Player Matchup

Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Chr1s7i4an_
Ne Zha
Level 145
God Stats
3W - 3L
1,525 SR
Queue Stats
134W - 134L
1,491 Elo+
Party 1
Bacchus
Bacchus
F3NiiX99
Bacchus
Level 35
God Stats
4W - 3L
1,523 SR
Queue Stats
6W - 6L
1,463 Elo+
Party 1
Ullr
Ullr
LetsGoToFeed
Ullr
Level 21
God Stats
0W - 2L
1,288 SR
Queue Stats
14W - 14L
1,416 Elo+
Party 1
Team Averages
Level 101
1,467 SR
1,474 Elo+

VS

Team Averages
Level 123
1,511 SR
1,513 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Caraaxés
Lancelot
Level 40
God Stats
2W - 5L
1,416 SR
Queue Stats
76W - 80L
1,518 Elo+
Party 2
Martichoras
Martichoras
KevGoku737
Martichoras
Level 187
God Stats
2W - 0L
1,536 SR
Queue Stats
119W - 132L
1,582 Elo+
Party 2
Cupid
Cupid
antonioynoita27
Cupid
Level 121
God Stats
4W - 1L
1,601 SR
Queue Stats
326W - 296L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 2 / 0
6,367
531
6,831
10,870
7,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
 
Janus
12
1 / 4 / 0
6,251
521
5,683
5,760
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
10
0 / 4 / 0
5,339
445
3,501
11,213
4,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
F3NiiX99
Bacchus
8
0 / 3 / 0
5,536
461
2,513
7,593
6,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 0
5,742
479
6,714
7,738
2,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 0 / 2
6,906
576
5,294
8,971
5,450
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hel
 
Hel
11
1 / 0 / 5
6,738
562
2,473
7,665
2,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lancelot
Caraaxés
Lancelot
14
12 / 0 / 3
8,170
681
9,498
7,341
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Martichoras
KevGoku737
Martichoras
13
2 / 1 / 7
7,256
605
6,805
8,263
2,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 1 / 2
5,622
469
3,182
7,046
2,163
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
2
Kills
16
16
Deaths
2
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
0
0
L
Janus
 
Janus
1
4
0
0.25
W
Jormungandr
 
Jormungandr
1
0
2
2
W
Hel
 
Hel
1
0
5
3.5
W
Lancelot
Caraaxés
Lancelot
12
0
3
13.5
L
Ne Zha
0
4
0
0
L
Bacchus
F3NiiX99
Bacchus
0
3
0
0
W
Martichoras
KevGoku737
Martichoras
2
1
7
5.5
L
1
3
0
0.33
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,242
Damage
27,252
43,174
Taken
39,286
22,269
Mitigated
15,429
8,831
Healing
21,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,831
2,674
0
4,366
10,870
7,500
0
5,227
5,643
0
41,900
L
Janus
 
Janus
5,683
134
0
272
5,760
1,525
0
0
5,760
49,520
0
W
Jormungandr
 
Jormungandr
5,294
1,730
0
2,870
8,971
5,450
0
0
8,301
49,619
0
W
Hel
 
Hel
2,473
33
4,128
4,848
7,665
2,339
0
1,336
6,289
21,743
0
W
Lancelot
Caraaxés
Lancelot
9,498
2,478
0
4,187
7,341
3,005
0
777
6,484
0
61,748
L
Ne Zha
3,501
855
0
1,381
11,213
4,427
0
67
11,146
0
39,392
L
Bacchus
F3NiiX99
Bacchus
2,513
137
0
1,537
7,593
6,517
0
1,204
6,389
7,858
1,875
W
Martichoras
KevGoku737
Martichoras
6,805
2,001
0
2,694
8,263
2,472
0
4,410
3,415
0
53,719
L
6,714
2,392
0
1,275
7,738
2,300
0
1,269
6,469
0
46,380
W
3,182
964
214
2,130
7,046
2,163
219
932
6,114
0
36,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,235
Gold Earned
34,692
325
Minions Killed
387
0
Camps Cleared
0
1,250,155
Distance Traveled
1,225,606
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,367
531
73
6
0
226,893
0
L
Janus
6,251
521
102
9
0
269,311
5
W
Jormungandr
6,906
576
81
7
0
221,889
0
W
Hel
6,738
562
37
3
0
227,990
1
W
Lancelot
8,170
681
108
9
0
322,835
0
L
Ne Zha
5,339
445
60
5
0
283,803
0
L
Bacchus
5,536
461
21
2
0
247,297
0
W
Martichoras
7,256
605
94
8
0
233,830
0
L
Ullr
5,742
479
69
6
0
222,851
0
W
Cupid
5,622
469
67
6
0
219,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role