Player Matchup

Sylvanus
Sylvanus
INT3US
Sylvanus
Level 88
God Stats
0W - 1L
1,299 SR
Queue Stats
33W - 29L
1,548 Elo+
Party 1
Tiamat
Tiamat
JNava8
Tiamat
Level 135
God Stats
1W - 1L
1,532 SR
Queue Stats
45W - 47L
1,508 Elo+
Party 1
Sun Wukong
Sun Wukong
Mrmee25
Sun Wukong
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 63L
1,555 Elo+
Solo
Nox
Nox
Nágasaki
Nox
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 2L
1,740 Elo+
Party 1
Fafnir
Fafnir
PigBacon1028
Fafnir
Level 167
God Stats
5W - 2L
1,684 SR
Queue Stats
269W - 274L
1,469 Elo+
Solo
Team Averages
Level 115
1,503 SR
1,564 Elo+

VS

Team Averages
Level 154
1,431 SR
1,563 Elo+
Horus
Horus
AncientThad
Horus
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 24L
1,572 Elo+
Party 3
Artemis
Artemis
DrippMiester
Artemis
Level 129
God Stats
2W - 0L
1,705 SR
Queue Stats
76W - 77L
1,516 Elo+
Solo
Tyr
Tyr
RelicHuntress
Tyr
Level 158
God Stats
2W - 2L
1,465 SR
Queue Stats
120W - 105L
1,520 Elo+
Party 2
Nox
Nox
ShadowxXxFury
Nox
Level 175
God Stats
1W - 1L
1,229 SR
Queue Stats
102W - 54L
1,647 Elo+
Party 3
Cabrakan
Cabrakan
Skoinkfool
Cabrakan
Level 151
God Stats
1W - 0L
1,253 SR
Queue Stats
65W - 58L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
INT3US
Sylvanus
10
0 / 2 / 3
5,190
1,038
2,046
7,798
5,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
JNava8
Tiamat
9
0 / 3 / 2
4,700
940
4,189
4,988
3,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sun Wukong
Mrmee25
Sun Wukong
10
2 / 4 / 2
5,439
1,088
4,268
7,156
5,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 3 / 3
5,361
1,072
2,659
4,322
1,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
5
0 / 1 / 0
4,339
868
990
1,765
1,315
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 9
6,365
1,273
3,578
5,841
4,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
DrippMiester
Artemis
11
5 / 1 / 7
6,429
1,286
8,734
2,503
1,124
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
1 / 2 / 6
5,804
1,161
3,353
5,304
4,226
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 0 / 8
7,235
1,447
4,662
3,157
1,330
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cabrakan
Skoinkfool
Cabrakan
10
1 / 1 / 11
5,864
1,173
3,425
4,813
7,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
4
Kills
13
13
Deaths
5
10
Assists
41
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
W
Artemis
DrippMiester
Artemis
5
1
7
8.5
L
Sylvanus
INT3US
Sylvanus
0
2
3
0.75
L
Tiamat
JNava8
Tiamat
0
3
2
0.33
L
Sun Wukong
Mrmee25
Sun Wukong
2
4
2
0.75
L
2
3
3
1.17
L
Fafnir
0
1
0
0
W
1
2
6
2
W
4
0
8
8
W
Cabrakan
Skoinkfool
Cabrakan
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,152
Damage
23,752
26,029
Taken
21,618
17,312
Mitigated
19,360
9,108
Healing
7,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,578
1,002
1,138
2,284
5,841
4,921
20
1,966
3,779
0
6,536
W
Artemis
DrippMiester
Artemis
8,734
3,479
0
308
2,503
1,124
1,145
999
1,434
0
14,753
L
Sylvanus
INT3US
Sylvanus
2,046
134
1,961
3,287
7,798
5,486
0
1,893
5,905
2,995
0
L
Tiamat
JNava8
Tiamat
4,189
362
980
1,330
4,988
3,056
12
1,582
3,406
7,453
0
L
Sun Wukong
Mrmee25
Sun Wukong
4,268
579
56
634
7,156
5,748
0
2,210
4,946
0
7,902
L
2,659
209
346
234
4,322
1,707
0
1,785
2,537
8,278
0
L
Fafnir
990
321
0
280
1,765
1,315
13
617
1,148
903
0
W
3,353
156
0
1,180
5,304
4,226
135
1,844
3,350
0
7,041
W
4,662
586
406
965
3,157
1,330
241
1,540
1,519
18,189
0
W
Cabrakan
Skoinkfool
Cabrakan
3,425
727
0
1,514
4,813
7,759
378
2,996
1,652
4,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,029
Gold Earned
31,697
30
Minions Killed
73
0
Camps Cleared
0
453,475
Distance Traveled
515,426
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,365
1,273
6
1
0
109,637
0
W
Artemis
6,429
1,286
15
3
0
86,725
0
L
Sylvanus
5,190
1,038
2
0
0
88,454
0
L
Tiamat
4,700
940
9
2
0
102,128
0
L
Sun Wukong
5,439
1,088
9
2
0
101,303
0
L
Nox
5,361
1,072
10
2
0
111,306
0
L
Fafnir
4,339
868
0
0
0
50,284
0
W
Tyr
5,804
1,161
4
1
0
108,549
0
W
Nox
7,235
1,447
43
9
0
116,127
0
W
Cabrakan
5,864
1,173
5
1
0
94,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role