Player Matchup

Chiron
Chiron
Platinum III
Jara Soy
Chiron
Platinum III
Level 119
God Stats
19W - 14L
1,632 SR
Queue Stats
105W - 100L
1,937 MMR
Party 2
Discordia
Discordia
Diamond IV
RECIO BOY99
Discordia
Diamond IV
Level 158
God Stats
13W - 15L
1,628 SR
Queue Stats
105W - 96L
2,150 MMR
Party 2
Kumbhakarna
Kumbhakarna
Platinum III
ZzDementeDzZ
Kumbhakarna
Platinum III
Level 148
God Stats
0W - 2L
1,157 SR
Queue Stats
197W - 232L
1,767 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,472 SR
1,951 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,688 SR
1,690 MMR
Sobek
Sobek
Platinum IV
KPDxYagamiLigth
Sobek
Platinum IV
Level 156
God Stats
3W - 0L
2,037 SR
Queue Stats
123W - 139L
2,020 MMR
Solo
Tiamat
Tiamat
Gold V
Lame boi5898
Tiamat
Gold V
Level 101
God Stats
33W - 51L
1,433 SR
Queue Stats
80W - 99L
1,166 MMR
Party 1
Artemis
Artemis
Platinum I
Lumioso
Artemis
Platinum I
Level 157
God Stats
187W - 201L
1,593 SR
Queue Stats
364W - 445L
1,883 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Jara Soy
Chiron
19
2 / 5 / 5
12,506
736
12,149
14,700
5,212
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Discordia
RECIO BOY99
Discordia
17
1 / 6 / 3
11,730
690
18,474
13,361
4,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
ZzDementeDzZ
Kumbhakarna
19
4 / 5 / 2
13,153
774
10,809
25,079
32,940
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SerqetAthenaCabrakanNe ZhaFafnir

VS

Bans
ThothAgniAresHeraKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 8
12,480
734
13,480
23,288
27,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
20
5 / 1 / 8
14,174
834
18,278
15,918
10,559
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Lumioso
Artemis
20
8 / 1 / 5
14,561
857
16,234
15,828
7,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
7
Kills
16
16
Deaths
7
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chiron
Jara Soy
Chiron
2
5
5
0.9
W
3
5
8
1.4
W
Tiamat
5
1
8
9
W
Artemis
Lumioso
Artemis
8
1
5
10.5
L
Discordia
RECIO BOY99
Discordia
1
6
3
0.42
L
Kumbhakarna
ZzDementeDzZ
Kumbhakarna
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,432
Damage
47,992
53,140
Taken
55,034
43,140
Mitigated
45,515
6,035
Healing
21,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Jara Soy
Chiron
12,149
4,265
495
2,390
14,700
5,212
171
8,249
5,597
0
52,393
W
13,480
588
0
7,257
23,288
27,807
118
6,657
14,813
27,560
301
W
Tiamat
18,278
2,031
94
6,975
15,918
10,559
423
9,460
5,376
60,449
1,086
W
Artemis
Lumioso
Artemis
16,234
4,857
0
7,048
15,828
7,149
4,099
8,495
5,671
0
54,701
L
Discordia
RECIO BOY99
Discordia
18,474
442
0
234
13,361
4,988
172
9,973
2,526
46,309
0
L
Kumbhakarna
ZzDementeDzZ
Kumbhakarna
10,809
735
0
2,916
25,079
32,940
0
10,640
12,324
30,316
1,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,389
Gold Earned
41,215
175
Minions Killed
182
0
Camps Cleared
0
857,840
Distance Traveled
950,559
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,506
736
79
5
0
267,514
0
W
Sobek
12,480
734
20
1
0
301,671
2
W
Tiamat
14,174
834
88
5
0
347,852
0
W
Artemis
14,561
857
74
4
0
301,036
2
L
Discordia
11,730
690
73
4
0
286,657
0
L
Kumbhakarna
13,153
774
23
1
0
303,669
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role