Player Matchup

Terra
Terra
Platinum III
BLACKJESUSX3
Terra
Platinum III
Level 164
God Stats
1W - 0L
1,772 SR
Queue Stats
117W - 111L
1,496 MMR
Party 1
Izanami
Izanami
Gold I
The Only Hoagie
Izanami
Gold I
Level 150
God Stats
14W - 12L
1,535 SR
Queue Stats
72W - 70L
1,583 MMR
Solo
Kali
Kali
Platinum III
gloopybee
Kali
Platinum III
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
252W - 257L
1,616 MMR
Solo
Hades
Hades
Gold II
imadarklightskin
Hades
Gold II
Level 146
God Stats
9W - 9L
1,611 SR
Queue Stats
196W - 196L
1,609 MMR
Party 1
Cernunnos
Cernunnos
Gold II
phillydr
Cernunnos
Gold II
Level 93
God Stats
6W - 3L
1,632 SR
Queue Stats
416W - 418L
1,588 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,610 SR
1,578 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,525 SR
1,565 MMR
Ix Chel
Ix Chel
Gold II
 
Ix Chel
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold II
BabyMyl0
Vulcan
Gold II
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
262W - 262L
1,586 MMR
Solo
Awilix
Awilix
Gold II
SmallAngryShark
Awilix
Gold II
Level 67
God Stats
9W - 4L
1,850 SR
Queue Stats
107W - 112L
1,557 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Thuggoz-
Heimdallr
Gold IV
Level 126
God Stats
60W - 55L
1,529 SR
Queue Stats
348W - 347L
1,566 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
xoloscuincle
Sun Wukong
Gold II
Level 171
God Stats
0W - 3L
1,247 SR
Queue Stats
123W - 123L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 8
6,890
689
4,958
8,040
3,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
6 / 1 / 2
7,183
718
5,284
5,499
1,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Kali
13
12 / 0 / 3
8,282
828
9,768
7,950
2,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 3 / 6
6,353
635
4,871
9,561
3,604
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cernunnos
phillydr
Cernunnos
12
0 / 0 / 1
6,883
688
2,552
6,939
2,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
BacchusJanusCthulhuSkadi

VS

Bans
HerculesHun BatzCharybdisMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
7
0 / 6 / 1
4,575
458
3,109
6,815
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vulcan
BabyMyl0
Vulcan
9
0 / 8 / 1
5,139
514
2,703
7,979
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 7 / 1
5,725
573
6,419
9,142
2,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Thuggoz-
Heimdallr
11
1 / 3 / 0
6,129
613
2,730
7,082
2,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
xoloscuincle
Sun Wukong
8
0 / 2 / 0
4,939
494
3,156
6,927
2,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
26
Kills
4
4
Deaths
26
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
6
1
0.08
W
3
0
8
7
L
Vulcan
BabyMyl0
Vulcan
0
8
1
0.06
L
3
7
1
0.5
W
6
1
2
7
L
Heimdallr
Thuggoz-
Heimdallr
1
3
0
0.33
W
Kali
12
0
3
13.5
W
5
3
6
2.67
W
Cernunnos
phillydr
Cernunnos
0
0
1
0.5
L
Sun Wukong
xoloscuincle
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,433
Damage
18,117
37,989
Taken
37,945
14,064
Mitigated
11,574
21,536
Healing
8,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,109
235
294
1,099
6,815
1,769
0
2,925
3,890
17,465
0
W
4,958
1,317
2,797
2,965
8,040
3,796
312
2,132
5,453
16,879
2,851
L
Vulcan
BabyMyl0
Vulcan
2,703
92
0
821
7,979
2,137
0
1,443
6,536
25,380
0
L
6,419
2,263
0
1,595
9,142
2,561
0
2,874
6,268
0
40,088
W
5,284
3,694
0
1,036
5,499
1,896
638
434
4,977
0
52,534
L
Heimdallr
Thuggoz-
Heimdallr
2,730
1,206
0
2,396
7,082
2,273
0
1,346
5,736
0
33,166
W
Kali
9,768
4,562
0
4,214
7,950
2,610
0
1,502
6,187
0
46,120
W
4,871
586
810
5,304
9,561
3,604
270
826
8,621
38,102
0
W
Cernunnos
phillydr
Cernunnos
2,552
1,156
0
4,410
6,939
2,158
934
0
6,939
0
50,332
L
Sun Wukong
xoloscuincle
Sun Wukong
3,156
457
0
1,997
6,927
2,834
0
868
6,059
0
25,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,591
Gold Earned
26,507
369
Minions Killed
244
0
Camps Cleared
0
1,090,834
Distance Traveled
964,220
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
4,575
458
28
3
0
174,585
0
W
Terra
6,890
689
30
3
0
238,235
4
L
Vulcan
5,139
514
40
4
0
204,591
1
L
Awilix
5,725
573
71
7
0
238,700
0
W
Izanami
7,183
718
91
9
0
234,404
1
L
Heimdallr
6,129
613
65
7
0
170,746
2
W
Kali
8,282
828
79
8
0
219,554
0
W
Hades
6,353
635
66
7
0
233,329
0
W
Cernunnos
6,883
688
103
10
0
165,312
0
L
Sun Wukong
4,939
494
40
4
0
175,598
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role