Player Matchup

Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Avoten
Guan Yu
Level 146
God Stats
1W - 3L
1,467 SR
Queue Stats
149W - 153L
1,538 Elo+
Solo
Loki
Loki
GiftigerGorilla
Loki
Level 154
God Stats
6W - 5L
1,549 SR
Queue Stats
186W - 179L
1,463 Elo+
Solo
Jormungandr
Jormungandr
Night10light
Jormungandr
Level 78
God Stats
0W - 2L
1,458 SR
Queue Stats
209W - 234L
1,434 Elo+
Solo
Zeus
Zeus
Taz_Supreme
Zeus
Level 158
God Stats
2W - 3L
1,352 SR
Queue Stats
216W - 220L
1,462 Elo+
Solo
Team Averages
Level 137
1,465 SR
1,479 Elo+

VS

Team Averages
Level 126
1,626 SR
1,503 Elo+
Medusa
Medusa
DaceeCZ
Medusa
Level 107
God Stats
16W - 8L
1,710 SR
Queue Stats
74W - 69L
1,537 Elo+
Party 1
Set
Set
LightShooter
Set
Level 124
God Stats
3W - 1L
1,631 SR
Queue Stats
181W - 191L
1,494 Elo+
Party 1
Xbalanque
Xbalanque
M4G42G3ND3RS
Xbalanque
Level 163
God Stats
1W - 0L
1,756 SR
Queue Stats
126W - 119L
1,493 Elo+
Party 2
Cthulhu
Cthulhu
PanDiStell
Cthulhu
Level 84
God Stats
2W - 2L
1,559 SR
Queue Stats
269W - 229L
1,518 Elo+
Solo
Nu Wa
Nu Wa
TSN mamba
Nu Wa
Level 154
God Stats
17W - 16L
1,472 SR
Queue Stats
69W - 66L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
1 / 7 / 2
5,861
391
2,206
7,380
1,825
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Guan Yu
Avoten
Guan Yu
13
2 / 0 / 2
8,216
548
5,626
10,782
8,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 3 / 2
9,099
607
7,922
15,417
5,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Night10light
Jormungandr
12
1 / 2 / 4
8,119
541
4,162
10,876
7,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 5 / 1
7,524
502
4,984
8,298
3,187
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DaceeCZ
Medusa
14
5 / 3 / 1
8,035
536
8,494
7,250
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
6 / 3 / 3
8,620
575
6,085
11,188
4,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Xbalanque
M4G42G3ND3RS
Xbalanque
15
3 / 2 / 7
9,511
634
8,229
8,756
2,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
PanDiStell
Cthulhu
13
2 / 1 / 5
7,763
518
6,599
8,628
6,763
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
TSN mamba
Nu Wa
13
0 / 2 / 3
7,679
512
7,720
4,860
795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
11
Kills
16
17
Deaths
11
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
7
2
0.29
L
Guan Yu
Avoten
Guan Yu
2
0
2
3
W
Medusa
DaceeCZ
Medusa
5
3
1
1.83
L
5
3
2
2
W
6
3
3
2.5
W
Xbalanque
M4G42G3ND3RS
Xbalanque
3
2
7
3.25
L
Jormungandr
Night10light
Jormungandr
1
2
4
1.5
W
Cthulhu
PanDiStell
Cthulhu
2
1
5
4.5
W
Nu Wa
TSN mamba
Nu Wa
0
2
3
0.75
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,900
Damage
37,127
52,753
Taken
40,682
26,339
Mitigated
17,402
18,490
Healing
11,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,206
1,563
0
796
7,380
1,825
0
2,308
5,072
0
20,995
L
Guan Yu
Avoten
Guan Yu
5,626
617
104
5,805
10,782
8,232
0
5,128
5,654
0
72,294
W
Medusa
DaceeCZ
Medusa
8,494
3,604
0
2,577
7,250
2,425
0
1,003
6,247
0
57,390
L
7,922
3,255
0
7,695
15,417
5,334
0
1,300
14,117
0
80,552
W
6,085
2,123
0
1,996
11,188
4,900
243
2,835
8,353
0
56,128
W
Xbalanque
M4G42G3ND3RS
Xbalanque
8,229
3,394
0
2,578
8,756
2,519
2,942
2,560
6,196
0
62,026
L
Jormungandr
Night10light
Jormungandr
4,162
869
0
3,079
10,876
7,761
20
4,095
6,781
35,777
807
W
Cthulhu
PanDiStell
Cthulhu
6,599
761
253
2,753
8,628
6,763
215
2,410
6,218
42,722
0
W
Nu Wa
TSN mamba
Nu Wa
7,720
2,446
48
1,364
4,860
795
639
0
4,860
49,839
0
L
4,984
450
0
1,011
8,298
3,187
560
1,488
6,810
47,802
1,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,819
Gold Earned
41,608
404
Minions Killed
455
0
Camps Cleared
0
1,373,985
Distance Traveled
1,479,644
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,861
391
43
3
0
191,923
0
L
Guan Yu
8,216
548
113
8
0
327,181
4
W
Medusa
8,035
536
97
6
0
275,057
2
L
Loki
9,099
607
133
9
0
316,612
0
W
Set
8,620
575
93
6
0
338,509
0
W
Xbalanque
9,511
634
105
7
0
277,544
0
L
Jormungandr
8,119
541
47
3
0
278,497
0
W
Cthulhu
7,763
518
68
5
0
296,780
6
W
Nu Wa
7,679
512
92
6
0
291,754
3
L
Zeus
7,524
502
68
5
0
259,772
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role