Player Matchup

Ymir
Ymir
IIIIlFALCONIIIIl
Ymir
Level 104
God Stats
7W - 0L
1,988 SR
Queue Stats
88W - 74L
1,487 Elo+
Party 3
Raijin
Raijin
Shalstig
Raijin
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 106L
1,477 Elo+
Solo
Neith
Neith
dialektike
Neith
Level 202
God Stats
3W - 4L
1,546 SR
Queue Stats
500W - 527L
1,535 Elo+
Party 2
Cthulhu
Cthulhu
ksupremekai
Cthulhu
Level 254
God Stats
5W - 5L
1,451 SR
Queue Stats
128W - 136L
1,500 Elo+
Party 2
Loki
Loki
llllcokeellll
Loki
Level 47
God Stats
5W - 2L
1,659 SR
Queue Stats
11W - 3L
1,715 Elo+
Party 3
Team Averages
Level 138
1,629 SR
1,543 Elo+

VS

Team Averages
Level 116
1,437 SR
1,441 Elo+
Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Letepichia4069
Set
Level 63
God Stats
0W - 2L
1,250 SR
Queue Stats
143W - 156L
1,425 Elo+
Party 1
King Arthur
King Arthur
XxcastroSxX
King Arthur
Level 145
God Stats
0W - 2L
1,529 SR
Queue Stats
3W - 6L
1,412 Elo+
Party 4
Chronos
Chronos
lJuanDavidl
Chronos
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,429 Elo+
Party 4
Cthulhu
Cthulhu
nebulosouchiha
Cthulhu
Level 89
God Stats
5W - 8L
1,409 SR
Queue Stats
122W - 129L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 2
5,344
534
4,157
7,246
3,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Raijin
Shalstig
Raijin
10
2 / 2 / 2
5,742
574
3,954
4,804
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
12
5 / 1 / 1
6,770
677
7,034
6,578
2,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
ksupremekai
Cthulhu
11
3 / 2 / 0
6,115
612
3,604
6,399
4,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 2 / 2
4,892
489
1,645
5,908
1,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
5 / 2 / 1
6,327
633
3,497
5,471
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
1 / 2 / 2
4,834
483
1,525
7,118
2,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
XxcastroSxX
King Arthur
11
1 / 1 / 2
6,202
620
3,966
7,969
4,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
lJuanDavidl
Chronos
9
1 / 4 / 2
5,327
533
3,333
5,483
1,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 3
4,950
495
4,984
7,613
4,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
12
Kills
9
9
Deaths
12
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
5
2
1
2.75
W
2
2
2
1.5
L
1
2
2
1
W
Raijin
Shalstig
Raijin
2
2
2
1.5
L
King Arthur
XxcastroSxX
King Arthur
1
1
2
2
W
Neith
5
1
1
5.5
W
Cthulhu
ksupremekai
Cthulhu
3
2
0
1.5
L
Chronos
lJuanDavidl
Chronos
1
4
2
0.5
W
0
2
2
0.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,394
Damage
17,305
30,935
Taken
33,654
13,489
Mitigated
15,012
6,759
Healing
6,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,497
486
185
1,907
5,471
1,802
0
2,881
2,324
37,281
0
W
4,157
730
0
874
7,246
3,725
0
3,577
3,401
31,048
1,019
L
1,525
763
11
442
7,118
2,655
0
1,973
5,045
0
27,058
W
Raijin
Shalstig
Raijin
3,954
350
0
1,160
4,804
1,413
0
1,835
2,846
24,277
1,012
L
King Arthur
XxcastroSxX
King Arthur
3,966
605
0
2,472
7,969
4,720
0
3,147
4,725
0
43,294
W
Neith
7,034
2,464
0
2,332
6,578
2,214
0
3,809
2,508
0
46,607
W
Cthulhu
ksupremekai
Cthulhu
3,604
367
0
2,160
6,399
4,224
0
385
5,938
33,255
1,910
L
Chronos
lJuanDavidl
Chronos
3,333
1,605
0
406
5,483
1,525
0
800
4,683
26,195
4,134
W
1,645
518
0
233
5,908
1,913
0
751
5,073
0
33,023
L
4,984
291
198
591
7,613
4,310
0
1,923
5,562
20,831
376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,863
Gold Earned
27,640
337
Minions Killed
293
0
Camps Cleared
0
957,263
Distance Traveled
1,006,181
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,327
633
79
8
0
204,631
2
W
Ymir
5,344
534
58
6
0
204,207
0
L
Set
4,834
483
51
5
0
225,449
0
W
Raijin
5,742
574
47
5
0
179,778
0
L
King Arthur
6,202
620
79
8
0
197,366
0
W
Neith
6,770
677
96
10
0
181,417
0
W
Cthulhu
6,115
612
76
8
0
180,906
2
L
Chronos
5,327
533
58
6
0
187,377
2
W
Loki
4,892
489
60
6
0
210,955
0
L
Cthulhu
4,950
495
26
3
0
191,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role