Player Matchup

Horus
Horus
DobackD
Horus
Level 105
God Stats
2W - 1L
1,676 SR
Queue Stats
215W - 214L
1,459 Elo+
Party 1
Ares
Ares
Yah Pupa
Ares
Level 72
God Stats
2W - 3L
1,424 SR
Queue Stats
133W - 136L
1,460 Elo+
Solo
He Bo
He Bo
andredrumstick
He Bo
Level 100
God Stats
8W - 8L
1,479 SR
Queue Stats
365W - 356L
1,482 Elo+
Party 1
Bastet
Bastet
leonvr
Bastet
Level 128
God Stats
4W - 3L
1,625 SR
Queue Stats
454W - 489L
1,400 Elo+
Solo
Awilix
Awilix
xBroccolixBeefx
Awilix
Level 146
God Stats
0W - 2L
1,215 SR
Queue Stats
67W - 84L
1,421 Elo+
Solo
Team Averages
Level 110
1,484 SR
1,444 Elo+

VS

Team Averages
Level 111
1,510 SR
1,440 Elo+
Atlas
Atlas
 
Atlas
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
SaunFicy21
Ix Chel
Level 125
God Stats
3W - 4L
1,493 SR
Queue Stats
249W - 248L
1,380 Elo+
Party 2
Sun Wukong
Sun Wukong
gallagangster
Sun Wukong
Level 100
God Stats
2W - 0L
1,744 SR
Queue Stats
22W - 16L
1,463 Elo+
Party 2
Nut
Nut
subsailor
Nut
Level 51
God Stats
3W - 4L
1,458 SR
Queue Stats
112W - 124L
1,410 Elo+
Solo
Arachne
Arachne
sukoko
Arachne
Level 140
God Stats
5W - 4L
1,356 SR
Queue Stats
108W - 120L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DobackD
Horus
12
1 / 6 / 4
7,153
715
5,121
15,317
17,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
6
0 / 1 / 0
5,706
571
711
1,639
1,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 5 / 1
6,774
677
5,680
7,338
2,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
leonvr
Bastet
14
3 / 5 / 5
7,781
778
10,679
15,576
6,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 2 / 4
7,785
779
7,179
8,422
3,872
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
6 / 3 / 10
9,218
922
11,732
13,899
14,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ix Chel
SaunFicy21
Ix Chel
15
2 / 2 / 12
8,869
887
7,453
5,314
1,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
gallagangster
Sun Wukong
16
4 / 1 / 12
9,473
947
8,305
11,291
9,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
1 / 2 / 12
8,255
826
6,941
8,434
5,624
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Arachne
sukoko
Arachne
14
5 / 1 / 7
9,385
939
8,137
8,141
7,035
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
8
Kills
18
19
Deaths
9
14
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
6
3
10
3.67
L
Horus
DobackD
Horus
1
6
4
0.5
W
Ix Chel
SaunFicy21
Ix Chel
2
2
12
4
L
Ares
0
1
0
0
L
1
5
1
0.3
W
Sun Wukong
gallagangster
Sun Wukong
4
1
12
10
L
Bastet
leonvr
Bastet
3
5
5
1.1
W
1
2
12
3.5
W
Arachne
sukoko
Arachne
5
1
7
8.5
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,370
Damage
42,568
48,292
Taken
47,079
31,361
Mitigated
38,622
15,382
Healing
15,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
11,732
4,625
646
3,105
13,899
14,023
923
1,869
12,030
20,772
1,170
L
Horus
DobackD
Horus
5,121
1,894
2,729
3,281
15,317
17,010
0
5,472
9,845
1,204
11,804
W
Ix Chel
SaunFicy21
Ix Chel
7,453
1,074
1,251
823
5,314
1,945
1,232
1,122
4,192
22,058
0
L
Ares
711
35
0
38
1,639
1,402
0
865
774
777
0
L
5,680
303
291
440
7,338
2,333
0
1,979
5,359
13,809
0
W
Sun Wukong
gallagangster
Sun Wukong
8,305
1,178
678
2,032
11,291
9,995
430
2,136
9,155
0
19,024
L
Bastet
leonvr
Bastet
10,679
1,807
116
4,557
15,576
6,744
0
7,497
8,079
0
25,123
W
6,941
4,136
892
1,656
8,434
5,624
2,940
934
7,500
2,024
18,151
W
Arachne
sukoko
Arachne
8,137
6,534
1,482
2,831
8,141
7,035
1,445
885
7,256
0
14,540
L
7,179
1,692
1,011
2,919
8,422
3,872
0
3,052
5,370
0
19,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,199
Gold Earned
45,200
90
Minions Killed
131
0
Camps Cleared
0
708,530
Distance Traveled
926,215
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,218
922
14
1
0
160,190
0
L
Horus
7,153
715
12
1
0
146,379
0
W
Ix Chel
8,869
887
24
2
0
178,350
0
L
Ares
5,706
571
2
0
0
37,450
0
L
He Bo
6,774
677
15
2
0
155,374
0
W
Sun Wukong
9,473
947
24
2
0
199,384
0
L
Bastet
7,781
778
28
3
0
185,784
0
W
Nut
8,255
826
38
4
0
160,749
0
W
Arachne
9,385
939
31
3
0
227,542
0
L
Awilix
7,785
779
33
3
0
183,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role