Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 322
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ChuChuWaSa
Vamana
Level 158
God Stats
1W - 1L
1,260 SR
Queue Stats
241W - 213L
1,421 Elo+
Solo
Ne Zha
Ne Zha
MoistNakedMoose
Ne Zha
Level 69
God Stats
20W - 22L
1,469 SR
Queue Stats
88W - 68L
1,465 Elo+
Solo
Team Averages
Level 168
1,446 SR
1,477 Elo+

VS

Team Averages
Level 92
1,484 SR
1,538 Elo+
Anubis
Anubis
Ebáno
Anubis
Level 39
God Stats
1W - 5L
1,277 SR
Queue Stats
31W - 27L
1,582 Elo+
Solo
Odin
Odin
RiotzIV
Odin
Level 142
God Stats
1W - 2L
1,314 SR
Queue Stats
152W - 162L
1,514 Elo+
Solo
Ymir
Ymir
ThisGameCooked
Ymir
Level 10
God Stats
1W - 1L
1,736 SR
Queue Stats
6W - 5L
1,509 Elo+
Party 1
Da Ji
Da Ji
Viper18
Da Ji
Level 161
God Stats
3W - 4L
1,513 SR
Queue Stats
194W - 177L
1,521 Elo+
Solo
Skadi
Skadi
badbitxhsonly
Skadi
Level 107
God Stats
47W - 29L
1,582 SR
Queue Stats
338W - 303L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
3 / 0 / 3
6,576
658
5,166
2,906
676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
 
Odin
10
2 / 1 / 6
5,816
582
2,325
5,633
4,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
 
Rama
10
1 / 3 / 0
5,197
520
1,084
4,634
1,314
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vamana
ChuChuWaSa
Vamana
12
7 / 0 / 4
7,696
770
6,292
7,147
4,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 5
5,803
580
2,734
5,893
1,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ebáno
Anubis
10
1 / 3 / 0
5,359
536
3,111
6,876
2,259
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Odin
RiotzIV
Odin
8
0 / 5 / 1
4,518
452
2,076
7,057
5,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

8
0 / 1 / 0
4,910
491
472
5,254
2,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
Viper18
Da Ji
9
1 / 5 / 0
4,800
480
3,286
9,161
2,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 0
5,926
593
2,114
1,748
560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
14
Kills
3
5
Deaths
14
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
0
3
4.5
W
Odin
 
Odin
2
1
6
5
W
Rama
 
Rama
1
3
0
0.33
W
Vamana
ChuChuWaSa
Vamana
7
0
4
9
L
Anubis
Ebáno
Anubis
1
3
0
0.33
W
1
1
5
3.5
L
Odin
RiotzIV
Odin
0
5
1
0.1
L
0
1
0
0
L
Da Ji
Viper18
Da Ji
1
5
0
0.2
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,601
Damage
11,059
26,213
Taken
30,096
12,570
Mitigated
13,514
11,109
Healing
8,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,166
76
834
1,977
2,906
676
0
1,541
1,365
41,419
216
W
Odin
 
Odin
2,325
706
0
2,038
5,633
4,006
0
326
5,307
0
20,357
W
Rama
 
Rama
1,084
903
0
830
4,634
1,314
0
71
4,563
0
28,709
W
Vamana
ChuChuWaSa
Vamana
6,292
2,618
0
2,086
7,147
4,977
916
238
6,909
0
41,829
L
Anubis
Ebáno
Anubis
3,111
136
0
2,380
6,876
2,259
0
2,942
3,934
34,923
403
W
2,734
776
0
3,344
5,893
1,597
198
1,492
4,401
0
41,292
L
Odin
RiotzIV
Odin
2,076
268
0
1,433
7,057
5,336
0
217
6,840
0
16,645
L
472
140
0
978
5,254
2,815
0
678
4,576
14,349
0
L
Da Ji
Viper18
Da Ji
3,286
401
0
2,923
9,161
2,544
0
1,302
7,859
0
24,772
L
2,114
418
0
570
1,748
560
421
0
1,748
0
48,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,088
Gold Earned
25,513
323
Minions Killed
247
0
Camps Cleared
0
982,608
Distance Traveled
908,673
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,576
658
96
10
0
210,080
1
W
Odin
5,816
582
26
3
0
201,818
2
W
Rama
5,197
520
51
5
0
172,509
0
W
Vamana
7,696
770
81
8
0
195,823
0
L
Anubis
5,359
536
58
6
0
184,567
3
W
Ne Zha
5,803
580
69
7
0
202,378
3
L
Odin
4,518
452
35
4
0
166,382
2
L
Ymir
4,910
491
16
2
0
176,563
3
L
Da Ji
4,800
480
47
5
0
185,427
0
L
Skadi
5,926
593
91
9
0
195,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role