Player Matchup

Cabrakan
Cabrakan
Gold II
Goorddaimm
Cabrakan
Gold II
Level 122
God Stats
1W - 2L
1,414 SR
Queue Stats
59W - 65L
1,564 MMR
Party 2
Zhong Kui
Zhong Kui
Platinum I
IM KRYT3RIA
Zhong Kui
Platinum I
Level 158
God Stats
1W - 2L
1,587 SR
Queue Stats
109W - 103L
1,901 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
glenski28
Xbalanque
Platinum IV
Level 122
God Stats
2W - 2L
1,335 SR
Queue Stats
117W - 120L
1,603 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,445 SR
1,689 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,541 SR
1,476 MMR
Maui
Maui
Platinum V
 
Maui
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Platinum V
 
Hou Yi
Platinum V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Gold V
prettiee1794
Hera
Gold V
Level 156
God Stats
23W - 21L
1,624 SR
Queue Stats
372W - 501L
1,427 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Goorddaimm
Cabrakan
19
7 / 1 / 12
13,066
933
10,471
14,352
18,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
IM KRYT3RIA
Zhong Kui
19
5 / 2 / 11
12,927
923
12,607
13,657
9,967
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
glenski28
Xbalanque
20
7 / 2 / 9
13,737
981
20,841
13,304
5,742
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CthulhuAtlasXing TianKuzenboSerqet

VS

Bans
JormungandrDiscordiaVulcanPoseidonScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
18
3 / 5 / 1
11,778
841
7,805
21,062
25,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
 
Hou Yi
17
1 / 7 / 4
11,244
803
11,746
15,731
5,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 7 / 1
10,959
783
8,161
12,749
4,383

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
19
Kills
5
5
Deaths
19
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
3
5
1
0.7
L
Hou Yi
 
Hou Yi
1
7
4
0.43
W
Cabrakan
Goorddaimm
Cabrakan
7
1
12
13
W
Zhong Kui
IM KRYT3RIA
Zhong Kui
5
2
11
5.25
W
Xbalanque
glenski28
Xbalanque
7
2
9
5.75
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,919
Damage
27,712
41,313
Taken
49,542
34,192
Mitigated
35,557
8,625
Healing
3,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
7,805
763
141
2,205
21,062
25,352
0
8,831
11,481
21,794
618
L
Hou Yi
 
Hou Yi
11,746
3,585
0
1,220
15,731
5,822
0
8,133
7,237
0
41,596
W
Cabrakan
Goorddaimm
Cabrakan
10,471
1,661
0
1,318
14,352
18,483
0
5,522
8,822
28,562
2,374
W
Zhong Kui
IM KRYT3RIA
Zhong Kui
12,607
1,457
0
4,542
13,657
9,967
0
5,032
8,617
71,111
2,923
W
Xbalanque
glenski28
Xbalanque
20,841
13,855
0
2,765
13,304
5,742
3,419
5,623
7,669
0
78,345
L
8,161
2,813
0
122
12,749
4,383
0
4,429
7,943
37,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,730
Gold Earned
33,981
241
Minions Killed
141
0
Camps Cleared
0
806,839
Distance Traveled
712,536
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
11,778
841
24
2
0
260,340
11
L
Hou Yi
11,244
803
56
4
0
229,280
0
W
Cabrakan
13,066
933
34
2
0
276,114
2
W
Zhong Kui
12,927
923
101
7
0
270,108
0
W
Xbalanque
13,737
981
106
8
0
260,617
1
L
Hera
10,959
783
61
4
0
222,916
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role