Player Matchup

Cerberus
Cerberus
CampingCamel
Cerberus
Level 184
God Stats
6W - 6L
1,660 SR
Queue Stats
223W - 191L
1,550 Elo+
Party 1
Odin
Odin
Dimas XG
Odin
Level 127
God Stats
9W - 7L
1,546 SR
Queue Stats
279W - 244L
1,542 Elo+
Party 2
Sol
Sol
GaticoVT
Sol
Level 27
God Stats
6W - 2L
1,745 SR
Queue Stats
66W - 52L
1,546 Elo+
Party 2
Ravana
Ravana
SharpPlayer656
Ravana
Level 159
God Stats
11W - 7L
1,546 SR
Queue Stats
65W - 54L
1,532 Elo+
Solo
Horus
Horus
TheWo1verine92
Horus
Level 269
God Stats
5W - 3L
1,782 SR
Queue Stats
213W - 183L
1,609 Elo+
Party 1
Team Averages
Level 153
1,656 SR
1,556 Elo+

VS

Team Averages
Level 117
1,607 SR
1,512 Elo+
Anubis
Anubis
 
Anubis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
InsiderAnh
Fenrir
Level 122
God Stats
2W - 0L
1,757 SR
Queue Stats
21W - 14L
1,587 Elo+
Solo
Surtr
Surtr
RAS-Daryelis-_-
Surtr
Level 117
God Stats
341W - 281L
1,557 SR
Queue Stats
499W - 470L
1,525 Elo+
Solo
Nu Wa
Nu Wa
Slade9910
Nu Wa
Level 159
God Stats
200W - 148L
1,569 SR
Queue Stats
313W - 307L
1,467 Elo+
Solo
Heimdallr
Heimdallr
urslmmd
Heimdallr
Level 122
God Stats
2W - 0L
1,652 SR
Queue Stats
49W - 45L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CampingCamel
Cerberus
12
1 / 5 / 2
6,580
506
4,138
11,669
3,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
11
1 / 1 / 0
6,406
493
5,476
8,156
6,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

8
1 / 7 / 4
5,925
456
3,598
9,090
1,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 4 / 3
7,397
569
7,953
8,222
2,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 6 / 2
6,471
498
2,603
13,848
10,740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
12 / 3 / 7
9,555
735
13,514
8,199
3,291
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
InsiderAnh
Fenrir
13
3 / 2 / 3
7,209
555
6,399
10,310
3,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 1 / 3
7,749
596
4,025
11,764
8,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nu Wa
Slade9910
Nu Wa
16
4 / 1 / 4
9,236
710
6,432
4,295
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
urslmmd
Heimdallr
14
3 / 3 / 7
8,766
674
8,431
6,731
2,010
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
9
Kills
23
23
Deaths
10
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
12
3
7
5.17
L
Cerberus
CampingCamel
Cerberus
1
5
2
0.4
L
Odin
1
1
0
1
L
1
7
4
0.43
W
Fenrir
InsiderAnh
Fenrir
3
2
3
2.25
W
1
1
3
2.5
L
4
4
3
1.38
W
Nu Wa
Slade9910
Nu Wa
4
1
4
6
L
2
6
2
0.5
W
Heimdallr
urslmmd
Heimdallr
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,768
Damage
38,801
50,985
Taken
41,299
25,354
Mitigated
18,698
11,681
Healing
14,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
13,514
535
0
3,792
8,199
3,291
117
3,086
4,985
51,625
0
L
Cerberus
CampingCamel
Cerberus
4,138
46
0
2,523
11,669
3,892
0
6,150
5,213
45,950
1,470
L
Odin
5,476
876
0
2,044
8,156
6,410
0
620
7,456
0
43,961
L
3,598
1,595
0
1,849
9,090
1,636
0
4,340
4,645
22,623
0
W
Fenrir
InsiderAnh
Fenrir
6,399
2,310
0
3,827
10,310
3,338
28
456
9,762
0
38,960
W
4,025
1,119
0
3,206
11,764
8,850
21
0
11,764
1,037
50,848
L
7,953
1,525
0
2,238
8,222
2,676
74
2,348
5,833
0
52,334
W
Nu Wa
Slade9910
Nu Wa
6,432
1,892
0
1,231
4,295
1,209
343
1,160
2,941
73,178
804
L
2,603
1,235
450
2,577
13,848
10,740
0
6,072
7,619
334
18,701
W
Heimdallr
urslmmd
Heimdallr
8,431
4,471
0
2,060
6,731
2,010
2,067
2,820
3,857
0
63,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,779
Gold Earned
42,515
387
Minions Killed
481
0
Camps Cleared
0
1,284,385
Distance Traveled
1,356,426
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,555
735
71
5
0
261,636
0
L
Cerberus
6,580
506
156
12
0
263,675
2
L
Odin
6,406
493
79
6
0
233,891
0
L
Sol
5,925
456
38
3
0
217,874
0
W
Fenrir
7,209
555
55
4
0
305,604
0
W
Surtr
7,749
596
97
7
0
252,733
0
L
Ravana
7,397
569
99
8
0
287,759
0
W
Nu Wa
9,236
710
152
12
0
271,322
0
L
Horus
6,471
498
15
1
0
281,186
6
W
Heimdallr
8,766
674
106
8
0
265,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role