Player Matchup

Charybdis
Charybdis
BigOuncePSN8882
Charybdis
Level 111
God Stats
0W - 1L
1,175 SR
Queue Stats
59W - 62L
1,454 Elo+
Party 1
Mercury
Mercury
HolyMicrobusero
Mercury
Level 66
God Stats
9W - 13L
1,417 SR
Queue Stats
194W - 211L
1,469 Elo+
Solo
Maui
Maui
LawSon9589
Maui
Level 77
God Stats
3W - 6L
1,369 SR
Queue Stats
51W - 58L
1,404 Elo+
Solo
Poseidon
Poseidon
YFNSwerv
Poseidon
Level 174
God Stats
1W - 2L
1,490 SR
Queue Stats
264W - 268L
1,426 Elo+
Party 1
Chaac
Chaac
p00p thief69420
Chaac
Level 39
God Stats
0W - 1L
1,583 SR
Queue Stats
11W - 27L
1,297 Elo+
Party 1
Team Averages
Level 93
1,407 SR
1,410 Elo+

VS

Team Averages
Level 81
1,487 SR
1,424 Elo+
Medusa
Medusa
Big Boss 047
Medusa
Level 108
God Stats
6W - 4L
1,579 SR
Queue Stats
290W - 311L
1,376 Elo+
Solo
Arachne
Arachne
Danilo_Ribeiro_
Arachne
Level 159
God Stats
5W - 5L
1,714 SR
Queue Stats
254W - 250L
1,485 Elo+
Solo
Fenrir
Fenrir
Manny09cg
Fenrir
Level 45
God Stats
7W - 10L
1,301 SR
Queue Stats
49W - 73L
1,339 Elo+
Solo
Hel
Hel
ROMEhappy19990
Hel
Level 48
God Stats
1W - 2L
1,206 SR
Queue Stats
73W - 81L
1,434 Elo+
Solo
Ah Puch
Ah Puch
VulturousTen05
Ah Puch
Level 44
God Stats
1W - 0L
1,637 SR
Queue Stats
9W - 7L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BigOuncePSN8882
Charybdis
10
4 / 5 / 0
6,471
498
8,829
9,399
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

10
2 / 2 / 0
5,934
456
4,636
7,235
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 2
5,479
421
2,439
10,004
6,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
YFNSwerv
Poseidon
15
2 / 0 / 0
8,280
637
2,376
4,396
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 0
5,626
433
2,034
7,072
5,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
5 / 4 / 2
6,764
520
7,781
8,391
2,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
5 / 0 / 1
8,108
624
7,383
8,322
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
Manny09cg
Fenrir
10
1 / 2 / 1
5,803
446
3,845
7,023
2,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 1 / 6
7,438
572
4,248
10,335
7,250
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
1 / 1 / 0
6,859
528
1,514
4,646
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
8
Kills
15
15
Deaths
8
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
4
2
1.5
L
Charybdis
BigOuncePSN8882
Charybdis
4
5
0
0.8
W
5
0
1
5.5
L
2
2
0
1
L
0
4
2
0.25
W
Fenrir
Manny09cg
Fenrir
1
2
1
0.75
W
3
1
6
6
W
1
1
0
1
L
Poseidon
YFNSwerv
Poseidon
2
0
0
2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,314
Damage
24,771
38,106
Taken
38,717
18,713
Mitigated
17,299
5,989
Healing
13,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,781
2,650
0
644
8,391
2,682
517
360
8,031
0
41,475
L
Charybdis
BigOuncePSN8882
Charybdis
8,829
4,330
0
2,736
9,399
2,855
959
1,987
7,412
0
39,188
W
7,383
6,167
0
4,401
8,322
3,111
144
622
7,672
0
47,193
L
4,636
2,033
0
0
7,235
2,341
0
485
6,750
0
34,302
L
2,439
767
0
569
10,004
6,693
28
1,859
8,145
11,842
0
W
Fenrir
Manny09cg
Fenrir
3,845
740
0
1,701
7,023
2,766
0
1,256
5,723
0
31,854
W
4,248
1,159
1,415
5,425
10,335
7,250
0
1,564
8,771
22,020
0
W
1,514
0
0
201
4,646
1,490
80
748
3,744
49,911
1,894
L
Poseidon
YFNSwerv
Poseidon
2,376
165
0
1,682
4,396
1,415
0
1,414
2,982
65,384
2,844
L
2,034
292
0
1,002
7,072
5,409
0
0
7,072
0
23,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,790
Gold Earned
34,972
330
Minions Killed
348
0
Camps Cleared
0
1,225,991
Distance Traveled
1,258,820
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,764
520
77
6
0
235,020
0
L
Charybdis
6,471
498
66
5
0
215,444
0
W
Arachne
8,108
624
93
7
0
251,577
3
L
Mercury
5,934
456
48
4
0
294,120
0
L
Maui
5,479
421
14
1
0
241,125
6
W
Fenrir
5,803
446
60
5
0
292,815
0
W
Hel
7,438
572
32
2
0
238,939
6
W
Ah Puch
6,859
528
86
7
0
240,469
3
L
Poseidon
8,280
637
149
11
0
273,048
2
L
Chaac
5,626
433
53
4
0
202,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role