Player Matchup

Hercules
Hercules
Balkal
Hercules
Level 149
God Stats
14W - 10L
1,614 SR
Queue Stats
355W - 329L
1,493 Elo+
Solo
Odin
Odin
Dimas XG
Odin
Level 127
God Stats
9W - 7L
1,535 SR
Queue Stats
279W - 244L
1,534 Elo+
Party 1
Sol
Sol
GaticoVT
Sol
Level 27
God Stats
6W - 2L
1,720 SR
Queue Stats
66W - 52L
1,539 Elo+
Party 1
Baba Yaga
Baba Yaga
lbakalbakal
Baba Yaga
Level 175
God Stats
4W - 1L
1,586 SR
Queue Stats
508W - 485L
1,523 Elo+
Solo
Bakasura
Bakasura
xCommandersfan
Bakasura
Level 90
God Stats
4W - 2L
1,523 SR
Queue Stats
210W - 178L
1,522 Elo+
Solo
Team Averages
Level 114
1,595 SR
1,522 Elo+

VS

Team Averages
Level 132
1,366 SR
1,490 Elo+
Bellona
Bellona
 
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
DarkSpartacus
He Bo
Level 145
God Stats
0W - 5L
1,116 SR
Queue Stats
372W - 355L
1,445 Elo+
Party 2
Danzaburou
Danzaburou
TrinityStrike2k
Danzaburou
Level 26
God Stats
0W - 1L
1,175 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
rcraig66
Bakasura
Level 163
God Stats
25W - 27L
1,538 SR
Queue Stats
172W - 181L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Balkal
Hercules
10
2 / 0 / 6
6,451
645
4,780
6,208
3,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
11
4 / 1 / 4
6,431
643
4,555
5,038
2,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 1 / 2
6,564
656
4,080
4,190
1,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baba Yaga
lbakalbakal
Baba Yaga
11
3 / 0 / 2
6,214
621
6,022
4,492
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
11
1 / 2 / 2
6,658
666
5,666
8,634
3,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
3 / 2 / 0
6,106
611
5,239
8,393
4,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
 
Baron Samedi
9
0 / 1 / 1
5,375
538
4,632
7,774
4,833
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 5 / 0
4,679
468
2,149
6,274
1,379
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
TrinityStrike2k
Danzaburou
8
0 / 4 / 0
4,844
484
620
4,308
1,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
rcraig66
Bakasura
10
1 / 3 / 1
5,726
573
3,371
8,587
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
15
Kills
4
4
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
2
0
1.5
L
Baron Samedi
 
Baron Samedi
0
1
1
0.5
W
Hercules
Balkal
Hercules
2
0
6
5
L
0
5
0
0
W
Odin
4
1
4
6
W
5
1
2
6
L
Danzaburou
TrinityStrike2k
Danzaburou
0
4
0
0
W
Baba Yaga
lbakalbakal
Baba Yaga
3
0
2
4
L
Bakasura
rcraig66
Bakasura
1
3
1
0.5
W
Bakasura
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,103
Damage
16,011
28,562
Taken
35,336
11,684
Mitigated
14,326
13,064
Healing
13,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,239
2,383
0
4,865
8,393
4,044
0
1,983
6,260
0
47,736
L
Baron Samedi
 
Baron Samedi
4,632
559
147
3,534
7,774
4,833
0
3,367
4,407
24,168
0
W
Hercules
Balkal
Hercules
4,780
1,342
0
2,949
6,208
3,627
0
2,204
4,004
0
16,614
L
2,149
27
0
1,395
6,274
1,379
0
2,459
3,815
18,346
150
W
Odin
4,555
832
0
697
5,038
2,037
337
1,544
3,494
0
35,458
W
4,080
2,145
0
1,988
4,190
1,215
792
993
3,197
36,566
0
L
Danzaburou
TrinityStrike2k
Danzaburou
620
357
0
181
4,308
1,038
364
2,293
2,015
0
16,607
W
Baba Yaga
lbakalbakal
Baba Yaga
6,022
311
0
1,860
4,492
1,793
383
2,006
2,486
42,770
0
L
Bakasura
rcraig66
Bakasura
3,371
2,812
0
3,647
8,587
3,032
0
0
8,259
0
20,464
W
Bakasura
5,666
3,988
0
5,570
8,634
3,012
0
0
8,354
0
36,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,318
Gold Earned
26,730
304
Minions Killed
271
0
Camps Cleared
0
1,096,851
Distance Traveled
988,358
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,106
611
88
9
0
235,473
0
L
Baron Samedi
5,375
538
40
4
0
225,195
0
W
Hercules
6,451
645
28
3
0
243,105
2
L
He Bo
4,679
468
40
4
0
185,628
0
W
Odin
6,431
643
49
5
0
249,211
1
W
Sol
6,564
656
65
7
0
206,791
0
L
Danzaburou
4,844
484
33
3
0
155,028
0
W
Baba Yaga
6,214
621
78
8
0
215,857
0
L
Bakasura
5,726
573
70
7
0
187,034
0
W
Bakasura
6,658
666
84
8
0
181,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role