Player Matchup

Bellona
Bellona
Delta9er
Bellona
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,505 Elo+
Solo
Merlin
Merlin
Kary_20192020
Merlin
Level 69
God Stats
3W - 6L
1,270 SR
Queue Stats
189W - 200L
1,426 Elo+
Solo
Aphrodite
Aphrodite
The3abaYaga
Aphrodite
Level 134
God Stats
28W - 29L
1,493 SR
Queue Stats
370W - 384L
1,504 Elo+
Solo
Neith
Neith
goodspeed23
Neith
Level 69
God Stats
26W - 32L
1,465 SR
Queue Stats
235W - 237L
1,463 Elo+
Party 2
Mercury
Mercury
widow23
Mercury
Level 95
God Stats
9W - 8L
1,530 SR
Queue Stats
436W - 436L
1,473 Elo+
Party 2
Team Averages
Level 87
1,452 SR
1,474 Elo+

VS

Team Averages
Level 93
1,529 SR
1,495 Elo+
Baron Samedi
Baron Samedi
LawSon9589
Baron Samedi
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 58L
1,385 Elo+
Solo
Bacchus
Bacchus
Mercy 517
Bacchus
Level 89
God Stats
22W - 28L
1,521 SR
Queue Stats
84W - 89L
1,511 Elo+
Solo
Loki
Loki
STEFLER-_-
Loki
Level 98
God Stats
6W - 10L
1,359 SR
Queue Stats
21W - 23L
1,441 Elo+
Party 1
Cupid
Cupid
sergitosii
Cupid
Level 73
God Stats
27W - 24L
1,524 SR
Queue Stats
121W - 116L
1,506 Elo+
Party 1
Shiva
Shiva
xShinigami Kun
Shiva
Level 127
God Stats
1W - 1L
1,741 SR
Queue Stats
3W - 2L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Delta9er
Bellona
17
2 / 1 / 5
11,097
584
8,997
15,841
19,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 0 / 4
9,583
504
5,820
6,042
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Aphrodite
The3abaYaga
Aphrodite
14
3 / 5 / 5
9,611
506
3,362
16,325
13,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
4 / 2 / 3
9,294
489
11,739
10,339
3,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
widow23
Mercury
17
4 / 3 / 5
10,010
527
5,840
15,019
6,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LawSon9589
Baron Samedi
6
0 / 1 / 0
5,687
299
595
1,494
509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
Mercy 517
Bacchus
13
3 / 4 / 8
9,158
482
9,015
14,846
16,855
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
5 / 1 / 2
9,218
485
11,922
15,332
6,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
12
3 / 6 / 6
8,019
422
9,963
13,861
5,294
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 1
7,619
401
4,538
6,482
2,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
14
Kills
11
11
Deaths
14
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bellona
Delta9er
Bellona
2
1
5
4.5
W
1
0
4
3
L
Baron Samedi
LawSon9589
Baron Samedi
0
1
0
0
L
Bacchus
Mercy 517
Bacchus
3
4
8
1.75
L
5
1
2
6
W
Aphrodite
The3abaYaga
Aphrodite
3
5
5
1.1
W
4
2
3
2.75
L
Cupid
3
6
6
1
W
Mercury
widow23
Mercury
4
3
5
2.17
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,758
Damage
36,033
63,566
Taken
52,015
45,517
Mitigated
32,002
21,938
Healing
21,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Delta9er
Bellona
8,997
3,188
0
4,728
15,841
19,063
394
2,238
13,310
0
64,361
W
5,820
299
0
1,979
6,042
2,267
1,721
519
5,523
54,350
423
L
Baron Samedi
LawSon9589
Baron Samedi
595
196
0
60
1,494
509
0
931
563
9,661
0
L
Bacchus
Mercy 517
Bacchus
9,015
948
398
4,803
14,846
16,855
0
2,453
12,393
22,153
0
L
11,922
3,569
0
5,991
15,332
6,354
0
2,506
12,826
0
84,694
W
Aphrodite
The3abaYaga
Aphrodite
3,362
352
2,207
6,808
16,325
13,528
282
2,705
13,578
28,058
223
W
11,739
3,718
0
2,805
10,339
3,830
6,282
2,032
8,307
0
51,895
L
Cupid
9,963
5,330
2,015
5,696
13,861
5,294
210
2,559
11,302
0
49,146
W
Mercury
widow23
Mercury
5,840
2,058
0
3,411
15,019
6,829
1,217
2,116
12,832
0
84,219
L
4,538
691
0
2,465
6,482
2,990
0
510
5,972
0
40,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,595
Gold Earned
39,701
485
Minions Killed
327
0
Camps Cleared
0
1,725,838
Distance Traveled
1,361,338
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,097
584
128
7
0
361,895
0
W
Merlin
9,583
504
102
5
0
341,169
0
L
Baron Samedi
5,687
299
18
1
0
70,071
0
L
Bacchus
9,158
482
21
1
0
367,220
9
L
Loki
9,218
485
127
7
0
366,016
2
W
Aphrodite
9,611
506
43
2
0
288,307
1
W
Neith
9,294
489
85
4
0
324,270
0
L
Cupid
8,019
422
76
4
0
344,367
2
W
Mercury
10,010
527
127
7
0
410,197
0
L
Shiva
7,619
401
85
4
0
213,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role