Player Matchup

Hera
Hera
 
Hera
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Roberocha
Serqet
Level 94
God Stats
3W - 1L
1,769 SR
Queue Stats
40W - 31L
1,499 Elo+
Solo
Chaac
Chaac
TheGunnerrr
Chaac
Level 81
God Stats
2W - 0L
1,729 SR
Queue Stats
109W - 109L
1,402 Elo+
Solo
Team Averages
Level 103
1,600 SR
1,480 Elo+

VS

Team Averages
Level 112
1,562 SR
1,456 Elo+
Kuzenbo
Kuzenbo
Apophiss1220
Kuzenbo
Level 86
God Stats
13W - 13L
1,510 SR
Queue Stats
210W - 180L
1,489 Elo+
Party 1
Olorun
Olorun
DX4DM4N
Olorun
Level 124
God Stats
42W - 41L
1,527 SR
Queue Stats
187W - 192L
1,419 Elo+
Solo
Lancelot
Lancelot
DaffierSinger1
Lancelot
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 36L
1,402 Elo+
Solo
Hel
Hel
MidniteGio
Hel
Level 161
God Stats
3W - 2L
1,673 SR
Queue Stats
371W - 348L
1,467 Elo+
Solo
Artemis
Artemis
Starzilla117
Artemis
Level 61
God Stats
3W - 3L
1,601 SR
Queue Stats
95W - 82L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
9
1 / 2 / 1
4,532
647
2,227
3,097
735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Rama
 
Rama
8
0 / 0 / 2
4,240
606
1,690
2,915
720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jormungandr
 
Jormungandr
8
0 / 1 / 1
3,887
555
2,426
5,963
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Serqet
Roberocha
Serqet
9
3 / 2 / 1
4,899
700
2,284
5,435
1,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 2 / 0
5,227
747
2,578
5,885
3,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Apophiss1220
Kuzenbo
7
0 / 2 / 1
3,850
550
1,573
6,064
4,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Olorun
DX4DM4N
Olorun
4
1 / 2 / 0
3,713
530
1,249
2,007
408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
8
2 / 2 / 3
4,565
652
3,588
5,714
2,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 1 / 1
4,847
692
3,053
4,128
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Starzilla117
Artemis
8
1 / 0 / 0
3,926
561
3,549
2,699
711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
6
Kills
7
7
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
2
1
0.75
W
Rama
 
Rama
0
0
2
1
W
Jormungandr
 
Jormungandr
0
1
1
0.5
L
Kuzenbo
Apophiss1220
Kuzenbo
0
2
1
0.25
L
Olorun
DX4DM4N
Olorun
1
2
0
0.5
L
Lancelot
2
2
3
1.75
L
3
1
1
3.5
W
Serqet
Roberocha
Serqet
3
2
1
1.75
L
Artemis
Starzilla117
Artemis
1
0
0
1
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,205
Damage
13,012
23,295
Taken
20,612
8,745
Mitigated
9,137
4,408
Healing
7,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
2,227
787
0
460
3,097
735
0
1,516
1,271
19,429
0
W
Rama
 
Rama
1,690
1,270
0
1,232
2,915
720
0
534
2,381
0
18,303
W
Jormungandr
 
Jormungandr
2,426
845
103
1,193
5,963
2,396
0
1,022
4,941
20,850
4,159
L
Kuzenbo
Apophiss1220
Kuzenbo
1,573
547
0
1,992
6,064
4,557
0
1,512
4,450
11,114
0
L
Olorun
DX4DM4N
Olorun
1,249
585
0
538
2,007
408
0
0
2,007
6,395
1,943
L
Lancelot
3,588
484
0
700
5,714
2,289
0
1,139
4,575
0
24,118
L
3,053
0
554
1,924
4,128
1,172
0
1,615
2,357
23,096
0
W
Serqet
Roberocha
Serqet
2,284
635
0
0
5,435
1,771
0
518
4,805
0
22,237
L
Artemis
Starzilla117
Artemis
3,549
1,068
0
1,322
2,699
711
0
543
2,156
0
22,933
W
2,578
485
0
1,420
5,885
3,123
0
1,661
4,160
2,354
27,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,785
Gold Earned
20,901
226
Minions Killed
154
0
Camps Cleared
0
768,381
Distance Traveled
664,725
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
4,532
647
45
6
0
158,960
0
W
Rama
4,240
606
42
6
0
142,150
2
W
Jormungandr
3,887
555
40
6
0
126,952
0
L
Kuzenbo
3,850
550
18
3
0
146,917
1
L
Olorun
3,713
530
14
2
0
41,785
2
L
Lancelot
4,565
652
40
6
0
174,461
2
L
Hel
4,847
692
44
6
0
160,827
0
W
Serqet
4,899
700
41
6
0
182,544
0
L
Artemis
3,926
561
38
5
0
140,735
0
W
Chaac
5,227
747
58
8
0
157,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role