Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BillyMfMaize
Baron Samedi
Level 104
God Stats
5W - 4L
1,521 SR
Queue Stats
113W - 108L
1,507 Elo+
Party 1
Thor
Thor
DatBishBoi
Thor
Level 117
God Stats
26W - 29L
1,511 SR
Queue Stats
264W - 245L
1,500 Elo+
Party 1
Nike
Nike
Purgador
Nike
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 107L
1,571 Elo+
Solo
Neith
Neith
TheWWickedmna89
Neith
Level 64
God Stats
2W - 3L
1,324 SR
Queue Stats
50W - 53L
1,452 Elo+
Solo
Team Averages
Level 107
1,471 SR
1,506 Elo+

VS

Team Averages
Level 67
1,487 SR
1,506 Elo+
Surtr
Surtr
 
Surtr
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Aargueance
Atlas
Level 118
God Stats
0W - 2L
1,411 SR
Queue Stats
4W - 3L
1,766 Elo+
Solo
Charybdis
Charybdis
Badboys203
Charybdis
Level 34
God Stats
26W - 24L
1,497 SR
Queue Stats
98W - 96L
1,517 Elo+
Solo
Vulcan
Vulcan
K1LLj0y12Gauge
Vulcan
Level 141
God Stats
15W - 12L
1,528 SR
Queue Stats
362W - 347L
1,458 Elo+
Solo
Thanatos
Thanatos
WuZhe29
Thanatos
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 1 / 4
9,130
609
8,116
6,314
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baron Samedi
BillyMfMaize
Baron Samedi
12
1 / 0 / 5
7,972
531
5,015
8,400
5,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 1 / 6
8,783
586
5,350
8,443
3,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nike
15
7 / 2 / 2
9,521
635
11,742
13,197
11,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 3 / 3
7,655
510
10,801
10,522
3,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
1 / 6 / 1
7,717
514
5,609
13,817
9,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Atlas
12
1 / 2 / 2
7,091
473
5,811
12,817
10,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
Badboys203
Charybdis
12
2 / 3 / 1
7,032
469
4,639
9,371
3,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 0
7,952
530
4,744
6,764
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thanatos
WuZhe29
Thanatos
12
1 / 6 / 0
7,104
474
3,086
14,383
5,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
20
Kills
6
7
Deaths
20
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
4
5
L
Surtr
 
Surtr
1
6
1
0.25
L
Atlas
1
2
2
1
L
Charybdis
Badboys203
Charybdis
2
3
1
0.83
W
Baron Samedi
BillyMfMaize
Baron Samedi
1
0
5
3.5
W
6
1
6
9
L
1
3
0
0.33
W
Nike
7
2
2
4
W
3
3
3
1.5
L
Thanatos
WuZhe29
Thanatos
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,024
Damage
23,889
46,876
Taken
57,152
26,698
Mitigated
29,829
13,133
Healing
14,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,116
1,823
0
961
6,314
2,038
649
3,793
2,521
61,523
0
L
Surtr
 
Surtr
5,609
1,647
0
2,247
13,817
9,065
0
1,011
12,029
710
44,897
L
Atlas
5,811
1,652
0
2,674
12,817
10,286
0
4,159
8,500
24,473
0
L
Charybdis
Badboys203
Charybdis
4,639
2,658
0
1,390
9,371
3,003
0
2,189
7,102
0
46,052
W
Baron Samedi
BillyMfMaize
Baron Samedi
5,015
744
1,412
4,243
8,400
5,558
654
2,428
5,972
30,319
0
W
5,350
619
0
1,698
8,443
3,622
490
1,114
7,329
0
69,494
L
4,744
0
0
1,477
6,764
2,214
0
2,834
3,637
56,598
972
W
Nike
11,742
1,329
0
2,302
13,197
11,815
504
312
12,183
0
72,140
W
10,801
2,516
0
2,517
10,522
3,665
1,421
3,133
7,389
0
49,556
L
Thanatos
WuZhe29
Thanatos
3,086
1,113
0
6,967
14,383
5,261
0
2,148
11,790
0
50,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,061
Gold Earned
36,896
494
Minions Killed
399
0
Camps Cleared
0
1,409,992
Distance Traveled
1,363,069
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,130
609
138
9
0
277,516
1
L
Surtr
7,717
514
89
6
0
261,667
0
L
Atlas
7,091
473
28
2
0
259,501
4
L
Charybdis
7,032
469
79
5
0
275,312
1
W
Baron Samedi
7,972
531
45
3
0
265,545
3
W
Thor
8,783
586
108
7
0
339,212
0
L
Vulcan
7,952
530
117
8
0
288,990
1
W
Nike
9,521
635
126
8
0
261,331
2
W
Neith
7,655
510
77
5
0
266,388
0
L
Thanatos
7,104
474
86
6
0
277,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role