Player Matchup

Thor
Thor
AbsoIuteUnit
Thor
Level 127
God Stats
3W - 0L
1,180 SR
Queue Stats
68W - 21L
1,677 Elo+
Party 1
Ra
Ra
AbsoluteLiter
Ra
Level 107
God Stats
2W - 1L
1,539 SR
Queue Stats
43W - 15L
1,665 Elo+
Party 1
Kukulkan
Kukulkan
BarkingSoda
Kukulkan
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 20L
1,649 Elo+
Party 1
Team Averages
Level 120
1,407 SR
1,663 Elo+

VS

Team Averages
Level 93
1,451 SR
1,447 Elo+
Merlin
Merlin
HugestheMan
Merlin
Level 103
God Stats
6W - 8L
1,535 SR
Queue Stats
205W - 244L
1,479 Elo+
Party 2
Hercules
Hercules
LowTempTerp
Hercules
Level 150
God Stats
11W - 26L
1,288 SR
Queue Stats
719W - 729L
1,439 Elo+
Solo
Serqet
Serqet
sleepyrue
Serqet
Level 27
God Stats
7W - 12L
1,531 SR
Queue Stats
160W - 217L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 4 / 4
9,238
1,026
9,921
8,165
3,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 1 / 9
9,299
1,033
3,609
3,409
1,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
BarkingSoda
Kukulkan
14
1 / 1 / 10
8,524
947
7,433
4,957
1,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 4 / 5
7,113
790
3,953
6,717
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Hercules
LowTempTerp
Hercules
12
5 / 3 / 1
7,923
880
4,644
11,628
10,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Serqet
sleepyrue
Serqet
11
1 / 6 / 5
6,785
754
3,312
8,696
4,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
12
Kills
6
6
Deaths
13
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
4
4
2.5
W
3
1
9
7.5
W
Kukulkan
BarkingSoda
Kukulkan
1
1
10
6
L
Merlin
0
4
5
0.63
L
Hercules
LowTempTerp
Hercules
5
3
1
1.83
L
Serqet
sleepyrue
Serqet
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,963
Damage
11,909
16,531
Taken
27,041
6,589
Mitigated
17,148
4,684
Healing
2,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,921
2,839
118
949
8,165
3,549
1,065
1,704
5,892
0
22,032
W
3,609
477
1,627
1,740
3,409
1,267
778
793
2,580
37,333
542
W
Kukulkan
BarkingSoda
Kukulkan
7,433
849
0
250
4,957
1,773
868
1,337
3,314
29,759
804
L
Merlin
3,953
35
0
95
6,717
2,232
0
2,688
3,684
21,878
600
L
Hercules
LowTempTerp
Hercules
4,644
1,421
0
1,795
11,628
10,503
0
4,948
6,507
0
10,569
L
Serqet
sleepyrue
Serqet
3,312
499
0
219
8,696
4,413
0
3,280
5,154
0
7,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,061
Gold Earned
21,821
144
Minions Killed
63
0
Camps Cleared
0
516,799
Distance Traveled
458,852
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,238
1,026
26
3
0
159,506
4
W
Ra
9,299
1,033
74
8
0
196,276
6
W
Kukulkan
8,524
947
44
5
0
161,017
3
L
Merlin
7,113
790
38
4
0
148,661
0
L
Hercules
7,923
880
11
1
0
151,638
2
L
Serqet
6,785
754
14
2
0
158,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role