Player Matchup

King Arthur
King Arthur
PaceMaker777850
King Arthur
Level 106
God Stats
64W - 63L
1,491 SR
Queue Stats
458W - 474L
1,500 Elo+
Party 3
Artemis
Artemis
PapiAaron
Artemis
Level 77
God Stats
24W - 13L
1,658 SR
Queue Stats
202W - 185L
1,481 Elo+
Solo
Janus
Janus
Plzmsa
Janus
Level 158
God Stats
4W - 1L
1,675 SR
Queue Stats
307W - 350L
1,474 Elo+
Party 3
Thor
Thor
Ricoo_123
Thor
Level 143
God Stats
11W - 6L
1,649 SR
Queue Stats
36W - 34L
1,498 Elo+
Party 2
Ymir
Ymir
Timo1612
Ymir
Level 20
God Stats
18W - 11L
1,621 SR
Queue Stats
24W - 20L
1,478 Elo+
Party 2
Team Averages
Level 101
1,619 SR
1,486 Elo+

VS

Team Averages
Level 144
1,498 SR
1,464 Elo+
Medusa
Medusa
AsunaXKazuto
Medusa
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 44L
1,417 Elo+
Party 1
Tyr
Tyr
Direbear Grylls
Tyr
Level 159
God Stats
4W - 9L
1,340 SR
Queue Stats
325W - 324L
1,442 Elo+
Solo
The Morrigan
The Morrigan
H3adshot17
The Morrigan
Level 156
God Stats
4W - 6L
1,525 SR
Queue Stats
150W - 145L
1,560 Elo+
Solo
Nu Wa
Nu Wa
RNJRgreen
Nu Wa
Level 169
God Stats
12W - 5L
1,636 SR
Queue Stats
46W - 44L
1,487 Elo+
Solo
Geb
Geb
StarsGalaxy420
Geb
Level 127
God Stats
1W - 2L
1,490 SR
Queue Stats
45W - 60L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PaceMaker777850
King Arthur
14
3 / 1 / 4
8,074
621
7,599
11,858
7,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
PapiAaron
Artemis
13
1 / 1 / 1
7,161
551
2,841
6,747
2,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Plzmsa
Janus
15
7 / 0 / 1
8,403
646
6,517
6,709
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
12
2 / 3 / 8
6,821
525
4,975
9,616
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
12
4 / 0 / 5
8,056
620
6,638
10,264
4,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 3 / 1
6,055
466
4,030
7,009
2,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 5 / 1
6,529
502
3,995
11,134
10,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Morrigan
H3adshot17
The Morrigan
11
2 / 2 / 1
6,232
479
3,761
8,316
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
RNJRgreen
Nu Wa
12
1 / 3 / 0
6,601
508
6,924
7,027
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 4 / 3
5,971
459
3,958
11,562
7,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
17
Kills
5
5
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
3
1
0.5
L
0
5
1
0.1
L
The Morrigan
H3adshot17
The Morrigan
2
2
1
1.25
W
King Arthur
PaceMaker777850
King Arthur
3
1
4
5
W
Artemis
PapiAaron
Artemis
1
1
1
1.5
W
Janus
Plzmsa
Janus
7
0
1
7.5
L
Nu Wa
RNJRgreen
Nu Wa
1
3
0
0.33
W
Thor
2
3
8
2
L
1
4
3
0.63
W
Ymir
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,570
Damage
22,668
45,194
Taken
45,048
19,962
Mitigated
24,735
12,134
Healing
9,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,030
1,854
0
1,178
7,009
2,019
0
1,914
5,095
0
39,716
L
3,995
528
0
2,449
11,134
10,320
0
1,381
9,703
0
46,024
L
The Morrigan
H3adshot17
The Morrigan
3,761
987
0
4,040
8,316
2,488
0
1,734
6,512
41,534
92
W
King Arthur
PaceMaker777850
King Arthur
7,599
837
0
3,766
11,858
7,311
0
1,747
10,111
0
54,424
W
Artemis
PapiAaron
Artemis
2,841
798
0
4,156
6,747
2,299
0
1,496
5,251
0
54,972
W
Janus
Plzmsa
Janus
6,517
301
0
735
6,709
2,116
0
3,779
2,930
66,777
2,122
L
Nu Wa
RNJRgreen
Nu Wa
6,924
2,241
0
872
7,027
2,377
0
2,891
4,062
44,846
0
W
Thor
4,975
999
0
721
9,616
3,437
1,008
3,316
6,300
0
37,551
L
3,958
615
0
1,119
11,562
7,531
0
4,658
6,812
18,618
0
W
Ymir
6,638
1,878
0
2,756
10,264
4,799
451
4,305
5,959
35,551
1,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,515
Gold Earned
31,388
452
Minions Killed
334
0
Camps Cleared
0
1,317,426
Distance Traveled
1,230,195
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,055
466
77
6
0
246,566
0
L
Tyr
6,529
502
82
6
0
230,228
0
L
The Morrigan
6,232
479
84
6
0
254,905
0
W
King Arthur
8,074
621
100
8
0
238,159
4
W
Artemis
7,161
551
105
8
0
248,134
3
W
Janus
8,403
646
140
11
0
302,576
0
L
Nu Wa
6,601
508
63
5
0
235,101
2
W
Thor
6,821
525
67
5
0
268,887
0
L
Geb
5,971
459
28
2
0
263,395
1
W
Ymir
8,056
620
40
3
0
259,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role