Player Matchup

Sylvanus
Sylvanus
GetPacified
Sylvanus
Level 99
God Stats
10W - 6L
1,750 SR
Queue Stats
256W - 234L
1,573 Elo+
Solo
Baron Samedi
Baron Samedi
Metathebear
Baron Samedi
Level 123
God Stats
10W - 7L
1,658 SR
Queue Stats
521W - 510L
1,524 Elo+
Party 1
King Arthur
King Arthur
SixStringRelief
King Arthur
Level 148
God Stats
11W - 14L
1,492 SR
Queue Stats
421W - 433L
1,495 Elo+
Party 1
Cupid
Cupid
grbacid
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,468 Elo+
Party 1
Fenrir
Fenrir
llcrakheadll
Fenrir
Level 128
God Stats
6W - 5L
1,522 SR
Queue Stats
229W - 217L
1,520 Elo+
Solo
Team Averages
Level 101
1,584 SR
1,516 Elo+

VS

Team Averages
Level 105
1,611 SR
1,564 Elo+
Agni
Agni
Lord Brownnie
Agni
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,691 Elo+
Party 2
Izanami
Izanami
Saffian
Izanami
Level 155
God Stats
16W - 12L
1,792 SR
Queue Stats
294W - 277L
1,531 Elo+
Solo
Hel
Hel
Sonant
Hel
Level 127
God Stats
4W - 4L
1,542 SR
Queue Stats
125W - 114L
1,480 Elo+
Solo
Sylvanus
Sylvanus
Vàpor
Sylvanus
Level 157
God Stats
3W - 2L
1,637 SR
Queue Stats
235W - 213L
1,536 Elo+
Solo
Serqet
Serqet
sanszchz
Serqet
Level 29
God Stats
8W - 4L
1,582 SR
Queue Stats
90W - 60L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GetPacified
Sylvanus
10
0 / 1 / 2
6,124
471
3,286
11,442
6,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Metathebear
Baron Samedi
12
2 / 5 / 0
6,691
515
5,806
8,787
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
SixStringRelief
King Arthur
12
1 / 4 / 3
6,814
524
4,736
12,355
7,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
grbacid
Cupid
12
0 / 3 / 0
6,345
488
2,130
8,345
2,753
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
13
5 / 5 / 1
7,345
565
8,183
13,530
5,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 5
7,479
575
5,586
4,603
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
Saffian
Izanami
15
1 / 2 / 4
8,396
646
7,727
7,254
2,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
Sonant
Hel
13
3 / 0 / 2
7,256
558
4,586
6,885
3,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
Vàpor
Sylvanus
14
5 / 4 / 1
8,993
692
8,912
13,362
7,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
sanszchz
Serqet
12
7 / 2 / 5
7,542
580
11,795
10,631
3,195
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
8
Kills
18
18
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
GetPacified
Sylvanus
0
1
2
1
W
2
0
5
4.5
L
Baron Samedi
Metathebear
Baron Samedi
2
5
0
0.4
W
Izanami
Saffian
Izanami
1
2
4
1.5
L
King Arthur
SixStringRelief
King Arthur
1
4
3
0.63
W
Hel
Sonant
Hel
3
0
2
4
W
Sylvanus
Vàpor
Sylvanus
5
4
1
1.38
L
Cupid
grbacid
Cupid
0
3
0
0
L
Fenrir
5
5
1
1.1
W
Serqet
sanszchz
Serqet
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,141
Damage
38,606
54,459
Taken
42,735
25,683
Mitigated
17,860
17,728
Healing
22,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
GetPacified
Sylvanus
3,286
851
2,988
5,272
11,442
6,555
0
3,530
7,443
17,226
0
W
5,586
86
0
1,927
4,603
1,176
0
1,768
2,575
37,461
0
L
Baron Samedi
Metathebear
Baron Samedi
5,806
359
528
1,709
8,787
3,269
0
4,077
4,670
36,673
1,220
W
Izanami
Saffian
Izanami
7,727
4,210
0
2,233
7,254
2,306
827
1,167
6,047
0
84,162
L
King Arthur
SixStringRelief
King Arthur
4,736
408
0
1,605
12,355
7,246
0
6,435
5,910
0
41,806
W
Hel
Sonant
Hel
4,586
416
3,106
4,569
6,885
3,871
216
2,918
3,835
33,725
253
W
Sylvanus
Vàpor
Sylvanus
8,912
2,868
631
6,116
13,362
7,312
44
1,144
12,168
47,363
15,368
L
Cupid
grbacid
Cupid
2,130
816
600
2,784
8,345
2,753
0
821
7,384
0
47,537
L
Fenrir
8,183
2,752
0
2,242
13,530
5,860
0
2,655
10,372
0
45,576
W
Serqet
sanszchz
Serqet
11,795
2,653
0
3,697
10,631
3,195
0
2,222
8,169
0
39,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,319
Gold Earned
39,666
351
Minions Killed
414
0
Camps Cleared
0
1,292,008
Distance Traveled
1,313,578
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,124
471
27
2
0
276,648
4
W
Agni
7,479
575
76
6
0
276,029
3
L
Baron Samedi
6,691
515
79
6
0
233,436
0
W
Izanami
8,396
646
140
11
0
242,261
0
L
King Arthur
6,814
524
67
5
0
253,631
0
W
Hel
7,256
558
53
4
0
278,449
5
W
Sylvanus
8,993
692
90
7
0
190,871
2
L
Cupid
6,345
488
97
7
0
233,060
0
L
Fenrir
7,345
565
81
6
0
295,233
0
W
Serqet
7,542
580
55
4
0
325,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role