Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
I Pour Tris
Sol
Level 98
God Stats
18W - 11L
1,610 SR
Queue Stats
361W - 353L
1,567 Elo+
Party 1
Vamana
Vamana
Moist153
Vamana
Level 89
God Stats
27W - 20L
1,655 SR
Queue Stats
304W - 286L
1,541 Elo+
Solo
Cthulhu
Cthulhu
jersainba
Cthulhu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 67L
1,499 Elo+
Solo
Anubis
Anubis
tafoya1
Anubis
Level 146
God Stats
88W - 87L
1,500 SR
Queue Stats
316W - 289L
1,524 Elo+
Solo
Team Averages
Level 110
1,553 SR
1,526 Elo+

VS

Team Averages
Level 117
1,465 SR
1,499 Elo+
Mercury
Mercury
ChromeHeartTags
Mercury
Level 141
God Stats
1W - 0L
1,290 SR
Queue Stats
13W - 12L
1,566 Elo+
Solo
Ra
Ra
Orentix
Ra
Level 120
God Stats
3W - 1L
1,598 SR
Queue Stats
74W - 80L
1,505 Elo+
Solo
Achilles
Achilles
XxKrazyxX
Achilles
Level 123
God Stats
23W - 34L
1,455 SR
Queue Stats
310W - 291L
1,476 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kaelee__
Morgan Le Fay
Level 127
God Stats
21W - 24L
1,524 SR
Queue Stats
242W - 235L
1,501 Elo+
Solo
Charybdis
Charybdis
worthy-glimmer
Charybdis
Level 74
God Stats
47W - 38L
1,457 SR
Queue Stats
59W - 55L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
10
0 / 2 / 3
5,384
489
2,071
8,430
2,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
1 / 0 / 2
6,298
573
5,570
4,891
1,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Vamana
Moist153
Vamana
10
0 / 1 / 0
5,484
499
3,471
6,552
5,268
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cthulhu
jersainba
Cthulhu
9
3 / 4 / 1
6,093
554
4,316
11,507
7,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
tafoya1
Anubis
10
2 / 4 / 1
5,773
525
5,621
6,428
2,805
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 2
6,532
594
4,846
8,797
3,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 1 / 7
5,774
525
4,713
8,256
4,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
XxKrazyxX
Achilles
12
3 / 0 / 1
7,038
640
6,177
7,721
4,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
kaelee__
Morgan Le Fay
10
3 / 2 / 4
5,777
525
5,223
5,632
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
worthy-glimmer
Charybdis
10
0 / 2 / 0
5,459
496
2,793
6,942
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
6
Kills
11
11
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
0
2
3
0.75
W
5
1
2
6
L
1
0
2
2
L
Vamana
Moist153
Vamana
0
1
0
0
W
0
1
7
3.5
W
Achilles
XxKrazyxX
Achilles
3
0
1
3.5
L
Cthulhu
jersainba
Cthulhu
3
4
1
0.88
W
Morgan Le Fay
kaelee__
Morgan Le Fay
3
2
4
2.5
L
Anubis
tafoya1
Anubis
2
4
1
0.63
W
Charybdis
worthy-glimmer
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,049
Damage
23,752
37,808
Taken
37,348
19,450
Mitigated
15,363
10,758
Healing
14,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
2,071
471
0
2,737
8,430
2,819
0
1,141
7,289
0
32,680
W
4,846
3,251
0
2,156
8,797
3,335
0
1,880
6,917
0
42,538
L
5,570
3,309
0
2,964
4,891
1,135
824
906
3,985
39,374
317
L
Vamana
Moist153
Vamana
3,471
1,521
0
2,018
6,552
5,268
0
0
6,135
0
32,398
W
4,713
660
616
3,505
8,256
4,419
0
4,859
3,397
21,956
875
W
Achilles
XxKrazyxX
Achilles
6,177
1,358
0
4,539
7,721
4,085
156
1,082
6,639
0
45,020
L
Cthulhu
jersainba
Cthulhu
4,316
275
133
1,761
11,507
7,423
0
3,900
7,499
27,478
0
W
Morgan Le Fay
kaelee__
Morgan Le Fay
5,223
175
0
1,209
5,632
1,613
0
2,934
2,698
32,179
0
L
Anubis
tafoya1
Anubis
5,621
149
0
1,145
6,428
2,805
0
3,619
2,714
33,628
682
W
Charybdis
worthy-glimmer
Charybdis
2,793
1,050
0
2,536
6,942
1,911
0
4,549
2,393
0
37,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,032
Gold Earned
30,580
293
Minions Killed
302
0
Camps Cleared
0
965,900
Distance Traveled
1,144,844
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
5,384
489
61
6
0
227,184
2
W
Mercury
6,532
594
75
7
0
270,444
0
L
Sol
6,298
573
74
7
0
194,826
2
L
Vamana
5,484
499
61
6
0
161,475
0
W
Ra
5,774
525
34
3
0
242,006
1
W
Achilles
7,038
640
82
7
0
202,135
2
L
Cthulhu
6,093
554
37
3
0
205,266
1
W
Morgan Le Fay
5,777
525
49
4
0
223,127
2
L
Anubis
5,773
525
60
5
0
177,149
0
W
Charybdis
5,459
496
62
6
0
207,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role