Player Matchup

Horus
Horus
Crimzn02
Horus
Level 102
God Stats
2W - 0L
1,745 SR
Queue Stats
39W - 30L
1,585 Elo+
Party 3
Ymir
Ymir
Endless462
Ymir
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,836 Elo+
Party 3
Zeus
Zeus
imboredbro
Zeus
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,593 Elo+
Party 3
Charybdis
Charybdis
kawsmist
Charybdis
Level 84
God Stats
3W - 1L
1,782 SR
Queue Stats
5W - 4L
1,873 Elo+
Party 3
Bastet
Bastet
tomy_lee_kaz
Bastet
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 61L
1,542 Elo+
Solo
Team Averages
Level 74
1,605 SR
1,686 Elo+

VS

Team Averages
Level 152
1,417 SR
1,486 Elo+
Scylla
Scylla
 
Scylla
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DueceGaming
Neith
Level 211
God Stats
0W - 2L
1,285 SR
Queue Stats
77W - 67L
1,505 Elo+
Party 2
Yemoja
Yemoja
FoxGirlMilk
Yemoja
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,534 Elo+
Party 2
Vamana
Vamana
MaihemJRD
Vamana
Level 167
God Stats
0W - 1L
1,301 SR
Queue Stats
41W - 51L
1,389 Elo+
Party 1
Amaterasu
Amaterasu
SleepyJinn
Amaterasu
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 84L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Crimzn02
Horus
14
1 / 0 / 4
7,707
551
9,307
8,587
6,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

10
1 / 2 / 2
6,449
461
2,485
8,679
4,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
8 / 3 / 3
8,458
604
14,862
7,669
2,228
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charybdis
kawsmist
Charybdis
13
3 / 2 / 3
7,885
563
7,585
8,755
2,763
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bastet
13
1 / 0 / 7
7,188
513
3,800
9,080
3,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 6 / 0
6,337
453
4,341
8,438
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 2 / 0
7,562
540
8,151
9,776
3,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
10
1 / 1 / 2
6,441
460
4,012
9,583
6,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Vamana
MaihemJRD
Vamana
12
1 / 4 / 1
6,856
490
3,142
10,908
5,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
SleepyJinn
Amaterasu
13
0 / 1 / 0
6,758
483
4,569
14,089
9,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
14
Kills
7
7
Deaths
14
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
6
0
0.33
W
Horus
Crimzn02
Horus
1
0
4
3
L
3
2
0
1.5
W
1
2
2
1
L
Yemoja
1
1
2
2
L
Vamana
MaihemJRD
Vamana
1
4
1
0.38
L
Amaterasu
SleepyJinn
Amaterasu
0
1
0
0
W
8
3
3
3.17
W
Charybdis
kawsmist
Charybdis
3
2
3
2.25
W
Bastet
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,039
Damage
24,215
42,770
Taken
52,794
19,436
Mitigated
27,284
14,484
Healing
16,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,341
262
0
250
8,438
2,671
0
4,583
3,682
38,238
0
W
Horus
Crimzn02
Horus
9,307
3,688
448
3,565
8,587
6,499
0
925
7,662
0
47,662
L
8,151
2,352
0
2,273
9,776
3,567
0
814
8,962
0
65,506
W
2,485
611
0
1,210
8,679
4,460
0
2,159
6,520
23,431
907
L
Yemoja
4,012
904
2,338
2,351
9,583
6,054
0
4,469
5,069
16,928
1,689
L
Vamana
MaihemJRD
Vamana
3,142
1,559
0
2,090
10,908
5,039
0
4,924
5,979
0
51,939
L
Amaterasu
SleepyJinn
Amaterasu
4,569
1,183
0
7,534
14,089
9,953
0
2,417
10,968
0
41,426
W
14,862
1,550
0
2,520
7,669
2,228
0
3,367
4,302
62,411
533
W
Charybdis
kawsmist
Charybdis
7,585
4,582
0
4,264
8,755
2,763
0
583
8,172
0
57,691
W
Bastet
3,800
893
0
2,477
9,080
3,486
0
1,102
7,978
0
51,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,687
Gold Earned
33,954
393
Minions Killed
410
0
Camps Cleared
0
1,421,637
Distance Traveled
1,378,494
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,337
453
61
4
0
253,178
4
W
Horus
7,707
551
64
5
0
272,186
0
L
Neith
7,562
540
129
9
0
248,318
0
W
Ymir
6,449
461
41
3
0
273,023
0
L
Yemoja
6,441
460
27
2
0
291,756
4
L
Vamana
6,856
490
102
7
0
301,769
0
L
Amaterasu
6,758
483
91
7
0
283,473
3
W
Zeus
8,458
604
97
7
0
281,837
0
W
Charybdis
7,885
563
107
8
0
257,825
0
W
Bastet
7,188
513
84
6
0
336,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role