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
3
0
0
L
Charon
0
1
0
0
W
0
0
0
0
L
Chang'e
I Pour Tris
Chang'e
0
0
0
0
W
Danzaburou
JointedRumble60
Danzaburou
3
0
1
3.5
L
Bakasura
Matt924
Bakasura
0
0
0
0
L
Osiris
Stepper385
Osiris
0
2
0
0
W
Nemesis
Tru49279
Nemesis
1
0
0
1
W
Jormungandr
ceIIburst
Jormungandr
2
0
0
2
W
Baron Samedi
danielteenwolf17
Baron Samedi
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,956
Damage
18,188
32,202
Taken
23,760
11,190
Mitigated
9,287
11,077
Healing
11,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
1,930
1,271
57
2,891
6,942
1,612
0
488
6,454
0
30,072
L
Charon
1,792
142
0
1,725
7,943
3,792
0
1,930
5,939
17,601
0
W
3,665
279
0
1,054
3,071
718
0
1,592
1,295
46,770
334
L
Chang'e
I Pour Tris
Chang'e
2,960
51
200
2,146
4,500
1,111
0
1,795
2,509
27,079
0
W
Danzaburou
JointedRumble60
Danzaburou
6,049
2,741
0
2,228
3,457
1,281
0
728
2,729
0
55,265
L
Bakasura
Matt924
Bakasura
577
463
0
1,721
5,209
1,485
0
774
4,315
0
26,499
L
Osiris
Stepper385
Osiris
4,697
2,105
0
2,337
7,608
3,190
0
4,844
2,764
0
33,553
W
Nemesis
Tru49279
Nemesis
1,673
351
0
1,283
4,448
1,247
0
1,219
3,036
0
22,541
W
Jormungandr
ceIIburst
Jormungandr
4,967
1,523
0
4,177
7,793
3,456
0
0
7,793
44,490
1,594
W
Baron Samedi
danielteenwolf17
Baron Samedi
1,834
242
463
2,490
4,991
2,585
197
821
4,155
23,208
2,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,214
Gold Earned
30,451
269
Minions Killed
361
0
Camps Cleared
0
1,029,306
Distance Traveled
1,007,019
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,640
464
58
6
0
182,828
0
L
Charon
4,805
481
21
2
0
192,887
2
W
Janus
5,892
589
94
9
0
207,330
0
L
Chang'e
4,811
481
61
6
0
205,607
5
W
Danzaburou
6,771
677
107
11
0
194,243
1
L
Bakasura
4,793
479
67
7
0
234,916
0
L
Osiris
5,165
517
62
6
0
213,068
1
W
Nemesis
4,909
491
48
5
0
254,747
5
W
Jormungandr
6,933
693
83
8
0
185,950
2
W
Baron Samedi
5,946
595
29
3
0
164,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role