Player Matchup

Surtr
Surtr
Almighty_Kojima
Surtr
Level 99
God Stats
40W - 36L
1,556 SR
Queue Stats
236W - 223L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
GOD1YxBE4ST
Baron Samedi
Level 120
God Stats
23W - 24L
1,491 SR
Queue Stats
160W - 152L
1,456 Elo+
Solo
Nu Wa
Nu Wa
GreatJolyne
Nu Wa
Level 84
God Stats
1W - 2L
1,218 SR
Queue Stats
47W - 57L
1,398 Elo+
Solo
Bakasura
Bakasura
RoyalMarine101
Bakasura
Level 149
God Stats
21W - 19L
1,565 SR
Queue Stats
447W - 423L
1,491 Elo+
Party 1
Nut
Nut
RoyalPainNMy101
Nut
Level 87
God Stats
31W - 29L
1,493 SR
Queue Stats
102W - 114L
1,414 Elo+
Party 1
Team Averages
Level 108
1,465 SR
1,450 Elo+

VS

Team Averages
Level 98
1,561 SR
1,443 Elo+
Lancelot
Lancelot
BOPscythe
Lancelot
Level 106
God Stats
2W - 1L
1,814 SR
Queue Stats
113W - 114L
1,477 Elo+
Party 2
Sobek
Sobek
Machooo1713
Sobek
Level 67
God Stats
2W - 3L
1,470 SR
Queue Stats
42W - 40L
1,435 Elo+
Solo
Chaac
Chaac
S4INT AVENGED7x
Chaac
Level 89
God Stats
3W - 4L
1,492 SR
Queue Stats
112W - 108L
1,478 Elo+
Party 2
Zeus
Zeus
StolenBape1291
Zeus
Level 103
God Stats
5W - 4L
1,547 SR
Queue Stats
399W - 386L
1,420 Elo+
Solo
Neith
Neith
mastercamusdc
Neith
Level 125
God Stats
10W - 12L
1,482 SR
Queue Stats
180W - 155L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
8,550
658
9,773
11,445
7,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
GOD1YxBE4ST
Baron Samedi
11
2 / 0 / 5
6,910
532
3,081
4,405
2,313
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 7 / 5
6,576
506
3,582
8,837
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
15
10 / 1 / 3
8,607
662
8,467
13,815
7,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
7 / 1 / 2
8,027
617
10,741
6,169
2,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BOPscythe
Lancelot
12
2 / 3 / 0
6,440
495
6,604
9,649
3,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 5 / 2
5,846
450
3,719
12,331
6,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 5 / 1
6,261
482
6,023
10,398
5,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
6 / 6 / 1
7,647
588
9,305
8,031
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 1
6,363
489
5,037
8,324
2,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
23
Kills
10
10
Deaths
23
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Lancelot
BOPscythe
Lancelot
2
3
0
0.67
W
Baron Samedi
GOD1YxBE4ST
Baron Samedi
2
0
5
4.5
W
1
7
5
0.5
L
0
5
2
0.2
W
Bakasura
10
1
3
11.5
W
7
1
2
8
L
1
5
1
0.3
L
6
6
1
1.08
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,644
Damage
30,688
44,671
Taken
48,733
21,282
Mitigated
20,095
15,334
Healing
8,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,773
2,986
0
3,943
11,445
7,352
204
636
10,803
2,308
60,707
L
Lancelot
BOPscythe
Lancelot
6,604
1,007
0
375
9,649
3,700
0
977
8,216
0
53,134
W
Baron Samedi
GOD1YxBE4ST
Baron Samedi
3,081
354
330
2,193
4,405
2,313
340
1,099
3,306
25,521
598
W
3,582
899
0
791
8,837
2,251
0
5,955
2,312
21,537
0
L
3,719
251
0
3,634
12,331
6,750
0
2,043
10,185
17,735
0
W
Bakasura
8,467
6,172
0
7,047
13,815
7,109
0
2,565
10,996
0
46,029
W
10,741
6,481
0
1,030
6,169
2,257
490
1,857
4,312
0
53,376
L
6,023
392
0
2,032
10,398
5,465
0
1,081
8,882
0
42,437
L
9,305
713
0
510
8,031
1,879
297
2,099
5,480
50,130
1,748
L
5,037
925
0
1,831
8,324
2,301
0
1,057
7,156
0
40,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,670
Gold Earned
32,557
374
Minions Killed
355
0
Camps Cleared
0
1,220,570
Distance Traveled
1,199,391
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,550
658
95
7
0
260,145
0
L
Lancelot
6,440
495
87
7
0
279,428
1
W
Baron Samedi
6,910
532
49
4
0
195,572
0
W
Nu Wa
6,576
506
32
2
0
222,226
1
L
Sobek
5,846
450
32
2
0
246,866
6
W
Bakasura
8,607
662
102
8
0
318,966
0
W
Nut
8,027
617
96
7
0
223,661
2
L
Chaac
6,261
482
81
6
0
252,546
0
L
Zeus
7,647
588
95
7
0
214,786
4
L
Neith
6,363
489
60
5
0
205,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role