Player Matchup

Shiva
Shiva
DeputyDoogan
Shiva
Level 128
God Stats
2W - 1L
1,768 SR
Queue Stats
155W - 156L
1,521 Elo+
Party 3
Serqet
Serqet
Dirk Dirigible
Serqet
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 241L
1,455 Elo+
Party 2
Baron Samedi
Baron Samedi
Fzylilmanpch
Baron Samedi
Level 112
God Stats
1W - 1L
1,819 SR
Queue Stats
189W - 202L
1,510 Elo+
Party 3
Raijin
Raijin
GhostRiser419
Raijin
Level 25
God Stats
1W - 2L
1,479 SR
Queue Stats
47W - 61L
1,417 Elo+
Party 2
Izanami
Izanami
GodsLittleJoke
Izanami
Level 153
God Stats
4W - 5L
1,640 SR
Queue Stats
252W - 260L
1,456 Elo+
Party 2
Team Averages
Level 113
1,641 SR
1,472 Elo+

VS

Team Averages
Level 133
1,471 SR
1,462 Elo+
Vamana
Vamana
Dayaax
Vamana
Level 94
God Stats
2W - 3L
1,381 SR
Queue Stats
211W - 227L
1,457 Elo+
Solo
Olorun
Olorun
Mia642
Olorun
Level 139
God Stats
2W - 0L
1,854 SR
Queue Stats
59W - 59L
1,460 Elo+
Party 1
Serqet
Serqet
PhillyJoeGoHam
Serqet
Level 152
God Stats
2W - 2L
1,156 SR
Queue Stats
304W - 305L
1,457 Elo+
Solo
Baba Yaga
Baba Yaga
Torie089
Baba Yaga
Level 161
God Stats
3W - 0L
1,672 SR
Queue Stats
61W - 62L
1,493 Elo+
Party 1
Charon
Charon
Xx69MOUSE69xX
Charon
Level 121
God Stats
1W - 1L
1,292 SR
Queue Stats
58W - 58L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 4
7,375
738
9,609
12,352
12,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 3
7,610
761
4,309
7,848
3,928
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Fzylilmanpch
Baron Samedi
15
3 / 3 / 5
8,441
844
6,122
7,244
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 3
6,661
666
4,492
8,107
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 4 / 5
8,677
868
11,133
8,671
3,452
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dayaax
Vamana
13
2 / 4 / 14
8,190
819
5,568
10,232
8,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
Mia642
Olorun
17
6 / 2 / 10
9,693
969
9,869
8,327
3,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

13
6 / 3 / 7
8,877
888
7,019
7,217
4,947
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
Torie089
Baba Yaga
18
5 / 1 / 14
9,822
982
12,875
8,806
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

16
3 / 1 / 16
9,711
971
4,798
9,754
11,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
83
11
Kills
22
22
Deaths
11
20
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Vamana
Dayaax
Vamana
2
4
14
2.25
L
2
5
4
0.8
L
2
4
3
0.88
L
Baron Samedi
Fzylilmanpch
Baron Samedi
3
3
5
1.83
L
0
6
3
0.25
L
4
4
5
1.63
W
Olorun
Mia642
Olorun
6
2
10
5.5
W
6
3
7
3.17
W
Baba Yaga
Torie089
Baba Yaga
5
1
14
12
W
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,665
Damage
40,129
44,222
Taken
44,336
26,389
Mitigated
32,988
10,676
Healing
20,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Dayaax
Vamana
5,568
1,392
903
3,150
10,232
8,518
138
2,150
7,708
82
6,119
L
9,609
350
1,165
1,862
12,352
12,678
0
8,017
3,849
0
10,862
L
4,309
861
170
649
7,848
3,928
0
4,555
2,836
0
5,923
L
Baron Samedi
Fzylilmanpch
Baron Samedi
6,122
263
2,369
1,832
7,244
3,567
0
4,817
1,943
20,260
0
L
4,492
700
601
556
8,107
2,764
72
4,400
3,360
10,079
0
L
11,133
4,685
892
580
8,671
3,452
75
5,492
2,767
0
27,982
W
Olorun
Mia642
Olorun
9,869
5,277
2,788
3,342
8,327
3,885
2,743
2,587
5,436
23,823
809
W
7,019
1,340
724
953
7,217
4,947
582
1,611
5,399
0
9,753
W
Baba Yaga
Torie089
Baba Yaga
12,875
826
2,283
4,449
8,806
4,490
138
1,974
6,407
33,612
0
W
4,798
1,127
570
1,717
9,754
11,148
497
2,292
7,161
9,152
709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,764
Gold Earned
46,293
92
Minions Killed
108
0
Camps Cleared
0
868,313
Distance Traveled
958,948
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,190
819
5
1
0
180,811
0
L
Shiva
7,375
738
8
1
0
176,588
0
L
Serqet
7,610
761
6
1
0
187,218
0
L
Baron Samedi
8,441
844
30
3
0
188,916
0
L
Raijin
6,661
666
9
1
0
152,551
0
L
Izanami
8,677
868
39
4
0
163,040
0
W
Olorun
9,693
969
33
3
0
182,651
0
W
Serqet
8,877
888
16
2
0
192,944
0
W
Baba Yaga
9,822
982
39
4
0
208,549
0
W
Charon
9,711
971
15
2
0
193,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role