Player Matchup

Arachne
Arachne
 
Arachne
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
D5God
Cupid
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,464 Elo+
Solo
Aphrodite
Aphrodite
Hirashima
Aphrodite
Level 172
God Stats
2W - 0L
1,751 SR
Queue Stats
49W - 20L
1,698 Elo+
Party 1
Vulcan
Vulcan
Tharo88
Vulcan
Level 64
God Stats
10W - 13L
1,478 SR
Queue Stats
30W - 42L
1,459 Elo+
Solo
Mulan
Mulan
toxicХchav
Mulan
Level 85
God Stats
29W - 21L
1,567 SR
Queue Stats
686W - 706L
1,424 Elo+
Solo
Team Averages
Level 101
1,559 SR
1,509 Elo+

VS

Team Averages
Level 110
1,501 SR
1,464 Elo+
Maui
Maui
Chip Rex
Maui
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 53L
1,476 Elo+
Solo
Da Ji
Da Ji
Soheilovic
Da Ji
Level 78
God Stats
45W - 42L
1,506 SR
Queue Stats
165W - 168L
1,445 Elo+
Party 2
Merlin
Merlin
enricolsss33
Merlin
Level 80
God Stats
20W - 15L
1,506 SR
Queue Stats
21W - 15L
1,507 Elo+
Solo
Zeus
Zeus
kyklopas
Zeus
Level 157
God Stats
35W - 42L
1,492 SR
Queue Stats
346W - 383L
1,461 Elo+
Solo
Chiron
Chiron
mahr00
Chiron
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 167L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
15 / 1 / 7
11,064
1,844
16,600
8,002
6,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
D5God
Cupid
13
2 / 1 / 12
8,202
1,367
4,814
4,809
1,943
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Hirashima
Aphrodite
14
5 / 1 / 16
9,325
1,554
8,106
5,875
3,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
Tharo88
Vulcan
13
0 / 0 / 10
7,086
1,181
8,271
2,277
944
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 4 / 12
7,170
1,195
4,321
7,508
5,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

398

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
12
0 / 1 / 6
7,260
1,210
1,504
11,522
10,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Da Ji
12
4 / 10 / 2
7,421
1,237
8,339
13,759
8,990
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
12
0 / 2 / 5
6,729
1,122
3,358
4,715
1,511
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
12
2 / 4 / 4
7,261
1,210
6,850
8,768
2,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chiron
mahr00
Chiron
12
1 / 5 / 2
6,957
1,160
2,302
7,604
2,866
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
26
22
Kills
7
7
Deaths
22
57
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
15
1
7
18.5
L
Maui
0
1
6
3
W
Cupid
D5God
Cupid
2
1
12
8
W
Aphrodite
Hirashima
Aphrodite
5
1
16
13
L
Da Ji
4
10
2
0.5
W
Vulcan
Tharo88
Vulcan
0
0
10
5
L
Merlin
0
2
5
1.25
L
Zeus
2
4
4
1
L
Chiron
mahr00
Chiron
1
5
2
0.4
W
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,112
Damage
22,353
28,471
Taken
46,368
18,737
Mitigated
27,000
10,994
Healing
1,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
16,600
12,601
0
2,094
8,002
6,979
0
3,156
4,846
0
21,815
L
Maui
1,504
820
0
434
11,522
10,852
0
3,682
7,641
14,559
0
W
Cupid
D5God
Cupid
4,814
2,141
399
1,390
4,809
1,943
0
2,155
2,654
0
21,953
W
Aphrodite
Hirashima
Aphrodite
8,106
1,519
1,909
3,075
5,875
3,694
0
3,218
2,657
15,638
0
L
Da Ji
8,339
2,934
0
216
13,759
8,990
0
5,671
7,728
0
16,648
W
Vulcan
Tharo88
Vulcan
8,271
152
310
225
2,277
944
0
767
1,510
19,822
466
L
Merlin
3,358
36
0
554
4,715
1,511
0
2,073
2,537
10,663
0
L
Zeus
6,850
409
0
0
8,768
2,781
0
2,597
5,940
17,991
0
L
Chiron
mahr00
Chiron
2,302
425
202
294
7,604
2,866
0
2,291
5,114
0
9,545
W
4,321
718
0
1,592
7,508
5,177
0
2,416
5,092
0
13,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,847
Gold Earned
35,628
128
Minions Killed
95
6
Camps Cleared
3
693,078
Distance Traveled
431,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,064
1,844
10
2
2
151,950
0
L
Maui
7,260
1,210
24
4
1
106,373
0
W
Cupid
8,202
1,367
46
8
1
146,871
0
W
Aphrodite
9,325
1,554
25
4
0
139,777
0
L
Da Ji
7,421
1,237
13
2
1
93,755
0
W
Vulcan
7,086
1,181
29
5
2
141,714
0
L
Merlin
6,729
1,122
13
2
1
64,028
0
L
Zeus
7,261
1,210
32
5
0
107,977
0
L
Chiron
6,957
1,160
13
2
0
59,473
0
W
Mulan
7,170
1,195
18
3
1
112,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role