Player Matchup

Artemis
Artemis
Platinum III
BLACKJESUSX3
Artemis
Platinum III
Level 164
God Stats
3W - 1L
1,670 SR
Queue Stats
117W - 111L
1,450 MMR
Party 1
Jormungandr
Jormungandr
Gold V
Cynderous6
Jormungandr
Gold V
Level 180
God Stats
8W - 6L
1,687 SR
Queue Stats
12W - 9L
1,496 MMR
Solo
Scylla
Scylla
Gold IV
Thuggoz-
Scylla
Gold IV
Level 126
God Stats
25W - 26L
1,501 SR
Queue Stats
349W - 350L
1,520 MMR
Solo
Pele
Pele
Gold IV
crc101076
Pele
Gold IV
Level 103
God Stats
25W - 18L
1,607 SR
Queue Stats
31W - 33L
1,515 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
imadarklightskin
Tsukuyomi
Gold II
Level 146
God Stats
32W - 26L
1,594 SR
Queue Stats
196W - 197L
1,563 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,612 SR
1,509 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,410 SR
1,509 MMR
Bastet
Bastet
Silver III
Manny639
Bastet
Silver III
Level 148
God Stats
1W - 3L
1,549 SR
Queue Stats
26W - 29L
1,492 MMR
Solo
Rama
Rama
Gold III
MauFitzgerald
Rama
Gold III
Level 59
God Stats
0W - 1L
1,401 SR
Queue Stats
29W - 29L
1,513 MMR
Solo
Ymir
Ymir
Gold III
MrViking98
Ymir
Gold III
Level 83
God Stats
2W - 4L
1,445 SR
Queue Stats
164W - 157L
1,500 MMR
Solo
Shiva
Shiva
Gold IV
Pivo_Felipin-BR
Shiva
Gold IV
Level 147
God Stats
21W - 28L
1,470 SR
Queue Stats
338W - 344L
1,506 MMR
Solo
Chronos
Chronos
Gold I
Scoopout
Chronos
Gold I
Level 67
God Stats
3W - 5L
1,186 SR
Queue Stats
149W - 152L
1,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BLACKJESUSX3
Artemis
9
2 / 1 / 8
5,667
567
6,149
4,636
1,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Cynderous6
Jormungandr
12
9 / 1 / 2
7,203
720
6,365
6,338
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Scylla
Thuggoz-
Scylla
12
1 / 0 / 1
6,342
634
1,288
4,339
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Pele
10
1 / 2 / 1
5,990
599
5,037
8,139
4,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
10
2 / 2 / 1
5,274
527
1,953
5,437
1,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
SerqetMedusaSurtrJanus

VS

Bans
Hun BatzAo KuangSusanoOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Manny639
Bastet
9
2 / 3 / 2
5,805
581
3,814
7,730
2,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 6 / 1
5,350
535
2,614
8,752
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 3 / 2
5,104
510
2,573
6,482
2,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 2 / 0
6,137
614
4,670
7,683
4,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
Scoopout
Chronos
11
1 / 1 / 0
6,166
617
3,149
3,389
894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
6
6
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
BLACKJESUSX3
Artemis
2
1
8
6
W
Jormungandr
Cynderous6
Jormungandr
9
1
2
10
L
Bastet
Manny639
Bastet
2
3
2
1
L
1
6
1
0.25
L
0
3
2
0.33
L
2
2
0
1
L
Chronos
Scoopout
Chronos
1
1
0
1
W
Scylla
Thuggoz-
Scylla
1
0
1
1.5
W
Pele
1
2
1
0.75
W
Tsukuyomi
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,792
Damage
16,820
28,889
Taken
34,036
11,423
Mitigated
12,679
8,657
Healing
8,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BLACKJESUSX3
Artemis
6,149
2,179
0
535
4,636
1,468
196
602
4,034
0
23,359
W
Jormungandr
Cynderous6
Jormungandr
6,365
1,487
0
560
6,338
2,735
384
1,268
5,070
38,263
639
L
Bastet
Manny639
Bastet
3,814
770
0
1,985
7,730
2,199
0
626
7,016
0
24,645
L
2,614
1,770
0
2,372
8,752
2,278
0
2,648
5,811
0
32,965
L
2,573
707
0
568
6,482
2,811
0
891
5,442
19,628
502
L
4,670
1,254
0
2,338
7,683
4,497
0
431
7,212
0
37,263
L
Chronos
Scoopout
Chronos
3,149
500
0
1,466
3,389
894
279
2,098
1,069
41,347
794
W
Scylla
Thuggoz-
Scylla
1,288
190
0
1,475
4,339
1,187
0
2,115
2,224
44,834
0
W
Pele
5,037
1,631
0
3,295
8,139
4,561
0
748
6,934
0
37,877
W
Tsukuyomi
1,953
418
0
2,792
5,437
1,472
0
842
4,595
0
31,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,476
Gold Earned
28,562
330
Minions Killed
289
0
Camps Cleared
0
1,009,898
Distance Traveled
1,011,891
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,667
567
30
3
0
185,949
1
W
Jormungandr
7,203
720
65
7
0
191,077
3
L
Bastet
5,805
581
36
4
0
229,780
4
L
Rama
5,350
535
61
6
0
177,221
0
L
Ymir
5,104
510
36
4
0
195,211
0
L
Shiva
6,137
614
71
7
0
213,521
2
L
Chronos
6,166
617
85
9
0
196,158
5
W
Scylla
6,342
634
95
10
0
179,194
2
W
Pele
5,990
599
76
8
0
202,154
0
W
Tsukuyomi
5,274
527
64
6
0
251,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role