Player Matchup

Cthulhu
Cthulhu
GONCHI1909
Cthulhu
Level 142
God Stats
5W - 5L
1,673 SR
Queue Stats
62W - 100L
1,402 Elo+
Party 1
Bacchus
Bacchus
Sirius774
Bacchus
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 79L
1,464 Elo+
Party 1
Merlin
Merlin
antraxtor
Merlin
Level 159
God Stats
6W - 7L
1,583 SR
Queue Stats
637W - 714L
1,426 Elo+
Party 1
Lancelot
Lancelot
bart_allen26
Lancelot
Level 109
God Stats
3W - 4L
1,759 SR
Queue Stats
80W - 116L
1,416 Elo+
Party 1
Artemis
Artemis
rubenseven7verde
Artemis
Level 158
God Stats
4W - 2L
1,454 SR
Queue Stats
439W - 524L
1,451 Elo+
Party 1
Team Averages
Level 138
1,594 SR
1,432 Elo+

VS

Team Averages
Level 122
1,534 SR
1,505 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
SantoXaviour
Ymir
Level 67
God Stats
205W - 192L
1,577 SR
Queue Stats
205W - 192L
1,518 Elo+
Solo
Xbalanque
Xbalanque
c018yj4ck
Xbalanque
Level 156
God Stats
3W - 5L
1,437 SR
Queue Stats
361W - 361L
1,459 Elo+
Solo
Yu Huang
Yu Huang
ifyktyk
Yu Huang
Level 120
God Stats
25W - 24L
1,587 SR
Queue Stats
339W - 302L
1,554 Elo+
Solo
Chaac
Chaac
julioj2391
Chaac
Level 122
God Stats
9W - 6L
1,571 SR
Queue Stats
214W - 213L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GONCHI1909
Cthulhu
13
2 / 1 / 2
7,374
567
6,127
13,071
8,389
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bacchus
Sirius774
Bacchus
11
0 / 1 / 1
5,611
432
3,440
7,454
4,580
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Merlin
antraxtor
Merlin
13
1 / 1 / 0
7,087
545
3,115
6,380
1,773
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
bart_allen26
Lancelot
11
2 / 4 / 0
6,201
477
3,471
9,136
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 0
6,284
483
6,769
5,766
1,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 1 / 1
6,213
478
4,689
8,907
2,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 0 / 4
7,434
572
1,912
8,618
5,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Xbalanque
c018yj4ck
Xbalanque
13
4 / 1 / 2
7,133
549
8,520
7,696
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yu Huang
ifyktyk
Yu Huang
13
2 / 1 / 1
7,633
587
4,432
5,272
1,906
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
13
1 / 3 / 0
7,221
555
9,312
9,875
7,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
6
Kills
10
10
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
1
1
2.5
W
Cthulhu
GONCHI1909
Cthulhu
2
1
2
3
L
1
0
4
3
W
Bacchus
Sirius774
Bacchus
0
1
1
0.5
W
Merlin
antraxtor
Merlin
1
1
0
1
W
Lancelot
bart_allen26
Lancelot
2
4
0
0.5
L
Xbalanque
c018yj4ck
Xbalanque
4
1
2
5
L
Yu Huang
ifyktyk
Yu Huang
2
1
1
2.5
L
Chaac
1
3
0
0.33
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,922
Damage
28,865
41,807
Taken
40,368
19,135
Mitigated
21,390
13,440
Healing
18,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,689
1,331
0
4,977
8,907
2,918
0
1,374
7,533
0
37,075
W
Cthulhu
GONCHI1909
Cthulhu
6,127
763
49
4,886
13,071
8,389
0
0
12,137
48,979
1,226
L
1,912
23
0
3,307
8,618
5,925
0
1,502
7,116
22,246
3,463
W
Bacchus
Sirius774
Bacchus
3,440
335
0
1,940
7,454
4,580
0
626
6,828
26,055
0
W
Merlin
antraxtor
Merlin
3,115
244
0
2,632
6,380
1,773
0
3,954
2,426
45,465
459
W
Lancelot
bart_allen26
Lancelot
3,471
590
0
3,533
9,136
2,915
0
844
8,241
0
41,695
L
Xbalanque
c018yj4ck
Xbalanque
8,520
3,349
0
4,293
7,696
2,902
0
1,938
5,758
0
64,456
L
Yu Huang
ifyktyk
Yu Huang
4,432
147
0
2,215
5,272
1,906
0
2,610
2,662
67,465
1,400
L
Chaac
9,312
1,009
0
3,692
9,875
7,739
0
4,832
5,043
0
55,290
W
6,769
2,359
0
400
5,766
1,478
0
771
4,995
0
45,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,557
Gold Earned
35,634
400
Minions Killed
437
0
Camps Cleared
0
1,308,897
Distance Traveled
1,226,438
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,213
478
68
5
0
285,021
1
W
Cthulhu
7,374
567
103
8
0
248,726
1
L
Ymir
7,434
572
45
3
0
254,764
4
W
Bacchus
5,611
432
35
3
0
268,416
0
W
Merlin
7,087
545
98
8
0
238,565
3
W
Lancelot
6,201
477
76
6
0
321,879
0
L
Xbalanque
7,133
549
105
8
0
230,509
2
L
Yu Huang
7,633
587
128
10
0
223,454
1
L
Chaac
7,221
555
91
7
0
232,690
2
W
Artemis
6,284
483
88
7
0
231,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role