Player Matchup

Anubis
Anubis
Brettzky04
Anubis
Level 45
God Stats
16W - 14L
1,495 SR
Queue Stats
33W - 21L
1,544 Elo+
Solo
Thor
Thor
KnDxVeego
Thor
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 113L
1,374 Elo+
Party 1
Shiva
Shiva
SacredSyster
Shiva
Level 146
God Stats
10W - 5L
1,868 SR
Queue Stats
161W - 196L
1,452 Elo+
Party 1
Cthulhu
Cthulhu
WhasianRasin
Cthulhu
Level 98
God Stats
14W - 9L
1,567 SR
Queue Stats
281W - 279L
1,462 Elo+
Solo
Cupid
Cupid
marakas1225
Cupid
Level 121
God Stats
13W - 8L
1,609 SR
Queue Stats
176W - 158L
1,427 Elo+
Solo
Team Averages
Level 94
1,608 SR
1,452 Elo+

VS

Team Averages
Level 95
1,545 SR
1,399 Elo+
Ares
Ares
CALL_ME_POPHI
Ares
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 21L
1,258 Elo+
Solo
Hun Batz
Hun Batz
DamnThySouls
Hun Batz
Level 137
God Stats
11W - 6L
1,622 SR
Queue Stats
487W - 513L
1,449 Elo+
Party 2
Sol
Sol
R0thsChyld
Sol
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 72L
1,388 Elo+
Party 2
Ganesha
Ganesha
YiPi Ki YaY7405
Ganesha
Level 105
God Stats
2W - 0L
1,693 SR
Queue Stats
81W - 87L
1,444 Elo+
Solo
Skadi
Skadi
haha_idgaf2
Skadi
Level 89
God Stats
3W - 4L
1,411 SR
Queue Stats
123W - 156L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Brettzky04
Anubis
14
8 / 5 / 4
8,567
571
14,278
14,197
5,877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Thor
4
1 / 0 / 1
5,011
334
829
2,035
589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
5 / 2 / 3
8,475
565
9,862
15,561
12,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
WhasianRasin
Cthulhu
12
0 / 2 / 3
7,495
500
9,533
14,074
11,038
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 6 / 2
6,396
426
6,617
11,075
3,367
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
7,836
522
2,945
12,221
9,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
DamnThySouls
Hun Batz
15
7 / 4 / 2
9,183
612
9,492
11,486
4,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 7 / 1
8,760
584
9,361
12,647
3,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
2 / 2 / 7
8,276
552
6,973
15,227
11,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 1 / 5
8,830
589
10,189
8,564
3,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
33
15
Kills
15
15
Deaths
15
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anubis
Brettzky04
Anubis
8
5
4
2
W
0
1
3
1.5
W
Hun Batz
DamnThySouls
Hun Batz
7
4
2
2
L
Thor
1
0
1
1.5
W
2
7
1
0.36
L
5
2
3
3.25
L
Cthulhu
WhasianRasin
Cthulhu
0
2
3
0.75
W
2
2
7
2.75
W
4
1
5
6.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,119
Damage
38,960
56,942
Taken
60,145
33,361
Mitigated
31,743
18,362
Healing
15,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Brettzky04
Anubis
14,278
1,040
0
6,455
14,197
5,877
37
6,905
7,292
54,336
0
W
2,945
244
0
3,300
12,221
9,711
1,853
4,601
7,536
20,359
1,948
W
Hun Batz
DamnThySouls
Hun Batz
9,492
1,563
0
1,092
11,486
4,226
534
3,874
7,481
0
58,673
L
Thor
829
162
0
498
2,035
589
0
541
1,494
0
7,085
W
9,361
2,900
0
4,204
12,647
3,215
1,686
6,853
5,668
49,184
3,281
L
9,862
1,718
0
3,683
15,561
12,490
0
5,603
9,958
0
44,150
L
Cthulhu
WhasianRasin
Cthulhu
9,533
1,347
102
3,780
14,074
11,038
0
3,547
10,527
42,653
2,050
W
6,973
441
0
4,646
15,227
11,440
0
5,210
9,311
41,309
1,206
W
10,189
3,493
0
1,790
8,564
3,151
456
3,267
5,255
0
62,952
L
6,617
3,205
1,263
2,581
11,075
3,367
0
2,258
8,817
0
34,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,944
Gold Earned
42,885
287
Minions Killed
360
0
Camps Cleared
0
1,168,812
Distance Traveled
1,491,454
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,567
571
87
6
0
248,941
2
W
Ares
7,836
522
33
2
0
305,945
5
W
Hun Batz
9,183
612
84
6
0
360,056
0
L
Thor
5,011
334
13
1
0
60,989
0
W
Sol
8,760
584
97
6
0
258,291
0
L
Shiva
8,475
565
71
5
0
261,709
5
L
Cthulhu
7,495
500
64
4
0
345,315
0
W
Ganesha
8,276
552
48
3
0
264,049
2
W
Skadi
8,830
589
98
7
0
303,113
5
L
Cupid
6,396
426
52
3
0
251,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role