Player Matchup

Shiva
Shiva
Ishikei
Shiva
Level 215
God Stats
6W - 3L
1,764 SR
Queue Stats
92W - 33L
1,790 Elo+
Party 1
Cthulhu
Cthulhu
Mawio
Cthulhu
Level 174
God Stats
2W - 0L
1,939 SR
Queue Stats
197W - 47L
1,844 Elo+
Party 1
Scylla
Scylla
Mirechi
Scylla
Level 148
God Stats
5W - 1L
1,713 SR
Queue Stats
80W - 9L
1,899 Elo+
Party 1
Artemis
Artemis
Orientem
Artemis
Level 195
God Stats
1W - 0L
1,786 SR
Queue Stats
26W - 9L
1,761 Elo+
Party 1
Ishtar
Ishtar
Snowman
Ishtar
Level 199
God Stats
1W - 0L
1,784 SR
Queue Stats
149W - 23L
1,964 Elo+
Party 1
Team Averages
Level 186
1,797 SR
1,851 Elo+

VS

Team Averages
Level 141
1,621 SR
1,586 Elo+
Chaac
Chaac
 
Chaac
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
DaBeanieBaby
Hou Yi
Level 117
God Stats
4W - 2L
1,855 SR
Queue Stats
80W - 77L
1,554 Elo+
Solo
Tiamat
Tiamat
Healthfedish
Tiamat
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 6L
1,773 Elo+
Solo
Ymir
Ymir
JWindsy
Ymir
Level 154
God Stats
0W - 1L
1,752 SR
Queue Stats
27W - 20L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Ishikei
Shiva
12
8 / 1 / 6
7,329
1,466
4,642
7,194
6,846
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Mawio
Cthulhu
10
0 / 3 / 14
6,624
1,325
2,426
6,524
4,298
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Scylla
Mirechi
Scylla
12
4 / 2 / 7
6,991
1,398
2,887
3,132
708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Orientem
Artemis
11
1 / 1 / 13
6,797
1,359
8,293
3,368
1,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ishtar
Snowman
Ishtar
13
5 / 1 / 10
7,354
1,471
6,659
4,413
1,475
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
3 / 4 / 1
5,388
1,078
3,922
6,215
2,286
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sun Wukong
 
Sun Wukong
9
1 / 4 / 2
5,251
1,050
2,426
6,368
2,780
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
9
2 / 4 / 1
5,472
1,094
1,474
4,966
1,297
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
10
1 / 4 / 2
5,473
1,095
4,441
4,936
2,798
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
JWindsy
Ymir
8
0 / 2 / 2
4,917
983
1,211
3,434
2,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
15
18
Kills
7
8
Deaths
18
50
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
4
1
0.88
L
Sun Wukong
 
Sun Wukong
1
4
2
0.5
L
Hou Yi
2
4
1
0.63
L
Tiamat
1
4
2
0.5
W
Shiva
Ishikei
Shiva
8
1
6
11
L
Ymir
JWindsy
Ymir
0
2
2
0.5
W
Cthulhu
Mawio
Cthulhu
0
3
14
2.33
W
Scylla
Mirechi
Scylla
4
2
7
3.75
W
Artemis
Orientem
Artemis
1
1
13
7.5
W
Ishtar
Snowman
Ishtar
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,907
Damage
13,474
24,631
Taken
25,919
14,357
Mitigated
11,663
5,804
Healing
3,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,922
62
0
885
6,215
2,286
0
1,340
4,745
0
8,286
L
Sun Wukong
 
Sun Wukong
2,426
125
0
1,385
6,368
2,780
0
1,150
5,176
0
6,820
L
Hou Yi
1,474
367
63
545
4,966
1,297
0
1,111
3,783
0
4,966
L
Tiamat
4,441
442
228
353
4,936
2,798
0
1,240
3,643
7,196
0
W
Shiva
Ishikei
Shiva
4,642
254
468
1,706
7,194
6,846
265
1,856
5,338
269
6,751
L
Ymir
JWindsy
Ymir
1,211
145
69
359
3,434
2,502
0
638
2,763
1,604
0
W
Cthulhu
Mawio
Cthulhu
2,426
40
789
630
6,524
4,298
321
506
6,018
6,250
0
W
Scylla
Mirechi
Scylla
2,887
64
0
233
3,132
708
911
586
2,546
9,150
280
W
Artemis
Orientem
Artemis
8,293
1,369
225
476
3,368
1,030
606
1,543
1,825
0
17,690
W
Ishtar
Snowman
Ishtar
6,659
3,680
0
1,277
4,413
1,475
2,440
1,161
3,252
0
12,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,095
Gold Earned
26,501
83
Minions Killed
29
0
Camps Cleared
0
490,829
Distance Traveled
424,452
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,388
1,078
8
2
0
87,974
0
L
Sun Wukong
5,251
1,050
7
1
0
110,243
0
L
Hou Yi
5,472
1,094
7
1
0
81,188
0
L
Tiamat
5,473
1,095
6
1
0
98,998
0
W
Shiva
7,329
1,466
5
1
0
96,801
0
L
Ymir
4,917
983
1
0
0
46,049
0
W
Cthulhu
6,624
1,325
9
2
0
102,081
0
W
Scylla
6,991
1,398
22
4
0
98,980
0
W
Artemis
6,797
1,359
30
6
0
96,195
0
W
Ishtar
7,354
1,471
17
3
0
96,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role