Player Matchup

Bastet
Bastet
AwakenedGoku2
Bastet
Level 88
God Stats
16W - 15L
1,484 SR
Queue Stats
357W - 350L
1,434 Elo+
Solo
Sylvanus
Sylvanus
GMThundeRVL
Sylvanus
Level 128
God Stats
44W - 17L
1,713 SR
Queue Stats
170W - 50L
1,708 Elo+
Solo
Tiamat
Tiamat
red-dragon875
Tiamat
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 72L
1,386 Elo+
Solo
Team Averages
Level 92
1,566 SR
1,509 Elo+

VS

Team Averages
Level 112
1,453 SR
1,467 Elo+
Mulan
Mulan
 
Mulan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Ryu24
Nu Wa
Level 87
God Stats
135W - 104L
1,575 SR
Queue Stats
874W - 888L
1,390 Elo+
Solo
Bacchus
Bacchus
WheresLigmaMyG
Bacchus
Level 125
God Stats
0W - 1L
1,285 SR
Queue Stats
27W - 28L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 2
8,889
889
6,909
6,608
3,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
GMThundeRVL
Sylvanus
13
0 / 0 / 6
7,830
783
3,463
8,178
8,353
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 0 / 4
7,896
790
4,019
3,305
1,767
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
0 / 2 / 0
6,376
638
2,151
8,521
4,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Ryu24
Nu Wa
10
0 / 1 / 0
6,342
634
463
1,089
236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 0
6,492
649
4,533
10,178
10,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
7
Kills
0
0
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
2
0
0
W
5
0
2
6
W
Sylvanus
GMThundeRVL
Sylvanus
0
0
6
3
L
Nu Wa
Ryu24
Nu Wa
0
1
0
0
L
0
4
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,391
Damage
7,147
18,091
Taken
19,788
13,445
Mitigated
15,644
7,943
Healing
3,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
2,151
43
0
1,246
8,521
4,984
0
2,930
5,398
0
12,316
W
6,909
1,232
0
1,863
6,608
3,325
2,322
1,997
4,320
0
24,769
W
Sylvanus
GMThundeRVL
Sylvanus
3,463
916
2,047
3,399
8,178
8,353
493
1,017
6,976
26,174
485
L
Nu Wa
Ryu24
Nu Wa
463
328
0
301
1,089
236
0
264
825
4,206
73
L
4,533
321
120
1,561
10,178
10,424
0
3,744
6,138
14,005
0
W
4,019
313
0
634
3,305
1,767
1,045
1,628
1,477
16,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,615
Gold Earned
19,210
111
Minions Killed
61
0
Camps Cleared
0
533,701
Distance Traveled
407,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,376
638
28
3
0
132,610
0
W
Bastet
8,889
889
50
5
0
182,492
0
W
Sylvanus
7,830
783
36
4
0
156,670
0
L
Nu Wa
6,342
634
9
1
0
120,262
0
L
Bacchus
6,492
649
24
2
0
154,473
0
W
Tiamat
7,896
790
25
3
0
194,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role