Player Matchup

Mercury
Mercury
CzechActual
Mercury
Level 101
God Stats
2W - 3L
1,541 SR
Queue Stats
80W - 92L
1,489 Elo+
Party 1
Ganesha
Ganesha
Doritoz13
Ganesha
Level 157
God Stats
3W - 5L
1,416 SR
Queue Stats
415W - 370L
1,530 Elo+
Solo
Heimdallr
Heimdallr
THRILLCOZBY
Heimdallr
Level 127
God Stats
0W - 3L
1,335 SR
Queue Stats
64W - 67L
1,529 Elo+
Party 1
Sol
Sol
WinsomePopcorn
Sol
Level 108
God Stats
5W - 9L
1,465 SR
Queue Stats
114W - 105L
1,486 Elo+
Party 1
Mulan
Mulan
lawhonsilvers06
Mulan
Level 84
God Stats
39W - 33L
1,571 SR
Queue Stats
195W - 184L
1,531 Elo+
Party 1
Team Averages
Level 115
1,466 SR
1,513 Elo+

VS

Team Averages
Level 134
1,564 SR
1,484 Elo+
Apollo
Apollo
DrLoveSmith
Apollo
Level 66
God Stats
25W - 23L
1,540 SR
Queue Stats
169W - 151L
1,505 Elo+
Solo
Shiva
Shiva
Panaberto
Shiva
Level 158
God Stats
24W - 18L
1,756 SR
Queue Stats
63W - 82L
1,492 Elo+
Solo
Arachne
Arachne
SebasMR25
Arachne
Level 169
God Stats
2W - 8L
1,278 SR
Queue Stats
325W - 318L
1,489 Elo+
Party 2
Cerberus
Cerberus
TarmaLinkII
Cerberus
Level 146
God Stats
7W - 2L
1,806 SR
Queue Stats
273W - 268L
1,462 Elo+
Party 2
Nox
Nox
eiron2404
Nox
Level 129
God Stats
3W - 6L
1,440 SR
Queue Stats
392W - 376L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CzechActual
Mercury
8
0 / 4 / 1
4,425
443
2,183
6,913
2,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Doritoz13
Ganesha
9
1 / 1 / 1
5,226
523
1,386
6,219
4,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
THRILLCOZBY
Heimdallr
9
0 / 4 / 1
5,059
506
4,466
7,428
2,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 0
5,379
538
3,666
4,445
1,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 5 / 0
4,960
496
2,881
9,277
5,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
0 / 0 / 3
5,068
507
1,909
3,630
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shiva
Panaberto
Shiva
9
4 / 2 / 5
6,129
613
4,504
8,802
5,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Arachne
SebasMR25
Arachne
10
4 / 0 / 5
5,742
574
6,223
8,291
2,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
TarmaLinkII
Cerberus
11
5 / 0 / 1
6,474
647
5,230
5,125
4,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 0 / 1
5,723
572
2,561
3,470
1,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
15
15
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
CzechActual
Mercury
0
4
1
0.13
L
Ganesha
Doritoz13
Ganesha
1
1
1
1.5
W
Apollo
0
0
3
1.5
W
Shiva
Panaberto
Shiva
4
2
5
3.25
W
Arachne
SebasMR25
Arachne
4
0
5
6.5
L
Heimdallr
THRILLCOZBY
Heimdallr
0
4
1
0.13
W
Cerberus
TarmaLinkII
Cerberus
5
0
1
5.5
L
1
1
0
1
W
2
0
1
2.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,582
Damage
20,427
34,282
Taken
29,318
14,803
Mitigated
14,898
8,698
Healing
11,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CzechActual
Mercury
2,183
236
0
653
6,913
2,128
0
235
6,678
0
26,426
L
Ganesha
Doritoz13
Ganesha
1,386
192
0
1,996
6,219
4,218
0
356
5,863
14,672
891
W
Apollo
1,909
1,201
0
1,768
3,630
1,022
0
1,694
1,936
0
29,901
W
Shiva
Panaberto
Shiva
4,504
824
910
2,662
8,802
5,672
0
2,366
6,436
0
16,405
W
Arachne
SebasMR25
Arachne
6,223
4,310
0
3,158
8,291
2,858
0
783
7,508
0
38,825
L
Heimdallr
THRILLCOZBY
Heimdallr
4,466
1,475
0
939
7,428
2,327
0
2,085
5,343
0
37,933
W
Cerberus
TarmaLinkII
Cerberus
5,230
549
0
1,967
5,125
4,340
0
0
5,125
29,182
1,173
L
3,666
1,955
0
3,066
4,445
1,080
0
0
4,445
41,363
0
W
2,561
454
0
593
3,470
1,006
0
145
3,325
33,359
1,516
L
2,881
112
0
2,044
9,277
5,050
0
4,529
4,748
0
26,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,049
Gold Earned
29,136
276
Minions Killed
277
0
Camps Cleared
0
1,014,848
Distance Traveled
1,058,736
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,425
443
57
6
0
250,936
0
L
Ganesha
5,226
523
4
0
0
197,888
3
W
Apollo
5,068
507
61
6
0
208,924
2
W
Shiva
6,129
613
18
2
0
219,282
3
W
Arachne
5,742
574
66
7
0
230,862
2
L
Heimdallr
5,059
506
66
7
0
197,007
0
W
Cerberus
6,474
647
64
6
0
211,099
2
L
Sol
5,379
538
90
9
0
183,712
0
W
Nox
5,723
572
68
7
0
188,569
1
L
Mulan
4,960
496
59
6
0
185,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role