Player Matchup

Olorun
Olorun
Platinum I
LaMuffin
Olorun
Platinum I
Level 179
God Stats
0W - 1L
1,571 SR
Queue Stats
55W - 34L
1,811 MMR
Party 1
Sylvanus
Sylvanus
Platinum II
iBrookesie
Sylvanus
Platinum II
Level 155
God Stats
6W - 6L
1,540 SR
Queue Stats
55W - 35L
1,787 MMR
Party 1
Ne Zha
Ne Zha
Platinum I
xSilentsun
Ne Zha
Platinum I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 31L
1,879 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,537 SR
1,826 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,565 SR
1,742 MMR
Arachne
Arachne
Platinum II
 
Arachne
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Diamond III
GHOULCRUSADE
Discordia
Diamond III
Level 156
God Stats
25W - 26L
1,593 SR
Queue Stats
362W - 317L
2,255 MMR
Party 2
Cerberus
Cerberus
Gold V
Tesla2Mars69
Cerberus
Gold V
Level 113
God Stats
61W - 50L
1,603 SR
Queue Stats
524W - 603L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
LaMuffin
Olorun
16
2 / 6 / 3
9,809
755
9,707
15,906
4,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sylvanus
iBrookesie
Sylvanus
16
2 / 4 / 0
9,510
732
5,254
16,987
13,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
xSilentsun
Ne Zha
15
1 / 3 / 3
9,065
697
9,438
14,631
9,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboCthulhuMedusaXing TianAchilles

VS

Bans
SerqetJormungandrFafnirHerculesKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
6 / 1 / 4
11,444
880
15,245
12,876
8,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
GHOULCRUSADE
Discordia
18
4 / 2 / 9
11,833
910
19,294
9,228
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Tesla2Mars69
Cerberus
18
3 / 2 / 10
11,172
859
9,276
16,130
15,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
13
13
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
4
8
W
Discordia
GHOULCRUSADE
Discordia
4
2
9
4.25
L
Olorun
LaMuffin
Olorun
2
6
3
0.58
W
Cerberus
Tesla2Mars69
Cerberus
3
2
10
4
L
Sylvanus
iBrookesie
Sylvanus
2
4
0
0.5
L
Ne Zha
xSilentsun
Ne Zha
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,399
Damage
43,815
47,524
Taken
38,234
27,830
Mitigated
26,438
12,572
Healing
13,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
15,245
11,038
0
3,956
12,876
8,075
2,722
5,452
7,231
0
42,983
W
Discordia
GHOULCRUSADE
Discordia
19,294
494
0
2,856
9,228
3,343
870
3,701
5,412
68,884
0
L
Olorun
LaMuffin
Olorun
9,707
4,503
781
3,412
15,906
4,643
0
10,433
4,884
42,420
0
W
Cerberus
Tesla2Mars69
Cerberus
9,276
387
0
6,296
16,130
15,020
360
5,917
9,729
33,231
891
L
Sylvanus
iBrookesie
Sylvanus
5,254
1,209
2,222
3,238
16,987
13,217
0
11,096
5,214
18,332
3,943
L
Ne Zha
xSilentsun
Ne Zha
9,438
1,479
0
2,919
14,631
9,970
0
6,125
7,969
0
33,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,384
Gold Earned
34,449
157
Minions Killed
222
0
Camps Cleared
0
676,144
Distance Traveled
711,190
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,444
880
48
4
0
232,950
0
W
Discordia
11,833
910
95
7
0
232,108
4
L
Olorun
9,809
755
74
6
0
217,237
1
W
Cerberus
11,172
859
79
6
0
246,132
1
L
Sylvanus
9,510
732
34
3
0
202,100
4
L
Ne Zha
9,065
697
49
4
0
256,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role